Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: (002) Hollin Gate « Reply #60 on May 28, 2011, 1:41am »
Meanwhile, the main strength of the company search out a good defensible spot upon which to strike a camp. There is counsel traded as to whether or not a camp should be struck at all.
It is decided that the decision shall await whatever intelligence the scouting party might return with. The hirelings eye the entrance to the Mines nervously, wondering perhaps whether the scouts will return at all...
Re: (002) Hollin Gate « Reply #61 on May 28, 2011, 5:36pm »
Legandir watches the scouting party disappear into the dark maw of Moria. Some inner struggle plays across his face, and he glances back at the trees of the outside world before plunging after them. "I did not come this far to balk at the gate", he mutters to himself.
Legandir watches the scouting party disappear into the dark maw of Moria. Some inner struggle plays across his face, and he glances back at the trees of the outside world before plunging after them. "I did not come this far to balk at the gate", he mutters to himself.
[Legandir, goto the Durin's Way thread and follow after the others...]
# Misty Moutains % Precipice (overlooking Eregion) = Gate Stair \ Sirannon (The Gate Stream) Y Holly trees * Company members
Lady Éohild suggest, "I propose this spot X (see map above) here for a camp in this small valley. We have the mountains to our backs and some trees for shelter. We need to care for our horses, as our lives may depend on them. We can change our plans later, when the scouting party returns, if we think it better inside the Hollin Gate. But lets get ready now if we need to camp outside, or darkness will get upon us before we know it."
OOC: Is there food for the horses to eat here, like grass and plants, so we can camp for a while here?
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: (002) Hollin Gate « Reply #65 on May 31, 2011, 2:09am »
The company sets about establishing a camp at the northern end of the valley, nested up against the protective rim of the mountain side.
Few tools or supplies for carpentry or shelters of any sort were brought hither, so the camp is little more than an area of ground cleared of fallen debris with piles of packs dumped around the bases of trees.
The animals are tethered in the farthest corner, nearer to the Gate Stream and allowed to graze on the mosses and grasses there, and to drink from chill running water, while some of the hirelings sit down under the Holly Trees to rest their weary legs while they wait...
crusssdaddy Level 5 Thaumaturgist member is offline
Joined: Nov 2008 Gender: Male Posts: 329 Karma: 20
Re: (002) Hollin Gate « Reply #67 on May 31, 2011, 11:07am »
If there is daylight remaining, Arbenbard and Nat go to the far side of the valley to examine the walls closely for signs of entrances, carvings, worked stone, habitation, etc. They begin at the end of the precipice in the SE corner and move counter-clockwise.
If night approaches, they will make preparations to hunker down for the evening. They volunteer to take the first three-hour watch.
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: (002) Hollin Gate « Reply #68 on Jun 1, 2011, 7:06am »
There is ample daylight remaining -- Ardenbard judges it yet early afternoon.
With his guardian in tow, the Seer makes his survey of the valley's perimeter. This exercise takes approximately 20 minutes to complete. At the conclusion of this, Ardenbard surmises that the valley is completely natural in form, with the exception of the ledge cleared about Hollin Gate itself, and the Fall Stair, which were the craft of Elves, and Dwarves respectively, in the Second Age.
The only more recent signs he identifies is a single Orc glyph scratched upon a fist sized rock near the northern edge of the precipice. Ardenbard translates it as saying Thy Fink, though its meaning is a mystery.
Re: (002) Hollin Gate « Reply #69 on Jun 1, 2011, 6:47pm »
Largo gathers tinder and firewood from among the trees and underbrush and constructs a small campfire, then commences to sing a bawdy song about an army that was divided, then conquered...
crusssdaddy Level 5 Thaumaturgist member is offline
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Re: (002) Hollin Gate « Reply #70 on Jun 2, 2011, 4:01am »
Arbenbard goes to examine the rocks that flank the top of the stair. Choosing two of the largest that are most visible to anyone walking up to enter the valley, he scratches three Orcish glyphs on each:
"Danger" "Sickness" "Do not enter"
Returning to the camp, he reports to the others: "I have posted warnings in Orcish atop the stair... perhaps they shall buy us some time in the event of unwelcome visitors."
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: (002) Hollin Gate « Reply #72 on Jun 2, 2011, 8:19pm »
It has been almost half an hour now since the forward party vanished into the Underworld.
The basic camp has been established, and most of those outside are reclining beneath the Holly trees, chatting quietly amongst themselves, wondering how long they will have to wait for news.
Largo completed a melancholy verse about a long ago defeat, which has a few of the hirelings looking a bit nervous. The animals, too, seem a bit twitchy.