I thought of it as being a combination of ancient Greece and the Carribean during the 'age of piracy'. I guess they're the two settings with lots of trading and small islands that first leap to mind.
That's what I meant by "oddly anachronistic elements". Shells as currency but the "Brotherhood of the Coast"? The first is pre-bronze age, and the latter is 'Golden age of Piracy' (although... wampum was made from shells and was still accepted as currency in some places in the American colonies into the 'GAoP' ("Golden age of Piracy"). Naaa.. if I keep playing Devil's Advocate to myself, I'm going to disappear in a brimstone-scented puff of recursive logic.)
Funnily enough when I was writing it, I thought I was 'translating' Traveller very directly and avoiding D&D-isms. I guess making something generic isn't my strong point...
Funnily enough when I was writing it, I thought I was 'translating' Traveller very directly and avoiding D&D-isms. I guess making something generic isn't my strong point...
Please - quite the contrary: if I have offended or was too flippant, I do apologize. What is clear from your reply is that we are taking two different approaches (or perhaps keeping with a nautical theme, two different tacks.) You seem to be trying to translate Traveller directly, keeping all the tropes intact; while I am trying to imagine what a fantasy game written by GDW, based on their Traveller engine, might have looked like. Is either approach better? Well... you seem to have a largely functional game, while mine is barely in the larval stage. On the other hand, since given the current circumstances in my life, the chances of my actually getting a FTF game - of anything - going any time within the next year or so are vanishingly remote, I am doing what I enjoy: namely geeking over minute questions of anthropology and economics and the history of technology.
I'd say that if either of you gets something really substancial hammered out it would be nice to start some threads and post some rules.
I'm not sure which approach is better. I found some semi-D&D-like rules online that were based on the Traveller engine and tried to use that as a launching point. Problem was that it's been too many decades since I seriously played Traveller and so when there were snags in my rules I really didn't (and still don't) quite know how to de-snagify them.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
greentongue Level 5 Thaumaturgist member is offline
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Re: Wanderer « Reply #18 on May 10, 2009, 10:36am »
[Classic Traveller] Ancient World Trading and Sailing Rules by Mithras @RPGnet
Quote:
This has been on my mind for several years, and I had chance to get all my notes together last week to write it up. The ancient world seen through the eyes of Traveller characters, they own a ship, travelling from port to port, trading and smuggling, picking up rumours, having adventures, taking jobs from shadowy patrons, dodging Roman patrol galleys...
The aim was to use as much as possible from the original rules. I didn't mention my preferred houserule, which is to ignore all armour DMs if they are positive, only using the negative DMs. Its my standard CT houserule that I've used for years.
I never had chance to write up the last chapters, on patrons, encounters and equipment lists ... but the game is playable without those just using the relevant sections in Traveller Book 3. Of course stats for Terran creatures wopuld have been nice too
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Re: Wanderer « Reply #21 on Mar 9, 2010, 1:20pm »
I'm not using it - I was going to call my rules Drifter.
By the way, the Mongoose version looks like it'd be easier to turn into fantasy, because it has careers like noble, barbarian and psionic, as well as details about alien races.
Joined: Jun 2008 Gender: Male Posts: 537 Karma: 14
Re: Wanderer « Reply #22 on Mar 9, 2010, 3:33pm »
Yeah, I've checked out the SRD. I'm not plotting anything drastic; I was just curious. I'm content with Traveller as it is. Getting stranded on a low-tech world full of alien beasts is fantasy enough.
Yeah, I've checked out the SRD. I'm not plotting anything drastic; I was just curious. I'm content with Traveller as it is. Getting stranded on a low-tech world full of alien beasts is fantasy enough.
If it's a low tech world with psionics, then you're there...