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Author | Topic: New Cubicle 7 LOTR Game (Read 846 times) |
Solomon Kane Level 2 Seer
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: May 2009 Gender: Male  Posts: 40 Location: Devonshire Karma: 0 |  | New Cubicle 7 LOTR Game « Thread Started on Aug 4, 2011, 12:52pm » | |
Anyone seen it yet? I heard on the Cubicle 7 forum that some people have the PDF already today.
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Solomon KaneDark Paladin of the Puritain Age REH Forum"The powers of good and light were on my side, which are mightier than the powers of Hell." -- Solomon Kane, Skulls in the Stars |
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Finarvyn Administrator
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Joined: Jun 2007 Gender: Male  Posts: 4,674 Location: Near Chicago Karma: 178 |  | Re: New Cubicle 7 LOTR Game « Reply #1 on Aug 4, 2011, 2:35pm » | |
I'm on the list to get a PDF but haven't gotten my link yet. I think paper copies are supposed to be shipped "the week of GenCon" which, I guess, means any time.
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Marv / FinarvynDCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridgeMaster of Mutants; MA since 1976 OD&D Player since 1975 "Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson |
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Finarvyn Administrator
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Joined: Jun 2007 Gender: Male  Posts: 4,674 Location: Near Chicago Karma: 178 |  | Re: New Cubicle 7 LOTR Game « Reply #2 on Aug 4, 2011, 8:21pm » | |
I got the link and downloaded the PDF. I haven't gotten into the rulebook much, but it's really pretty and has nice maps. Nice maps! There are two maps with the game; one wilderness map with hexes for the DM and another without hexes for the players. The maps go from roughly Moria northward past the lonely mountain. East-west the map nearly starts at the Shire and goes to the wilderlands in the east. The focus of the campaign is Mirkwood and the lands surrounding it, and the time frame is roughly that of the Hobbit. I like what I see so far...
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Marv / FinarvynDCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridgeMaster of Mutants; MA since 1976 OD&D Player since 1975 "Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson |
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kesher Level 10 Necromancer
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jan 2008 Gender: Male  Posts: 2,327 Location: New Hope, MN Karma: 93 |  | Re: New Cubicle 7 LOTR Game « Reply #3 on Aug 22, 2011, 10:43am » | |
I'm so glad this post is here--if it hadn't been, I woulda started it!
I'm also eager to hear impressions of this game. I was reading about it last night, and looking at the available previews, and I have to admit, it got my heart beating. Something about that character sheet, of all things, really captured the feel of "the books", however you define that.
Also, the system really sounds like it actually does what it NEEDS to do, which is mechanically drive the types of characters, interactions and experiences that make Middle Earth what it is.
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Azafuse Level 4 Theurgist
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Joined: Apr 2011 Gender: Male  Posts: 150 Karma: 5 |  | Re: New Cubicle 7 LOTR Game « Reply #4 on Aug 22, 2011, 12:02pm » | |
It is a very nice ruleset, indeed: I really love the mechanics behind Fellowship/Hope score - making the game experience very group dependant - and the slight FATEish inspiration.
IMHO the only weak point so far - but nothing so devastating - is the fact the three core stats are mainly pre-generated.
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kesher Level 10 Necromancer
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jan 2008 Gender: Male  Posts: 2,327 Location: New Hope, MN Karma: 93 |  | Re: New Cubicle 7 LOTR Game « Reply #5 on Aug 22, 2011, 1:40pm » | |
Yeah, the Fellowship rules seemed really inspired. Cool!
I'm not quite sure what you mean by the three core stats being pre-generated...
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Azafuse Level 4 Theurgist
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Joined: Apr 2011 Gender: Male  Posts: 150 Karma: 5 |  | Re: New Cubicle 7 LOTR Game « Reply #6 on Aug 22, 2011, 5:07pm » | |
Aug 22, 2011, 1:40pm, kesher wrote:| I'm not quite sure what you mean by the three core stats being pre-generated... |
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I mean you have to choose - willingly or rolling a d6 - among 6 background templates for each "race", with no arbitrary point distribution.
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kesher Level 10 Necromancer
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jan 2008 Gender: Male  Posts: 2,327 Location: New Hope, MN Karma: 93 |  | Re: New Cubicle 7 LOTR Game « Reply #7 on Aug 23, 2011, 11:22am » | |
Ah, got it. Thanks!
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soundchaser Level 1 Medium
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Joined: Jul 2008 Gender: Male  Posts: 15 Location: Steubenville, Ohio Karma: 0 |  | Re: New Cubicle 7 LOTR Game « Reply #8 on Sept 10, 2011, 10:34am » | |
I have the game. It's a thing of beauty, and it is somewhat crunchy, the character generation system has a very nifty online support page already: http://azrapse.es/tor/sheet.html
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kesher Level 10 Necromancer
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jan 2008 Gender: Male  Posts: 2,327 Location: New Hope, MN Karma: 93 |  | Re: New Cubicle 7 LOTR Game « Reply #9 on Sept 20, 2011, 4:14pm » | |
Hey, who's distributing this in the US? My webfu is apparently weak today...
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bat Level 4 Theurgist
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Joined: May 2009 Gender: Male  Posts: 114 Karma: 4 |  | Re: New Cubicle 7 LOTR Game « Reply #10 on May 5, 2012, 9:37pm » | |
Anyone playing this much? I have run it a couple of times, borrowing from Lord of the Rings Online here and there. There is a lot of support on the Cubicle 7 forum, many neat downloads and a few adventures.
That said, I sort of want to run a pre-the Hobbit game under the influence of a lot of Bakshi imagery with S&W.
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Keeper of: Ancient Vaults & Eldritch SecretsThen they all drew their swords, and waved them high in the firelight, and declared war on Fate. --Lord Dunsany, Carcassone “Born to lose, live to win.” --Lemmy Kilmister |
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SMKSensei Level 8 Warlock
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Feb 2011 Gender: Male  Posts: 881 Location: Harrisburg, PA USA Karma: 72 |  | Re: New Cubicle 7 LOTR Game « Reply #11 on May 6, 2012, 6:47am » | |
Sept 10, 2011, 10:34am, soundchaser wrote:I have the game. It's a thing of beauty, and it is somewhat crunchy, the character generation system has a very nifty online support page already: http://azrapse.es/tor/sheet.html |
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I don't have or have even seen the new game yet, but this character generator was enough to kindle the fires of imagination!
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bat Level 4 Theurgist
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Joined: May 2009 Gender: Male  Posts: 114 Karma: 4 |  | Re: New Cubicle 7 LOTR Game « Reply #12 on May 6, 2012, 12:04pm » | |
The game is beautiful, the maps are nice, there are two books and dice for the game that, while some people have complained about the dice, any standard D&D type dice will work, these just have two different pips, one with an Eye of Sauron and one with Gandalf's 'G' rune.
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Keeper of: Ancient Vaults & Eldritch SecretsThen they all drew their swords, and waved them high in the firelight, and declared war on Fate. --Lord Dunsany, Carcassone “Born to lose, live to win.” --Lemmy Kilmister |
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austrodavicus Level 7 Enchanter
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Joined: Nov 2010 Gender: Male  Posts: 504 Karma: 67 |  | Re: New Cubicle 7 LOTR Game « Reply #13 on May 6, 2012, 5:14pm » | |
I own the game and apart from my LotFP copy of Carcosa it is the most physically attractive (in a purely platonic sense - nothing suss) RPG item I own. However, I haven't actually made time to read it yet let alone actually play it. So much to read, so little time.
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hogscape Level 5 Thaumaturgist
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Joined: Oct 2009 Gender: Male  Posts: 324 Karma: 13 |  | Re: New Cubicle 7 LOTR Game « Reply #14 on May 20, 2012, 9:53pm » | |
Might have a trial game this week. It's written by a board-game designer and it does show here and there - overland movement; combat and formal interaction. Well written and presented. I do find the adventure/scenarios a bit vague though?
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