Joined: Oct 2007 Gender: Male Posts: 160 Location: San Francisco, CA Karma: 7
Re: Dungeon, the boardgame « Reply #15 on Aug 5, 2008, 2:07pm »
Ahh, Dungeon... My brother and I played the 2nd edition back in the day. I recently rediscovered my set, a bit ragged but still playable. After tracking down the rules online (including the bits from The Dragon, I've introduced my wife to one of these gems of my childhood. It's still a blast!
Can someone explain (or direct me to) the 1st ed. ambush rules?
Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15
Re: Dungeon, the boardgame « Reply #16 on Aug 5, 2008, 4:32pm »
We just played first ed. last night. It was quite fun. Too bad we weren't using advanced rules, my superhero might have been able to beat up on the hero that was about to win.
Re: Dungeon, the boardgame « Reply #17 on Aug 5, 2008, 4:51pm »
I've always liked the idea of Dungeon, but in practice I always have the same issue with it: it makes me want to play D&D, instead. That goes for other dungeon-crawly games, too. I have the same reaction to Hero Quest, Talisman, Runebound, et cetera. The only dungeon-crawl-themed board game that hasn't given me that reaction is Dungeon Twister; but it's got a different "spin" on the theme (ha ha).
I've always liked the idea of Dungeon, but in practice I always have the same issue with it: it makes me want to play D&D, instead. That goes for other dungeon-crawly games, too. I have the same reaction to Hero Quest, Talisman, Runebound, et cetera. The only dungeon-crawl-themed board game that hasn't given me that reaction is Dungeon Twister; but it's got a different "spin" on the theme (ha ha).
We had the same reaction I guess, since our house-ruled Dungeon boardgame resembles basic D&D.
Re: Dungeon, the boardgame « Reply #20 on Aug 6, 2008, 6:37pm »
We used to play the first edition all the time when not playing D&D itself. I have only fond memories of it and wish I could get hold of a copy again. (All of my original stuff was burned by well-meaning members of the Church Board at the church I was attending. They were trying to save our souls they said.)
Joined: Jan 2008 Gender: Male Posts: 100 Location: Bellevue, WA Karma: 5
Re: Dungeon, the boardgame « Reply #21 on Dec 22, 2008, 10:33pm »
Not having ever played DUNGEON is a hole in my gaming experience. I'm a big fan of the original TALISMAN, though. Playing it is still fun (if extremely time consuming, what with all the expansions and all), but it doesn't necessarily make me want to play D&D any more than I usually want to play D&D.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -- Robert E. Howard, "Tower of the Elephant"
Joined: Jul 2007 Gender: Male Posts: 2,503 Karma: 57
Re: Dungeon, the boardgame « Reply #22 on Feb 8, 2009, 4:20am »
Playing Dungeon was a hole in my gaming experience thus far as well, but not any longer: I just won a copy of the original 1975 edition on ebay. Should have it in a week or so, and I'm really looking forward to it.
Joined: Sept 2007 Gender: Male Posts: 942 Karma: 27
Re: Dungeon, the boardgame « Reply #23 on Feb 8, 2009, 4:38am »
I have no first-hand knowledge, but what I've read online suggests that the 3rd edition corrected the problems (e.g., too-small spaces on the board) with the 2nd.
The cover curiously has nothing to do with dungeons, though.
I own both the 2nd and 3rd editions of Dungeon. I recently introduced them to my kids but I don't think it captured their attention as much as some of the newer German board games we own.
Yesterday, we played Munchkin for the first time at a gaming event and it was a blast! I definitely recommend it to everyone here as it mostly spoofs old-school dungeon adventuring. My kids and even my wife, who is a non-RPGer, really enjoyed it. There are also are other versions that spoof other genres as well.
I haven't given up on Dungeon, but I may need to create some "house rules" to make it more interesting for the next time we play.
I haven't given up on Dungeon, but I may need to created some "house rules" to make it more interesting for the next time we play.
I was thinking about doing an inventory of the treasure cards and making a table instead of using the cards. That way the chance of getting something remains the same, whereas with the cards if you get one that card is no longer in the deck.
KELT-SET =-=-=-=-=-=-=-=-=-=-=-=-= Bishop of Blackmoor Found B/X D&D in the 1980's =-=-=-=-=-=-=-=-=-=-=-=-= "The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
Joined: Nov 2012 Gender: Male Posts: 1,552 Location: Austin TX USA Karma: 151
Re: Dungeon, the boardgame « Reply #26 on Feb 8, 2009, 3:24pm »
There were variants published in the early "Strategic Review" and "Dragon" for the Dungeon boardgame. I can't describe them better without going back and looking because I never played that game.
Joined: Jul 2007 Gender: Male Posts: 2,503 Karma: 57
Re: Dungeon, the boardgame « Reply #28 on Feb 17, 2009, 3:22pm »
Got my copy of Dungeon today. It's the 1975 game, but the later printing in the same size box as the Holmes set came in.
It's nearly complete, too; one of the spell cards (Lightning Bolt, in case you're curious) and some of the pawns are missing, but they'll be easy enough to replace. And the dice, of course, but I have plenty of dice...
I hope to play it tonight, if I can talk herself into a game. (She'll usually try a game at least once.)