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kesher
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 Wizards' World
« Thread Started on May 10, 2012, 11:21am »

This is an obscure game from the early 80's, written by Dan Silvera, being reprinted by the indefatigable Dan Proctor at Goblinoid Games:

Wizards' World

Immediate highlights include the chance to play Metamorphic Dwarves and Demon Halflings, as well as Vampires (this last one as a class.)

So, I can play a demon halfling vampire?

Awesome.
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 Re: Wizards' World
« Reply #1 on May 10, 2012, 5:29pm »

Do you actually own it? I'm very interested in seeing what it's like.
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kesher
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« Reply #2 on May 11, 2012, 10:50am via the ProBoards Mobile App »

Not yet, but as the PDF's only $5, I will eventually.
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 Re: Wizards' World
« Reply #3 on May 11, 2012, 1:28pm »

Yeah, I'd be interested to find out what makes it particularly special and/or different from other products out there. The examples sound a little "out there" for me, but there might be some neat ideas otherwise.
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 Re: Wizards' World
« Reply #4 on May 13, 2012, 12:37am »

I wrote a blog post on my first look-through. I think it's a pretty awesome game, and I suspect that it will have its own cult following before long.

http://d20dialectic.blogspot.com/2012/05/first-look-into-wizards-world.html

Sorry I didn't go into much mechanical detail, but I may before long if others don't pick up the slack.

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 Re: Wizards' World
« Reply #5 on May 14, 2012, 10:36am »

And this dude has a review with the table of contents: Wizard's World review.

I ordered the print copy based on this, it looks pretty nifty.
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 Re: Wizards' World
« Reply #6 on May 14, 2012, 3:14pm »

It does sound pretty wild, and at only $5 is a decent enough gamble just to see what cool stuff they did with the rules. I must admit that their character examples still put me off a little, however. I guess I'm a little too traditional.
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 Re: Wizards' World
« Reply #7 on May 14, 2012, 5:58pm »

And some of the monsters sound rather silly, but I am ordering the print blind and will give it a run with some converted classic D&D monsters. The classes could be fun enough to expand and bring in oldschool classes for.
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 Re: Wizards' World
« Reply #8 on May 18, 2012, 10:29pm »

I am getting deeper into this system and have corresponded with David Silvera several times (he is a great guy) and the races and classes aren't that far out. When I ran the ideas by my group they were all for it. I love the spell point system much better than Vancian magic myself.
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Keeper of: Ancient Vaults & Eldritch Secrets

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“Born to lose, live to win.”
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 Re: Wizards' World
« Reply #9 on May 19, 2012, 11:19am »

I'm pretty happy with the response so far to WIZARDS' WORLD. Sometimes it's tough to judge, but when I first encountered it I figured it would be interesting to many OSR folks. It does a pretty good job of adding a twist to a familiar theme--and without the OGL, which is important to some people. At Bat's urging I'll be releasing a free license for people to make supplementary material. As time goes on and if there is enough demand maybe I'll do a 2e, or at the very least, maybe commission all new art.
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 Re: Wizards' World
« Reply #10 on May 21, 2012, 9:40am »


Quote:
At Bat's urging I'll be releasing a free license for people to make supplementary material.


Awesome. Thanks for keeping this stuff alive, Dan!
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 Re: Wizards' World
« Reply #11 on May 21, 2012, 11:01am »


May 21, 2012, 9:40am, kesher wrote:

Quote:
At Bat's urging I'll be releasing a free license for people to make supplementary material.


Awesome. Thanks for keeping this stuff alive, Dan!


Hear! Hear!
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 Re: Wizards' World
« Reply #12 on May 21, 2012, 12:33pm »

And I will be creating ANOTHER blog just for this game that will go live after I run everything by Dan who is an absolute peach because I asked about the requirements to post, I know he is a busy guy and he did it in no time. What is really neat about the game is that it is like a fluid AD&D without the need for particular classes for an adventure, just get some suspicious characters together and go. I ran a game yesterday (and made a brief write-up on the Goblinoid Game forum in the Wizards' World section) and it flowed very organically. Dan saw a psychedelic vibe to the game and mentioned this in his forward. I ran with the notion and it was fun for all.
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Keeper of: Ancient Vaults & Eldritch Secrets

Then they all drew their swords, and waved them high in the firelight, and declared war on Fate.
--Lord Dunsany, Carcassone

“Born to lose, live to win.”
--Lemmy Kilmister
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