Original D&D Discussion
« Episode 16: Dinosaurs of the Haunted Swamp »

Welcome Guest. Please Login or Register.
May 22, 2013, 12:33pm




Original D&D Discussion :: Community :: Carcosa :: Mushgnome's Chainmail Carcosa :: Episode 16: Dinosaurs of the Haunted Swamp
« Page 7 of 24 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]
 AuthorTopic: Episode 16: Dinosaurs of the Haunted Swamp (Read 3,046 times)
mushgnome
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 261
Karma: 21
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #90 on Jun 22, 2012, 4:28pm »

Will you have Gunnery expend another charge of the Radio Beam Cannon?
Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
mushgnome
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 261
Karma: 21
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #91 on Jun 23, 2012, 7:44am »

ROUND 3

Gunnery aims true (9, 7) for 4d4=11hp, reducing the radio cannon to 12 charges and the titanocobra to 41hp.

Shade charges into melee, allowing Andre's natural predatory instinct to take over. The gigantosaurus needs 5+ on 1d6 and rolls 2, 6, 6 for 2d12=13hp reducing the beast to 28hp as it tears away a mouthful of delicious snake-flesh.

Titanocobra strikes from the coiled position (3, 6, 2, 1, 1, 1) tagging Andre for 1d8=8hp. Shade's steed is reduced to 39hp and rolls a natural 1 on his save vs. poison. Andre is down and Shade, Alpha Deep, and their dolm passenger are thrown from the saddle!

Those who spent the round reloading their howdah guns now have 1 barrel loaded.
Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
kipper
Level 0 Flunky
member is offline

[avatar]



Joined: Nov 2007
Gender: Male
Posts: 9
Location: Vancouver, BC, Canada
Karma: 7
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #92 on Jun 23, 2012, 12:57pm »

Can we fire safely with Andre nearby the snake?
Link to Post - Back to Top  IP: Logged

Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
mushgnome
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 261
Karma: 21
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #93 on Jun 23, 2012, 1:17pm »

Andre is sinking into the mud and the snake is rearing up for another strike at someone, so just aim high. :)
Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
mushgnome
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 261
Karma: 21
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #94 on Jun 23, 2012, 3:57pm »

Also those of you who are reloading: please specify if you wish to fire from out of reach of the snake (medium range, howdah pistol 9+ on 2d6 to hit) or close to short range (6+ with pistol, plus dino natural attacks) and try to box the snake in?

Those of you who have attained 3rd level have the option to engage in Fantasy Combat. On foot you attack as Hero-1 on the FCT vs Giant (snake). If you are mounted and combine the attacks of dino and rider, then your ranking is Lycanthrope.

Foot (Hero-1): 12 to push back; 13 to "kill"
Mounted (Lycanthrope: 10 to push back; 11 to "kill")

A "kill" is a cinematic effect such as: a charge attack or combo/flurry, inflicting damage based on your hit dice, a grapple/pin attack, rescuing an ally, neutralizing the foe's special attack for a round, etc. Initiative gets paused while the fantasy combat plays out as a mini-game.

The risk is that you expose yourself to an equally cinematic counterattack by the snake! Giants only need 6 to hit heroes and 5 to hit lycanthropes.
« Last Edit: Jun 23, 2012, 4:12pm by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
Level 2 Seer
*
member is offline

[avatar]



Joined: Dec 2010
Gender: Male
Posts: 25
Karma: 8
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #95 on Jun 23, 2012, 6:28pm »

Heh. No thanks.
Link to Post - Back to Top  IP: Logged
kipper
Level 0 Flunky
member is offline

[avatar]



Joined: Nov 2007
Gender: Male
Posts: 9
Location: Vancouver, BC, Canada
Karma: 7
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #96 on Jun 24, 2012, 11:48am »

Breath and crew upon Junior fire their guns from medium range, aiming high so as not to further endanger their allies.

The Specialists upon Princess will likewise fire from medium range, unless Big Mama moves into melee, in which case she will follow suit.

Link to Post - Back to Top  IP: Logged

Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
mushgnome
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 261
Karma: 21
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #97 on Jun 24, 2012, 12:03pm »

Gunnery and Minion are NPCs for the moment, anyone can step up and give suggestions how to deploy the mama & papa dinosaur chess pieces. Try to think like an admiral and make fleet-wide tactical decisions. You are almost Heroes but your leadership ability will be key to surviving that long. :)
Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
mushgnome
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 261
Karma: 21
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #98 on Jun 27, 2012, 9:47am »

Any tactical geniuses willing to step up and lead the party to victory here?
« Last Edit: Jun 27, 2012, 9:56am by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
Level 2 Seer
*
member is offline

[avatar]



Joined: Dec 2010
Gender: Male
Posts: 25
Karma: 8
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #99 on Jun 27, 2012, 10:02am »

Sorry... forgot you were waiting on us! I guess I'll give it a try...

From the ground, Shade communicates, **Box it in and fire everything you have. Destroy the thing before it does any more harm!**

Link to Post - Back to Top  IP: Logged
mushgnome
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 261
Karma: 21
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #100 on Jun 27, 2012, 11:02am »

Good plan ehiker... are Shade and his Deep One participating in the missile volley, or running for their lives?
Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
Level 2 Seer
*
member is offline

[avatar]



Joined: Dec 2010
Gender: Male
Posts: 25
Karma: 8
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #101 on Jun 27, 2012, 11:31am »

If they have a capable Howdah, then yes.

Hiding behind Andre's prone form before, during, and after the shot, that is...
Link to Post - Back to Top  IP: Logged
mushgnome
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 261
Karma: 21
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #102 on Jun 28, 2012, 10:43am »

ROUND 4

Gunnery aims with the radio beam cannon (12, 12!) and the snake sizzles for 4d12=16hp as the radio-waves agitate its molecules. (The cannon has 11 charges left.)

The party rallies in a semi-circle around the wounded snake, and everyone fires 1 barrel of their howdah pistols (9 to-hit at medium range):

Breath: 6, 5, 9 hits for 1d8=7hp
Fated: 2, 9, 7 hits for 1d8=3hp
Minion: 7, 7, 8
Shade: 5, 10, 6 hits for 1d6=3hp

Breath's 2 fighters: 6, 6
Breath's 2 specialists: 11, 8
Fated's 6 ulfire men: 7, 7, 7, 10, 4, 8
Gunnery's 3 orange men: 9, 7, 5
Minion's 4 bone men: 4, 9, 7, 10
Shade's Deep One: 8

5 henchmen connect with their shots for 5d10 = 18hp

The titanocobra takes a cumulative 47hp from missile fire and drops dead! The kill shot goes to [1d9] one of Fated's glorious Ulfire Men!
« Last Edit: Jun 28, 2012, 10:49am by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
Level 2 Seer
*
member is offline

[avatar]



Joined: Dec 2010
Gender: Male
Posts: 25
Karma: 8
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #103 on Jun 28, 2012, 10:52am »

Shade immediately turns back to his dino and examines him to see what kind of condition he is in.
Link to Post - Back to Top  IP: Logged
mushgnome
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 261
Karma: 21
 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #104 on Jun 28, 2012, 11:02am »

THE AFTERMATH

Buck, Lance, and Rod Quarry are in the belly of the snake!
A dolm marsh-woman is in the belly of the snake!
Little Brother is poisoned!
Andre is poisoned!
Junior is wounded to 4 of 7 HD!

The surviving dolm women lament their swallowed sister, but cheer you as heroes and shower you with hugs and kisses!
Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
« Page 7 of 24 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile