Left Snake (light horse) rolls 5, 1, 4, 2 vs. Little Brother (heavy horse) Right Snake (light horse) rolls 4, 6, 6, 1 vs. Junior (heavy horse)
Little Brother is saved by his barding, but Junior is bitten for [d10 + d12] 12hp reducing him to 6hp and 4HD! He must save twice vs. poison [needs 8, rolls 9, 20] and narrowly escapes envenomation!
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Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #79 on Jun 14, 2012, 3:41pm »
Breath, upon Junior, directs the bronto forward, to (a) get it away from the titanocobra, (b) lure the snake closer to Andre, and (c) give the cannon on Big Daddy a clear shot .
She and her two henchwomen (Fighters) upon Junior will simultaneously attempt to get in retaliatory attacks with their glaives if possible.
Her other two Specialist Henchwomen upon Princess will maintain a position next to Big Mama for now, firing their bows at the Right Snake.
Little Brother is the only NPC-piloted dino, and will likely retaliate against the Left Snake will full force.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #80 on Jun 17, 2012, 10:37am »
TITANOCOBRAS ROUND 1
Big Mama howls and rears up, as if to say, "my child!" and Minion cannot control her as she charges Right Snake. Princess follows at a safe distance, mewling with concern for her mutant brother.
But first, missile fire is resolved.
Serpent's Scion and Dream Stalker fire their shortbows (needs 12 to hit unbarded "horse" at medium range) rolling 8, 4 and wasting their arrows.
A Gunnery Veiled charges up the massive radio cannon. He needs a 6 to hit at short range. The radio coils glow bright red and unleash an invisible beam of energy [8, 5] that strikes for a massive 4d12=28 hp of cauterizing damage, reducing Right Snake to 32hp and fusing its tail-scales together! [1 charge is used and 14 charges remain.]
Now the melee begins! Breath is right in the thick of things. She and her henchwomen desperately try to spare Junior from further damage by fending off the titanocobra with their glaives. [needs 6 to hit unbarded] 11, 9, 5; 7; 6. Breath opens two slash-wounds, and Devil Maw and Blasphemous Blade each hit once for a total 4d8=11hp glaive damage [21hp left].
Junior flees the attacking snake, luring it into the waiting jaws of Andre who attacks as 3 medium horse [vs. light horse rolls 3 dice, hits on 5+] who rolls 6, 3, 6 and tears into the yummy snake for 2d6=6 damage [15hp left].
And then there is Fated to Die who valiantly tilts at the ancient swamp monster (with Festive screaming and hanging on for dear life!). He needs a 7 to hit with his spear and rolls 9, 5, 9, impaling the snake for 2d6=2hp and reducing it to 13hp. Snarf is agile and whirls around for another attack on the next round, shrieking in battle-lust.
Finally the lumbering Big Mama is there, 9hd of raging brontosaurus, rearing up and rolling 2, 4, 5 to strike for 1d10=10hp of stomping damage, leaving Right Snake at a mere 3hp and pinning it to the ground!
Right Snake has no choice but to retaliate against The Mama [rolls 2, 1, 6, 4, 4, 1] and it snaps at her for 1d8=4hp, reducing her to 27hp, a wound she barely feels! She rolls 19 on her save vs. poison, indicating the hypodermic teeth have failed to inject their venom into any vital parts.
Meanwhile at the rear of the column, Little Brother is left to fend for himself against Left Snake. Attacking as 2+2 HH he rolls 4+2 dice and hits on 5+ and rolls: 3, 4, 1, 7 headbutting the monstrosity for 1d12=9hp which reduces it to 81hp.
Left Snake needs a 6 to hit and rolls 1, 6, 3, 5. It merely holds its ground and meets the headbutt, the recoil damage to Little Brother is 1d6=4 reducing him to 21hp. The brontosaurus is momentarily stunned [6 on his save] and the titanocobra siezes the opening to puncture his barding with its swordlike fangs! Little Brother collapses and his passengers are thrown to the ground! [Uhhh, someone please remind me who was riding him? He can carry a crew of up to 3, plus I believe he was carrying 1 dolm woman.]
Prepare for Round 2! Once again, initiative is tied and actions will be simultaneous, so choose your strategy wisely! Firing the radio cannon is unwise now that the melee has descended into stomping, smashing chaos, and smaller missile weapons will have a chance of striking an ally on a miss.
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Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #81 on Jun 17, 2012, 12:11pm »
((No PCs or Henchmen were assigned to Little Brother, presumably some of the Quarry crew were riding him.
((Gunnery, atop Big Daddy, should be able to get a good shot in at Left Snake now that Little Brother is down??...))
Princess, feeling emboldened by Big Mama's presence, joins her in attacking the nearly-dead Right Snake. Serpents Scion and Dream Stalker hold on tight, now that they cannot use bows they are only armed with short saxes.
Breath, mounted on Junior, spins about and shouts: "Little Brother is down!" She will circle around west and south towards Left Snake in an attempt to lure it away, but will not engage it in melee upon the wounded Junior at this time, retreating instead.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #82 on Jun 17, 2012, 12:28pm »
That is a good suggestion kipper; shall we say the 3 Quarry Boys and 1 dolm woman were Lil' Bro's crew?
If Gunnery is going to swivel the massive turret around and take aim at Left Snake's tail, he can do so without hitting Little Brother or the spilled passengers, but it would be risky for anyone else closing for melee... remember it is a beam effect, not a pulse. The other riders would be wise to keep their distance and use missile attacks as well, if the cannon is to be employed.
Don't forget each dino is equipped with howdah pistols... they are basically double-barreled arquebuses with limited range (4/8/12" instead of 6/12/18") and a 1 round per barrel reload time.
Don't forget each dino is equipped with howdah pistols... they are basically double-barreled arquebuses with limited range (4/8/12" instead of 6/12/18") and a 1 round per barrel reload time.
I did forget that ... in which case, Breath will fire her howdah gun at Left Snake once she's within range, to get it's attention.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #86 on Jun 20, 2012, 8:54pm »
ROUND 2
Little Brother goes down and stays down. The Quarry Brothers and their dolm passenger are thrown into the muck!
Right Snake hisses and attacks Big Mama (1, 3, 2, 3, 2, 5) but is pinned under the big bronto's bulk!
Snarf makes a second pass and Fated is ready with his spear. [3, 9, 5] He pierces the the titanocobra for 1d6=5 damage, enough to kill Right Snake (-2hp).
Gunnery fires again with the radio cannon [11, 5] for 4d12 = 16hp and Left Snake is cauterized down to 65 hp!
The remaining heroes move into Medium range (safely out of reach of the cobra's jaws, need 9 to hit) and unleash double-barred howdah pistol action!
Breath: 8, 8, 4 Minion: 8, 8, 3 Shade: 3, 11, 5
There is a thunderous noise, a choking cloud of dark smoke, and a volley of .577 caliber lead slugs! The party has terrible aim with the unfamiliar weapons, and only one of Shade's shots connects for 1d6=5hp reducing Left Snake to 60hp.