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Original D&D Discussion :: Community :: Carcosa :: Mushgnome's Chainmail Carcosa :: Episode 15: Leaving Arkham aka Voyage of the Bagel
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 AuthorTopic: Episode 15: Leaving Arkham aka Voyage of the Bagel (Read 2,822 times)
mushgnome
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #60 on Apr 10, 2012, 12:59am »


Apr 10, 2012, 12:20am, kipper wrote:
Flight! She'll try to lure it back to where it can be attacked en masse in the cargo hold.


Breath takes a couple of swipes with her glaive [AF vs LH, 1 die per woman, 6 hits... she rolls 3, 5]] but it is only a ruse to lure the creature into the ambush, which she accomplishes.

8 men are standing by with cutlasses [LF vs LH, 1 die/2men, 6 hits]. They roll 2, 5, 6, 1, hitting just once for 1d10=7hp.

The slug [LH vs LF rolls 2 dice, kills on 5+, rolls 5, 2] retaliates by dissolving a crew member with its narlop secretions!
« Last Edit: Apr 10, 2012, 1:00am by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #61 on Apr 10, 2012, 9:00am »


Apr 9, 2012, 8:55pm, crusssdaddy wrote:
Fated stays at his choke point and fights whatever approaches it -- one attack held to parry, the other cuts loose on the bad guys.


Here come the Deep Ones!

Fated bravely holds one of the choke points. He slashes [sword vs. chain needs 8, rolls 8] for [1d8] 7hp damage, striking down a Deep One. The next in line thrusts with its man-catcher [polearm vs. leather needs 6, rolls 7] but Fated evades the blow with his readied parry action [reducing the Deep One's to-hit from 7 to 5].

Captain Jack Records loses his balance [needs 8, rolls 6] and is snared by a Deep One [8]. He suffers 7hp damage tearing free of the barbs and is gravely wounded! [reduced to 2hp] His remaining men rush to his aid!

It appears the choke points will hold for another round.
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #62 on Apr 10, 2012, 11:54am »

The Shade looks around.

Is there any way to climb aboard the submersible and get back onto the ship to attack Deep Ones from behind? Or maybe launch an attack against the leader-type?
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #63 on Apr 10, 2012, 12:34pm »


Apr 10, 2012, 11:54am, ehiker133 wrote:
The Shade looks around.

Is there any way to climb aboard the submersible and get back onto the ship to attack Deep Ones from behind? Or maybe launch an attack against the leader-type?


In Round 6, Shade could attempt to grab the Deep Boss with a tentacle and pull him into the water (the brute is hopping around on the hull trying to pull the arrow from his eye). Alternately he could spend a full round climbing up the side of the Bagel (possibly setting up a flank attack for Round 7).
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #64 on Apr 10, 2012, 1:40pm »

Breath slashes at the slug-thing again with her Glaive, this time in earnest. "Surround it, and keep at it! It's nearly dead!", she encourages the men. However, she careful to keep moving around so that she is not the one nearby its head ;D.
« Last Edit: Apr 10, 2012, 1:41pm by kipper »Link to Post - Back to Top  IP: Logged

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Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #65 on Apr 10, 2012, 1:59pm »

Are we done with Round 5? (I sent migellito a PM, to see if badly-wounded Minion has an action, let's give him until the end of the day today)
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #66 on Apr 10, 2012, 3:05pm »

OOC: I know Migellito has been fighting some kind of cold/flu bug and now allergies for some time, so that might account for his absence. I got an e-mail from him earlier in the day, so I think he's at least been on-line recently, but was not logging into his PC for a while.

The Shade will attempt to pull the leader into the water where he can gnash and rend at him mercilessly.
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #67 on Apr 12, 2012, 3:47pm »

One of the crew administers a first-aid kit to the wounded Minion, restoring [1d] 3hp, bringing him up to a total of 4hp.

This concludes Round 5 of the Deep One Sea Battle; please declare your actions for Round 6 (if you have not done so already).
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #68 on Apr 13, 2012, 9:33am »

Action already declared.

(OOC: Haven't heard from Migellito in a few days; he may still be sick and not logging in, so I'd NPC him until he gets back on-line.)
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #69 on Apr 14, 2012, 6:21pm »

Round 6

We begin in the storm-lashed surf with The Shade of Evermore (2+1hd, 11 hp, 2LH+1) vs one-eyed Deep Boss (2+1hd, ?? hp, 2+1AF). Shade attempts to pull the turtle-armored Deep One into the water [2d+1, 6 kills: 2, 4]. He wraps his tentacles around the brute's midriff, but the fish-man is strong [18 Str] and he grabs Shade's encircling limbs with his left paw while drawing his cruel whip with his right! He aims his deadly lash at Shade's forehead, and and with a THWACK! [save vs. wands: 19] our tentacle-centaur barely escapes losing an eye!

In the cargo hold Breath of New Moon (2+1hd, 5 hp, 2AF+1/LF) and her 7 men corral the Giant Sea Slug (2hd, ??hp, LH). The sailors (LF: 1, 1, 4) swat with their cutlasses but their puny attacks do nothing! Breath slashes in frustration! [2d+1, 6 kills: 5, 7, damage: 1] The glaive hits, but sinks deep into the slime, doing almost no damage. The beast leans into her with all its weight, the polearm is coated in slime, and she sacrifices her dissolving weapon to save herself from the angry slug [3, 1].

Meanwhile at choke point A, Fated to Die (2+1hd, 10 hp, sword 8 hits: 9, 13!, damage: 4, 9!) cuts down 2 Deep Ones! Two Deep Ones attempt a pincher attack [mancatcher: 2d6+1, 6 hits: 8, 13! damage: 1, 4] and both of them secure their mancatchers around Fated's waist--but his sword arm is free, he holds his ground, and swats away at the fish men. [A parry wouldn't have saved him, so I gave him 2 attacks.] Fated is reduced to 5hp but stands his ground, taunting the Deep Ones!

Captain Jack Records is not so lucky, reduced to 2hp, he retreats to the cannon deck, where his sailors administer a first-aid kit [1d6: 1] that barely helps [3hp], and the Captain bravely staggers back to rejoin the battle, artery still spurting blood!

6 sailors (LF) attempt to hold Choke Point B vs. 6 Deep Ones (1+1hd, 1HF+1). The sailors [6, 2, 6] are lucky and slash 2 Deep Ones for 3 and 2 hp respectively, wounding but not killing them. The Deep Ones [1, 3, 3, 2, 4, 5] drag 2 prisoners back to their sub, and the choke point is threatened!

On the cannon deck, Minion of the Unholy Fragnog is restored. He sees the Captain wounded and rushes to his aid [1+1hd, 4hp, handaxe 2d6+1, 10 hits: 11, damage: 4] chopping down a Deep One with his handaxe and saving Choke Point B.

Up in the crow's nest, A Gunnery Veiled [1+1hd, 4 hp, longbow] is spotted by the Deep Ones, who begin to climb the rigging! He targets one of the climbers [2d6+1, 6 hits: 5] but the thunderstorm is raging and the arrow a victim of the winds! [1d] 3 climbing Deep Ones will surely overtake his sniper spot next round unless he takes evasive action!

"STATUS REPORT!!! yells the captain. From the various decks and lookouts, the sailors check in...
« Last Edit: Apr 14, 2012, 6:25pm by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #70 on Apr 14, 2012, 10:09pm »

Gunnery stows his bow hastily, then grabs a rope and swings from one mast to the next. ideally he can get a shot at his foe from the secondary crow's nest before abandoning that position too...
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kipper
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #71 on Apr 15, 2012, 11:09am »

Breath looks around for a spare weapon, maybe the cutlass from the man who was just killed earlier? If she cannot find one, she will demand a cutlass from one of her men. She then hacks again at the slug!
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #72 on Apr 15, 2012, 6:34pm »

Fated continues to chop away.
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #73 on Apr 16, 2012, 6:28am »

Shade attempts to impale the deep one leader with his bone spear.
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mushgnome
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 Re: Episode 15: Leaving Arkham aka Voyage of the B
« Reply #74 on Apr 18, 2012, 7:05pm »

Round 7


Apr 14, 2012, 10:09pm, waysoftheearth wrote:
Gunnery stows his bow hastily, then grabs a rope and swings from one mast to the next. ideally he can get a shot at his foe from the secondary crow's nest before abandoning that position too...


Gunnery has a 3 in 6 chance to perform the stunt (2 in 6 + 1 Dex bonus) and rolls 3. He completes the desperate maneuver and safely reaches the mizzenmast. The Deep Ones will have to climb back down and up again to reach him; he is safe for another round at least.
« Last Edit: Apr 18, 2012, 7:20pm by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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