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Original D&D Discussion :: Community :: Carcosa :: Mushgnome's Chainmail Carcosa :: Episode 14: First Morning in Arkham
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mushgnome
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 Re: Episode 14: First Morning in Arkham
« Reply #15 on Feb 28, 2012, 3:25pm »

As you enter the Museum, you bump into Drosophila and Malleable Teamster, who have just finished making a delivery. They are pleasantly surprised you made it through the night and inquire if you have need of their services, perhaps carting some of your junk off to the dump? They also mention they are friends with several craftsmen and laborers, if you need their help organizing a work crew...


Feb 28, 2012, 3:12pm, ehiker133 wrote:
As an aside... what would it take to become a student at the University?


I'm not sure he would pass the physical ;) but the University does have an Admissions office where one might inquire about such things. Going to college would certainly be a fun and unexpected twist to the campaign! :)

Also to clarify, there are two separate offices downstairs: Acquisitions (selling/donating valuable items to the Museum) and Expeditions (self-explanatory).
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 14: First Morning in Arkham
« Reply #16 on Feb 28, 2012, 4:40pm »

Fated goes to the Art Wing, with eyes and mind wide open. If he learns something, he will find a curator to discuss making a donation of his great wealth and becoming a patron of the arts. If he doesn't learn anything, then the museum don't get sh!t.
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 Re: Episode 14: First Morning in Arkham
« Reply #17 on Feb 29, 2012, 11:31am »

Shade passes his Int check and gains a general knowledge of Deep One lore. Everything in the wikipedia article is now known to him in-character (excepting statements that obviously don't fit the campaign setting, like "the U.S. government torpedoed Devil's Reef in 1928"):

http://en.wikipedia.org/wiki/Deep_One

Furthermore he learns the specific detail that the small, unnamed island in the Miskatonic has been the meeting place for a cult of Deep One sympathizers since the founding of Arkham.

Fated visits the Art wing and is impressed by the ghastly miniature tableaux of John Kenn:

http://johnkenn.blogspot.com/

He makes his Int check and gains the following benefit: He is guaranteed to pass his next saving throw vs. monster-induced fear/insanity, as the drawings have slightly desensitized him to the macabre. (I assume his next stop is the Membership desk to become a generous museum Patron? :) Is he still dressed incognito as a farmer, or something a bit more glam?)

Gunnery has indicated by PM that he will not be joining you at the Museum (off on some secret mission). I guess that leaves Breath and Minion? (I bet I can guess where Minion is headed!)
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 14: First Morning in Arkham
« Reply #18 on Feb 29, 2012, 1:42pm »

Breath will pay for an annual membership. She will first go investigate the Archaeology wing.
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scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Episode 14: First Morning in Arkham
« Reply #19 on Feb 29, 2012, 2:17pm »

Breath visits the Archeology Wing and learns the shocking truth about humanity:

Long ago, a race of power-hungry Snake Men invented Sorcery. To fuel their horrific Rituals, they genetically engineered the 13 races or colors of Man. The sacrifice of each color is pleasing (or displeasing) to certain corresponding Old Ones, and the Snake Men manipulated this knowledge to summon and bind these powerful entities to their service. They crushed their enemies and became the rulers over the world, but in the end their knowledge destroyed them, and their 13 slave-races found themselves masterless in a harsh and unforgiving world, where for thousands of years they have lived in small, isolated communities, mistrustful of the other races for fear of becoming sacrifices.

The Green Men of the Arkham/Kingsport/Innsmouth region believe that they were the favored of the Snake Men slave races, and that through technology, exploration, colonization, and exponential population growth, the Green Men will unite the world under the enlightened leadership of King Sally Green.
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 14: First Morning in Arkham
« Reply #20 on Feb 29, 2012, 4:46pm »

Fated is dressed right spiff, having dressed in some of the new clothes he bought along the way.

Fated inquires at the Membership desk and holds out to speak to the highest-ranking curator that will see him. Art is discussed. Fated makes it clear that a big donation is in the offing... and maybe the museum would reciprocate this gift by giving him a crack at some of the more lucrative expeditions that are typically withheld from the riff-raff.
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 Re: Episode 14: First Morning in Arkham
« Reply #21 on Mar 1, 2012, 11:35am »

If there is still time before the afternoon meeting, Breath will peruse the Science & Technology section. She finds herself strangely attracted to the contraptions of the Green Men.

(EDIT: Um, that last sentence sounds just wrong, that's not the way I meant it LOL ;D)
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Episode 14: First Morning in Arkham
« Reply #22 on Mar 1, 2012, 12:04pm »

Fated, I am finalizing some information about the various Expeditions that are currently available [any requests? ;)], will post that soon.

Breath is fascinated by the Sci/Tech wing. She learns that the Green Men are on the cusp of an industrial revolution into what I can best describe as a "Lovecraftian New England Steampunk" tech level. Gadgets such as monorails, dirigibles, steamships, telegraphs, and electric lights have recently been invented (but are obscenely rare/expensive; the average citizen of Arkham earning 100sp/month still cooks their chowder on a wood or coal stove, and dines by the light of whale-oil, as in the olden days).

There are also a few examples in the Museum of mysterious super-high-tech items, which nobody really understands. They seem divided into two categories: sleek, shiny, metallic artifacts that appear well-proportioned for human hands (1950s sci fi) vs. bizarre, twisted, surreal objects with no conceivable function (HR Giger).

Breath fails her Int check [distracted by Green Man contraptions perhaps?] and so this is all she learns.
« Last Edit: Mar 1, 2012, 12:12pm by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 14: First Morning in Arkham
« Reply #23 on Mar 1, 2012, 12:49pm »

When he has completed his research, The Shade makes his way to the Expeditions department in the basement and quietly waits for the rest of the team (sans Gunnery).
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mushgnome
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 Re: Episode 14: First Morning in Arkham
« Reply #24 on Mar 1, 2012, 1:03pm »

I think I will divide the expeditions into two categories:

Request for Proposal (RFP): The University sets an expedition objective (collect specimens of a species, map a region, bring back an artifact, etc). If you think you can achieve this objective, submit a proposal explaining how you will do it, how long you think it will take, and how much you expect to be paid on completion of the mission. If your proposal is accepted, then you are responsible for up-front expenses, equipment, hiring, etc. out of your own pocket. The University pays the agreed amount on the successful return of the Expedition.

Recruiting: A proposal has already been accepted, and the expedition leader is hiring mercenaries/laborers/scientists/etc. as sub-contractors. You'd be paid a daily/weekly/monthly salary, and don't have to worry about logistics.

Expeditions don't necessarily pay that well, however, you're typically allowed to keep anything you find that is not related to the mission. And of course you can earn many XP and build a relationship with the University; for example Expedition Leaders are allowed access to the Library for planning purposes....

Stay tuned for The List.
« Last Edit: Mar 1, 2012, 1:08pm by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 14: First Morning in Arkham
« Reply #25 on Mar 1, 2012, 5:08pm »

Miskatonic University Expedition Office

The following are currently accepting proposals:

Bridgewater Triangle 70 miles southwest of Arkham in the Swamp of Spirits. Obtain the large stone Head of Massasoit for the Museum.
Lich Island 1,500 miles to the south in coastal waters. Gather grave rubbings and prepare a detailed genealogical report on the uninhabited island's former inhabitants.
Sunken City #187 600 miles to the east in open waters. Salvage ancient artifacts from this underwater archaeological site.
Fungoid Gardens of the Bone Sorcerer, location unknown. Find the Gardens and obtain botanical specimens of the fungus unique to this site.

The following have already been assigned a Leader and are recruiting expedition members (durations are estimates, but establish the minimum salary the Leader must pay):

d**ned Isles a 1-year expedition, recruiting sailors.
The Monolith a 6-month expedition, recruiting slaves and slave masters.
Blighted Lands a 6-month expedition, recruiting scholars and mercenaries.
CLASSIFIED a 1-month opportunity for experienced combat veterans only at 2x standard mercenary pay.
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 14: First Morning in Arkham
« Reply #26 on Mar 2, 2012, 12:31am »

[OOC: Bridgewater Triangle sounds like a nice, get-our-feet-wet kinda gig.]
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ehiker133
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 Re: Episode 14: First Morning in Arkham
« Reply #27 on Mar 2, 2012, 9:26am »

OOC: I concur, though... joining the six month Monolith stint as a slave DOES sound tempting!
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mushgnome
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 Re: Episode 14: First Morning in Arkham
« Reply #28 on Mar 2, 2012, 11:03am »

OOC: For the longer expeditions we can skip over the boring parts, especially if you are working for a 3rd-party expedition Leader, for example: "You sail for a month until you reach the coast of ___ and earn 63sp as a sailor."

Here is some background info on Bridgewater Triangle, but your PC's don't know this in-character until they research it: http://en.wikipedia.org/wiki/Bridgewater_Triangle
This is what they want for the museum: http://en.wikipedia.org/wiki/Profile_Rock

ehiker... I just got a weird mental image of the Shade wearing slave sandals and loincloth!
« Last Edit: Mar 2, 2012, 11:52am by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 14: First Morning in Arkham
« Reply #29 on Mar 2, 2012, 2:04pm »

OOC: I can foresee great logistical difficulties in getting the "large stone head" back to Arkham, we'd need a large team of slaves, probably a few quarrying specialists to free the head, and a large mercenary force to guard them all! Breath would prefer to hire on for the Blighted Lands project, so we can see how these types of things go down.
« Last Edit: Mar 2, 2012, 2:07pm by kipper »Link to Post - Back to Top  IP: Logged

Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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