Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 11: The Arkham Line « Reply #97 on Dec 16, 2011, 11:49am »
I am finished with my prep-work for Arkham so I hope you don't mind if I move things along...
Desperate in the face of drowning, Minion takes a swipe at the crustacean with his green axe [1d6=6!] and the blade strikes true! The axe deals [1d20=6*, 1d6=2] 2 hit points damage; not a fatal blow but the beast loses its hold on Minion, allowing him to surface.
* Going forward we will use d20 instead of d10 to determine die size, to be consistent with the new Carcosa edition.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 11: The Arkham Line « Reply #98 on Dec 16, 2011, 11:56am »
Meanwhile on the Monorail...
Shade watches the sky lighten. Dawn is near! The monorail passes towns of increasing size, no longer small farming villages but medium-sized mixed-industry communities. Arkham must not be far.
Fated and Gunnery awaken feeling well-rested. They have only the vaguest recollection of the dream, something about being chased through a jungle (Gunnery) and soaring over a massive, extinct volcano (Fated).
Breath's body is curled up protectively in her seat. She dreams she is hiding in the jungle undergrowth while huge, scary monsters search for her. She awakens worried but adequately rested.
Minion is the last to awaken, with a panicked gasp for air! He remembers every detail of his horrible nightmare and will be a nervous wreck for the rest of the day.
Re: Episode 11: The Arkham Line « Reply #99 on Dec 16, 2011, 12:40pm »
Fully familiar with transitioning between two realities, The Shade of the Evermore silently watches his companions wake from their fitful dreams.
Without saying a word, he begins preparing for departing the train - making sure boxes of coins are closed up tight and he has his sack of gear.
Once in Arkham, and after we unload the corpse and settle in at Fated's house, The Shade will probably want to find a large heavy cloak that covers most of his armour, less bulky gauntlets or thicker gloves, and a hooded mask that he can wear in place of his great helmet.
You know, to make him look less conspicuous...
Then he'll start searching out high quality black pearls (100 GP value each).
(Dang... at a minimum of 100 GP per pearl, Shade can't afford ONE pearl yet, even with the nice haul from the worms!)
Then he'll start searching out high quality black pearls (100 GP value each).
(Dang... at a minimum of 100 GP per pearl, Shade can't afford ONE pearl yet, even with the nice haul from the worms!)
Since we are moving to "silver standard" economics I am willing to compromise. 20gp (1,000sp) feels about right for a ritual-grade black pearl, sound good? This number also allows me to measure ships in units of "pearls" for example a riverboat is worth 6 pearls and a galleon 60 pearls. I like the poetry of that for some reason.
Don't forget the topaz and jade from the worm gizzard. If you can find a jeweler (and the party agrees, big if) you may be able to trade them toward black pearls rather than convert to coin.
20GP sounds great to me! So maybe one down, five more to go! I think the hand is going to be the really really challenging part, for sure.
Finding the hand will be easy; detaching it from the owner before its strangles you is the hard part!
If anyone wants to say or do anything in the final minutes of the monorail journey then speak now. I will be starting an Episode 12 thread for your arrival at Arkham Station...