I love the names you've chosen for your henchwomen! Only thing is, if you want them to be skill specialists, you need to choose the Specialist class. (NPCs don't necessarily get all the cool benefits of being a PC, like bonus skill points.) You could have 3 fighting-women and 1 specialist with 1 point in each of the 4 skills, or 2-and-2, etc.
OK, no problem. I think I'll need to do a bit of research on Specialists vs Fighters before deciding. However, would a Specialist get 5 skill points to allocate (based on The Lurking Skull above), or only 4?
OK, no problem. I think I'll need to do a bit of research on Specialists vs Fighters before deciding. However, would a Specialist get 5 skill points to allocate (based on The Lurking Skull above), or only 4?
Becase "PCs are awesome" (house rule) they get 1 bonus skill point at 1st level +1 at levels 3, 6, 9, etc.
PC specialist: 5 skill points + 2 each new level + 1 per 3 levels Henchman specialist: 4 skill points + 2 each new level PC fighter/sorcerer: 1 skill point + 1 per 3 levels Henchman fighter/sorcerer/normal man: 0 skill points
The specialist's tradeoff for all those skill points is their poor fighting progression:
level 1: 1 man level 2: 1 man + 1 level 3: 2 men level 4: 2 men + 1 etc.
Joined: Nov 2007 Gender: Male Posts: 9 Location: Vancouver, BC, Canada Karma: 7
Re: Out of Character and Rules Discussion « Reply #348 on May 26, 2012, 10:49pm »
OK, read/skimmed through the relevant rules now and I think I understand better. All characters start with "1" in all standard skills, and "specialists" get 4 extra skill points to distribute. For the specialists below, I've listed their total score in each skill, but I have not listed skills where the score is "1".
The Herbalist/Chirurgery skill is at "4" because it's not a standard skill and thus Dream Stalker starts with "0" instead of "1". I imagined her skill was mostly in psychotropic and other types of mind-influencing compounds, but she has also picked up some healing knowledge along the way. Sortof a "Witch Doctor" type of vibe.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Out of Character and Rules Discussion « Reply #349 on May 26, 2012, 11:04pm »
Yup, base untrained skill check is 1-in-6, plus however many skill points you spend. But the DM reserves the right to adjudicate the base chance up or down depending on the situation and common sense.
I think it is easiest on the character sheet to just notate the skill points spent such as "tinker 4" or "stealth 2/bushcraft 2" and then to calculate the chance-in-6 add +1 for typical average challenge; otherwise +2 for an easy task, +3 for barely a challenge at all, +0 for an almost impossible feat, etc. Clear?
I follow your logic to make herbalism/chirurgery base 0 because it is not a skill a commoner would reasonably possess.
Re: Out of Character and Rules Discussion « Reply #350 on May 31, 2012, 10:59am »
Complete OOC thought:
I've always thought Aria had the most interesting story line in GoT. It's too bad there are episodes in the series that have her completely cut from that week.
Makes me wonder how they're going to handle actor aging in the later books, where Book 5 focuses one one group of people for the entire book and Book 6 focuses on different characters over the same time.
Maybe they'll film parts of Book 6 at the same time to accommodate the tween growth rate? She already looks so much older than she did last season...
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Out of Character and Rules Discussion « Reply #358 on Oct 6, 2012, 4:53pm »
A few rules changes on the horizon:
1. I'm strongly considering implementing some sort of "friendly fire" rule about shooting into melee. 2. I won't be rolling hit points any more for elite troops like "69 brown men." Rather they get "cumulative hits" equal to their hit dice. (An equivalent way to think about this is they get 1hp per HD and all weapons do 1hp damage.) Unique monsters, PCs, and important NPCs will continue to have individually-rolled hit points. 3. I'm dropping the "Carcosa crazy dice" for all normal/mundane attacks, which going forward will use d6 only. Crazy dice will only be used for Great Old Ones, mythos spawn, alien technology, boss fights, and of course, player characters (because PC's are the craziest thing in the game).
I welcome your feedback on these proposed changes. The idea is to pick up the pace a little by reducing the DM's bookkeeping for the "pawns" in the fight while maintaining the appropriate level of detail for the main characters.
And by the way, welcome to 4th level! (Assuming you can find a safe spot to camp for the night and level up.) Reaching this milestone grants the following benefits: an extra hit die (4 total), better saving throws, the ability to command a unit in 20:1 mass combat and grant a +1 leadership bonus to all its dice. (We will not, however, be using the Chainmail "simultaneous hits" rule, because improved hit points serve the similar purpose.)
Furthermore there is a certain intangible prestige to attaining the rank of Hero and developing a fearsome reputation throughout the land (it will be interesting to see how that plays out in the Carcosa setting).
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Out of Character and Rules Discussion « Reply #359 on Oct 7, 2012, 10:40am »
Here is the exact phrasing of the rule:
Quote:
Heroes... add 1 to the die or dice of their unit (or whatever unit they are with). They are the last figure in a unit that will be killed by regular missile fire of [sic] melee, but they may be attacked individ- ually by enemy troops of like type (such as other Hero-types) or creatures shown on the Fantasy Combat Table. Heroes (and Anti-heroes) may act independent of their command in order to combat some other fantastic character.
So basically you gain the ability to use your troops as meatshields vs. normal troops, and in exchange they gain a +1 bonus (to what exactly is unclear; attack rolls for sure but what else?) from your leadership. Heroes and fantastical creatures can single each other out for fantastic combat while their troops are locked in mass combat.
I like to think of Chainmail fantasy combat in video game terms, like Mortal Kombat fatalities, bullet time in the Matrix, or Kratos' button-mashing finishing moves in God of War. In LotR terms think Gandalf vs. Balrog or Eowyn vs. Wraith. A clash of titans amongst a larger raging battle.