Let's talk strategy for a moment; what resources will the party commit to capturing the sub? What's the plan?
I think the Bagel is not seaworthy anymore which such a large hole right above the waterline... we'll need the submersible IMHO or we'll simply sink out here after it leaves us.
But I'd love to hear if anyone else has any other/differing opinions?
Let's talk strategy for a moment; what resources will the party commit to capturing the sub? What's the plan?
I think the Bagel is not seaworthy anymore which such a large hole right above the waterline... we'll need the submersible IMHO or we'll simply sink out here after it leaves us.
But I'd love to hear if anyone else has any other/differing opinions?
Ship hit points work like regular hit points, in that the ship is fully-functional until she reaches 0shp. However, because The Bagel has lost more than half of her shp, she cannot be repaired at sea. Fortunately, there is a shipyard and dry-dock at nearby Fall River.
A more immediate concern is the loss of crew; a ship with less than 3/4 crew moves at reduced speed and will take 1d6 shp daily. Good incentive to board the sub and rescue the prisoners!
I need a marching order and tactical instructions for the submarine boarding party...
We'll need to:
1) Guard the hatch (to keep it open), the submersible won't be able to dive with it open. But this may require more manpower than we have if the fish-men try to take it back. However, it also has the benefit of guarding the Bagel at the same time.
2) Find the control room, if we can secure it then the submersible won't be going anywhere. I think this is our top priority. How wide are the passages inside the sub? There is no need to keep all the party in one large group if we cannot all fight at the same time anyway. A smaller number of groups should maybe split up and look for the control room. We have 20 sailors to divide up among us, Breath will lead one group. Anyone else want to lead a group? Minion? Fated? Anyone else?
Re: Out of Character and Rules Discussion « Reply #309 on Apr 30, 2012, 2:16pm »
Ummm... The Shade can't seem to avoid the bizarre. No idea where this is taking him.
That sounds like a good plan, especially just keeping the hatch open. What is the Deep One count outside the ship at this point? With the four pulling Shade underwater, there shouldn't be too many of them left. Might want to make securing the hatch the highest priority, then consider securing the control room on the submersible.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Out of Character and Rules Discussion « Reply #310 on Apr 30, 2012, 3:40pm »
No Deep Ones in sight. The only 4 that you know about are underwater with Shade of the Evermore.
There are more than 20 sailors left, but I figured 20 was a good round number for Breath of New Moon to personally command.
Let me tally up the captured/wounded/dead totals on each side so you can plan your attack.
LASTLY BUT NOT LEASTLY I need your help! We need a "look & feel" for this sub, something memorable. I did a search for "steampunk submarine deck plans" and found this site: http://www.heiszwolf.com/subs/plans/plans.html
Please take a look and vote for your favorite designs, with the tech level and aesthetic you want to be part of Chainmail Carcosa!
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Out of Character and Rules Discussion « Reply #313 on May 1, 2012, 12:12pm »
I like The Nautilus, too. It has a clean appearance, kind of like a zeppelin. It features an internal combustion engine (whale oil?) that only functions on the surface (so the exhaust fumes can vent) and charges a storage battery to power the underwater travel motors.
Perhaps the giant hamster ball shooter tube could also be used to launch an Apparatus of Kwalish type device resembling The Turtle.
A ladder in the navig-room leads up to the torpedo room bulging from the ship's nose.
Mid-ships is a large circular ready-room with a ladder leading up to the main hatch and smaller airlocks leading fore and aft.
The rear half of the ship mirrors to the fore, but everything from the dining room to the end is replaced by the engine-room, electrical room, and propeller-room.