llenlleawg Level 4 Theurgist
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Joined: Jan 2012 Posts: 132 Karma: 6 |  | Metamorphosis Alpha and character customization « Thread Started on Jan 21, 2012, 3:56pm » | |
In some of the old school blogs out there, it is sometimes suggested that character customization is a feature of "new style" gaming, or at least Silver Age gaming, but that "real" old schoolers rolled the dice and played what they got. That may be true in many respects, but I think that Metamorphosis Alpha challenges that just a bit. Its old school cred it without doubt, of course. However, in character creation, there are three rather significant allowances of choice/customization, two "by the book" and the other an "official" option.
The first by the book choice is the type of character, namely human or mutation, and if a mutation, a mutated human(oid) or a mutated monster/creature. So, the player gets to decide what kind of character he is going to play before even rolling the dice. Indeed, he has to do so, since humans roll for an ability (leadership potential) that mutations do not even have!
The second by the book choice is for mutations. That's right, while people accustomed to the charts in Gamma World presume that "old school" mutants rolled their mutations and were happy with it, in MA, while mutants rolled the number of mutations, mental and physical, they are allowed to choose which mutations they want. The only rolled mutation is the defect, which is rolled by the judge.
The second is the suggestion, at the end of the section on the abilities (radiation resistance, mental resistance, dexterity, constitution, strength, and, for humans, leadership potential). The rules note that while the normal routine is for the player to state the ability, then roll, and then take whatever he gets, the judge can "allow the players to roll all 5 or 6 ability rolls and then allow them to assign them to the abilities of their choice for their exact characteristics of ability." This is even justified using words that are often treated as anathema to old school, namely, "if more balanced characters are desired."
Now, admittedly, the abilities do a lot more in MA than in, say, OD&D. Some abilities give you the equivalent of saving throws (to radiation, mental attacks, or poison), and constitution gives you your hit dice, so in many ways these are almost more like OD&D levels than just ability scores. Strength gives a bonus per point over 14 (and a penalty per point under 7), and dexterity counts as initiative. So, it might be apples and oranges somewhat to compare the abilities of OD&D (which mechanically do so little) and those of MA (which do so much). Nonetheless, my point here is that character customization was perfectly thinkable in 1976 in an altogether "old school" way, and perhaps defenders of the older ways may want to rethink their presuppositions about what defines old school style.
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greentongue Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Nov 2007 Gender: Male  Posts: 319 Location: Orlando, FL Karma: 11 |  | Re: Metamorphosis Alpha and character customizatio « Reply #1 on Jan 22, 2012, 9:37am » | |
Good points! =
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Cameron DuBeers Level 9 Sorcerer
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Joined: Nov 2012 Gender: Male  Posts: 1,553 Location: Austin TX USA Karma: 151 |  | Re: Metamorphosis Alpha and character customizatio « Reply #2 on Jan 22, 2012, 11:50am » | |
In my case, at least, when I talk about those halcyon days of gaming I'm speaking from experience and not "presupposition."
I do always try to make the point when I talk about my 70's gaming group that the way we did it was not necessarily representative of that era as whole. We were relatively isolated, in a small town in Texas 60+ miles from the nearest city of any consequence.
That being said, anyone trying to tell me that I didn't game the way I know for a fact I did? Well, he is in for a scrap.
edit to correct a rather silly error in grammar. . .
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Zenopus Level 8 Warlock
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jun 2008 Posts: 799 Karma: 95 |  | Re: Metamorphosis Alpha and character customizatio « Reply #3 on Jan 22, 2012, 10:26pm » | |
Very interesting thoughts, llenlleawg. I'll keep them in mind when I get my copy of the POD MA that is on order.
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"Story tellers are always careful to point out that the reputed dungeons lie in close proximity to the foundations of an older, pre-human city, to the graveyard, and to the sea.”- Holmes rulebook Zenopus Archives - Holmes Basic D&D - website & blog |
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darkling Level 4 Theurgist
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Joined: Jul 2011 Posts: 126 Karma: 3 |  | Re: Metamorphosis Alpha and character customizatio « Reply #4 on Jan 23, 2012, 7:43pm » | |
A very good point that has me looking back over MA in a new light. Thank you.
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perdustin Level 2 Seer
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2011 Gender: Male  Posts: 36 Location: Richmond, VA Karma: 3 |  | Re: Metamorphosis Alpha and character customizatio « Reply #5 on Jan 23, 2012, 9:39pm » | |
I would like to point out the the MA character sheets have a section for "Judge Given Skills & Items." Although there is no formal skill system in MA, an informal skill system promotes customization just as well.
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Craig J. Brain Level 3 Conjurer
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Joined: Aug 2007 Gender: Male  Posts: 90 Location: Australia Karma: 1 |  | Re: Metamorphosis Alpha and character customizatio « Reply #6 on Jan 26, 2012, 2:19am » | |
Jan 21, 2012, 3:56pm, llenlleawg wrote:| Nonetheless, my point here is that character customization was perfectly thinkable in 1976 in an altogether "old school" way, and perhaps defenders of the older ways may want to rethink their presuppositions about what defines old school style. |
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I agree with this I'd also like to point out that the "Judges Given Skills" idea has been largely overlooked, but really is something that can easily be accommodated by a decent GM and a player with a well-thought out character concept. Little things such as including in your character's background that he or she is an expert tracker or rider. While it would be simple to bolt on a skills system, the original MA never "needed" one. From my own experience, the original MA allowed plenty of customization, just by talking over a character concept with the GM and rolling the dice when you needed to make a check.
Craig J. Brain WardCo.
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