Stormcrow Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jun 2007 Gender: Male  Posts: 216 Location: Greenlawn, NY Karma: 4 |  | Origins of morale score « Thread Started on Mar 23, 2012, 10:58pm » | |
I noticed something interesting today in the D&D FAQ in The Strategic Review:
Quote:| he can simply throw two dice -- a 2 being very bad morale, a 12 being very good morale. With situational adjustments this score will serve as a guideline for what action will be taken by the party checked. |
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This is the precursor to the Basic D&D morale score, but it is not the same. Instead of a set morale score against which you throw two dice, it is a score which you generate with two dice, and then use to judge how the combatant will react. You don't randomly determine a creature's reaction; you randomly determine (or arbitrarily set) his morale, and judge his reactions based on this.
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bobjester Level 1 Medium
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Joined: Aug 2007 Gender: Male  Posts: 20 Location: North Platte, NE Karma: 1 |  | Re: Origins of morale score « Reply #1 on Mar 23, 2012, 11:58pm » | |
I've had to look this up the first time I ran an 0e game last year. Luckily, someone pointed out the FAQ later on (for future sessions), but at the time, I based morale on the reaction chart on p.12 of Men & Magic, but judged the NPC/monster's morale, with high rolls being favorable to the PCs and low rolls meaning that the NPC/monster would continue to fight.
Taking a mental cue from BX, I automatically set some undead (skeletons & zombies) at "12" and let the humanoid monsters be completely random.
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Just say 'meh' to 5e. "A round by any other name would last as long." - Stormcrow |
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talysman Level 7 Enchanter
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Joined: Nov 2010 Gender: Male  Posts: 662 Karma: 19 |  | Re: Origins of morale score « Reply #2 on Mar 24, 2012, 1:12pm » | |
It's pretty much the way I do morale. I don't use a "morale score", although hirelings/henchmen have 3d6 Loyalty scores that determine modifiers to the morale roll. I use the 2d6 roll for basic reactions, but during combat, I simplify it to a 1d6 roll: 5+ means morale breaks and hirelings or monsters start to retreat, adjusted roll of 7+ means they panic. This way, I can use damage rolls as simultaneous morale rolls, without rolling extra dice.
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Cameron DuBeers Level 9 Sorcerer
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Did I Make My Save?
Joined: Nov 2012 Gender: Male  Posts: 1,554 Location: Austin TX USA Karma: 151 |  | Re: Origins of morale score « Reply #3 on Mar 24, 2012, 1:53pm » | |
I use the table on page 17 of Chainmail. It gives some reasonable values for base morale and the number of casualties that will trigger a check.
Then, all I have to do is decide which type of troops the army in question is most like and assign that morale type to them.
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