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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #16 - Monsters and Treasure
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 AuthorTopic: Adventure #16 - Monsters and Treasure (Read 652 times)
makofan
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 Re: Adventure #16 - Monsters and Treasure
« Reply #15 on Jul 29, 2012, 9:51am »

henchmen take a half share of monster xp, but are being paid by individual employers, so do not subtract from the global treasure share, just from their employer's xp share.

1 gold = 10 silver = 100 copper
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16 - Monsters and Treasure
« Reply #16 on Jul 29, 2012, 10:37am »

Ok, I've crunched some numbers...

If the jewelry ends up being worth about 10k, we could give William enough gold to make level, and then either divvy up the rest equally, which is about 2300 gold per share. If we left Flandil out of a share, it would be about 2700 gold (which would leave Jariel about 112 short of making 4th fighter).

If the Jewelry is worth closer to 30k, then each share after William is about 5170, leaving Kelmult and Flandil a bit short to make level. Kelmut would be short about 1040, Flandil 1570.

I suggest we go ahead and give William the gold to make level then get the Jewelry divided and decide how to proceed.

Jariel would sure love to make level, and we could give Jariel and Gallaine enough gold to make level. If we got at least 13500 for the Jewely, that would do the trick. Jariel needs about 2820 to make level and Gallaine will make level with almost any division.

Obviously if we give anyone outsized shares, we should track that to some extent and dock them from future treasure, though it might take a while for William to make up.
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makofan
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 Re: Adventure #16 - Monsters and Treasure
« Reply #17 on Jul 29, 2012, 5:41pm »

Who is going to town to get the jewellery appraised?
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16 - Monsters and Treasure
« Reply #18 on Jul 30, 2012, 12:43am »

So a clarification on my proposal above...

I'm willing, based on a guess as to the value of the jewelry (and honestly just based on the gold itself), to immediately give William enough gold to make level given his 10% XP bonus and his share of the monster XP. This lets us take care of Flandil. Then we will decide if we want to cash in at the town here, or go back to Verbosh with our haul.

Got a question, can we give henchmen a portion of our GP share after we earn XP? Obviously the henchmen would not then earn XP from the treasure. That actually seems a bit flakey though.... (different if the money is used to attract a new henchman/hireling).

I could also see immediately granting Gallaine enough gold to make level. Jariel's need maybe a bit high to immediately grant.

So again, in summary. Give William enough gold to make level, then get ourselves someplace to appraise the jewelry and divvy the rest of the treasure so everyone else gets XP at that point.

And of course keep track of William's excess treasure share and make it up to the rest of us in the future.

Frank
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makofan
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 Re: Adventure #16 - Monsters and Treasure
« Reply #19 on Jul 30, 2012, 8:34am »

Got it Frank. I'll figure it all out tonight and post later this evening
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16 - Monsters and Treasure
« Reply #20 on Jul 30, 2012, 10:50am »

But we need others to chime in on being ok with giving William the gold.
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makofan
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 Re: Adventure #16 - Monsters and Treasure
« Reply #21 on Jul 30, 2012, 11:49am »


Jul 30, 2012, 10:50am, ffilz wrote:
But we need others to chime in on being ok with giving William the gold.


Coffee is away,so I will vote for him. He is good with giving William the xp :)
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16 - Monsters and Treasure
« Reply #22 on Jul 30, 2012, 12:52pm »

Even if we did give extra XP to William so he can level, doesn't he have to rest and memorize cure disease and won't Flandil die in that time? If that's not the case, sure we can bump William up.
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makofan
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 Re: Adventure #16 - Monsters and Treasure
« Reply #23 on Jul 30, 2012, 2:27pm »

Flandil probably has more than a day. less than a week. Standard in teh D&D world seems to be either almost instant, 2 days, or a week or two
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16 - Monsters and Treasure
« Reply #24 on Jul 30, 2012, 2:48pm »

Also, Makofan's clerics don't have to memorize spells...
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makofan
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 Re: Adventure #16 - Monsters and Treasure
« Reply #25 on Jul 30, 2012, 5:52pm »

But they sort of have to sleep to get their minds in teh right frame to be able to channel gods' divine grace
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
makofan
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 Re: Adventure #16 - Monsters and Treasure
« Reply #26 on Jul 30, 2012, 8:17pm »

I'll wait another day for more input
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16 - Monsters and Treasure
« Reply #27 on Jul 30, 2012, 8:53pm »


Jul 30, 2012, 10:50am, ffilz wrote:
But we need others to chime in on being ok with giving William the gold.

l'm ok with it.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #16 - Monsters and Treasure
« Reply #28 on Jul 31, 2012, 2:44am »

Okay, if it will save Flandil, William would be okay with this plan.

Normally I'm very democratic about such things. I figure, I'll make the level when I make the level.

But in this (sole, isolated) case, I'll do it.

Please note that William will be the most adamant about the rest getting their fair share of the next treasure (and the next, and the next, if need be) to make up for it.

(He's going to rationalize it as Gifts to his God. It's the only way I can not see it as meta-gaming (not that there's anything wrong with that, in a strictly Gygaxian way...).)
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makofan
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 Re: Adventure #16 - Monsters and Treasure
« Reply #29 on Jul 31, 2012, 8:02am »

For the record, I think meta-gaming is a basic assumption in OD&D and I do not discourage it
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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