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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #16 - The Underwhelming Dragon
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 AuthorTopic: Adventure #16 - The Underwhelming Dragon (Read 2,616 times)
makofan
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 Re: Adventure #16
« Reply #105 on Jun 30, 2012, 6:01pm »

You really know nothing about it
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16
« Reply #106 on Jul 1, 2012, 4:25pm »

Kell moves very cautiously out into the corridor. He is examining the walls, floor and ceiling carefully as he slowly moves forward...one step, examine closely, next step, etc.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #16
« Reply #107 on Jul 1, 2012, 9:09pm »

Are people following Kell, or waiting at the bottom of the stairs?
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16
« Reply #108 on Jul 2, 2012, 7:32am »

Pat will follow once the people in front start moving
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 Re: Adventure #16
« Reply #109 on Jul 2, 2012, 11:04am »


Jul 2, 2012, 7:32am, brumbar wrote:
Pat will follow once the people in front start moving

Kell won't move fast nor more than a couple of steps down the corridor unlessm folks are following.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #16
« Reply #110 on Jul 2, 2012, 11:24am »

The party will follow Kell.
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 Re: Adventure #16
« Reply #111 on Jul 2, 2012, 2:28pm »


Jun 30, 2012, 1:38pm, kenmeister wrote:
Yhency whispers to his teammates, "Do any of you know any of the history or legends concering this dungeon? Like, who built it? When was it originally occupied?"

At any rate, Yhency recommends the party cautiously proceed forward.


"An astute question. I shall endeavor to ascertain more facts upon our return to Verbosh!", Flandil replies.

He follows along in his assigned position in the marching order, casting especially suspicious glances up towards the ceiling.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
makofan
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 Re: Adventure #16
« Reply #112 on Jul 2, 2012, 4:31pm »

As the cautious Kell reaches the opening, the party following, two crossbow bolts come out of the darkness ahead and just miss him, clattering against the doorway! You see some men who look like the other berserkers about 60 feet away.

[image]
« Last Edit: Jul 2, 2012, 4:39pm by makofan »Link to Post - Back to Top  IP: Logged

HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16
« Reply #113 on Jul 2, 2012, 5:23pm »

If Jariel has a bowshow, he will shoot.

Since I may not be very active this week, Jariel will do his best to engage by missile fire. If a big melee ensues, he is willing to get into melee.
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 Re: Adventure #16
« Reply #114 on Jul 3, 2012, 4:56am »

David and Edmar, in the second rank, have crossbows. Are they close enough to see and shoot at the berserkers?
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makofan
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 Re: Adventure #16
« Reply #115 on Jul 3, 2012, 11:13am »


Jul 3, 2012, 4:56am, coffee wrote:
David and Edmar, in the second rank, have crossbows. Are they close enough to see and shoot at the berserkers?


sure
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
kipper
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 Re: Adventure #16
« Reply #116 on Jul 3, 2012, 11:46am »

Flandil pauses, placing the lantern on the floor, and then moves off to the side so as to provide the enemies less of a target. He calls forth for Highdly to hold his position and seek the protection of his shield.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Adventure #16
« Reply #117 on Jul 3, 2012, 2:25pm »

Kell will raise his shield and move to the right as he enters the room. He wants to give those behind him open shots at the berserkers...without getting hit in the back...and he wants to charge across the room and attack the bowman on that side.

OOC: Yes, I'm worried about traps in this room, and Kell is too, but he's going to charge and attack worried or not.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
makofan
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 Re: Adventure #16
« Reply #118 on Jul 3, 2012, 9:48pm »

Jariel pushes to the front, and he, David and Edmar shoot at the reloading berserkers. Kell starts his charge and makes it half way across. He notices four more crossbow-armed guards hustling down the far corridor towards the action.


MECHANICS
Jariel 17 - hit! Jariel does 2 damage
David 12 - hit! David does 2 damage
Edmar 16 - hit! Edmar does 2 damage
One guard dies
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
ffilz
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 Re: Adventure #16
« Reply #119 on Jul 3, 2012, 10:03pm »

Keep shooting

Garfund and others up front should join kell
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