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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #16 - The Underwhelming Dragon
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 AuthorTopic: Adventure #16 - The Underwhelming Dragon (Read 2,609 times)
eris
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 Re: Adventure #16
« Reply #30 on May 26, 2012, 1:54am »

Kell is happy being up front, or near the front row anyway.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #16
« Reply #31 on May 26, 2012, 9:14am »

Works for me!

William will proceed to check out the room as I described previously.
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 Re: Adventure #16
« Reply #32 on May 26, 2012, 10:36am »

There are three people with light sources - Gallaine, Garfund and Flandil. At least one will have to accompany William and Kell
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16
« Reply #33 on May 26, 2012, 11:02am »

Patronus is fine where he is or he can spell of with William at the front.
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 Re: Adventure #16
« Reply #34 on May 28, 2012, 9:36am »

I'm waiting for a light source
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16
« Reply #35 on May 28, 2012, 12:12pm »

Flandil gallantly makes his way from the back of the marching order, with some slight jostling and apologies, and joins Wiliam and Kell to illuminate the room further with his lantern.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Adventure #16
« Reply #36 on May 28, 2012, 12:30pm »

Kell looks over his shoulder and says, "How about passing a torch to one of the hired help and send him up front so we can see what we're doing?"

OOC: I guess all those stories of a dwarf's ability to see in the dark are just myths, huh? :)
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #16
« Reply #37 on May 28, 2012, 2:38pm »

Once he has light, and with his men covering him, William will look into the room. If nothing seems like a trap to him, he'll enter.

He looks all around, including up, before entering.
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makofan
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 Re: Adventure #16
« Reply #38 on May 28, 2012, 10:12pm »

[image]

You see a large room with a door to the north. The room is littered with garbage. Lying in the rubbleare the bodies of two berserkers(where the slashes are)
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16
« Reply #39 on May 29, 2012, 10:46am »

Flandil remains near the doorway, lantern held high to illuminate the room. He keeps careful watch on the doorway and the 'corpses'.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
eris
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 Re: Adventure #16
« Reply #40 on May 29, 2012, 12:34pm »

Kell will enter the room beside William...cautiously..."Something killed these two. It might still be around, so let's be very careful."

Kell scans the room, using his Dwarven senses, to look for anything about the stonework on the walls, ceiling or floor that stands out or seems odd.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #16
« Reply #41 on May 29, 2012, 12:57pm »

I assume you are still by the door? You spot nothing amiss
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #16
« Reply #42 on May 29, 2012, 8:47pm »

William will examine the first body, while his comrade keeps watch. His men are in the doorway, just outside the room, standing by.
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makofan
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 Re: Adventure #16
« Reply #43 on May 30, 2012, 9:27am »

Kell, are you accompanying William?
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
eris
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 Re: Adventure #16
« Reply #44 on May 30, 2012, 12:09pm »


May 29, 2012, 12:57pm, makofan wrote:
I assume you are still by the door? You spot nothing amiss


Yes...

Kell enters the room beside William...cautiously..."Something killed these two. It might still be around, so let's be very careful."

Kell stays alert as he scans the room, using his Dwarven senses, to look for anything about the stonework on the walls, ceiling or floor that stands out or seems odd.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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