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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #14 - Off to Gorlminder
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 AuthorTopic: Adventure #14 - Off to Gorlminder (Read 4,791 times)
makofan
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 Adventure #14 - Off to Gorlminder
« Thread Started on Aug 29, 2011, 11:58am »

Next morning you hit the road to Gorlminder, with all the preparations you had previously made. The crypt and all its treasures will have to wait - hopefully no one else will loot them while you are gone.

Please post here anything else you want to take care of in town (and Flandil needs to update his memorized spells)
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #14 - Off to Gorlminder
« Reply #1 on Aug 29, 2011, 12:13pm »

Jariel will continue with sleep, sleep

No other preparations
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 Re: Adventure #14 - Off to Gorlminder
« Reply #2 on Aug 29, 2011, 2:53pm »

Did we ever make arrangements for Kell to ride? I wrote about getting a pony cart, then someone else wrote about getting mules and a wagon and I asked about Kell riding in the wagon rather than trying to ride a horse...I don't think Dwarves do well on horseback. :)
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #14 - Off to Gorlminder
« Reply #3 on Aug 29, 2011, 4:10pm »

Current situation, all paid for

TRANSPORT
Jariel - war horse, 2 mules
- Thom, riding horse
- Garfund, riding horse
William - pony
- Edmar, David, Sean, Jorman, wagon w/ 2 draft horses
Patronus - riding horse
Flandil - courser, elite riding horse
Gallaine - bay mare
Kell - horse and cart
Yhency - riding horse
- Flinn, riding horse
- Westbrook, riding horse
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #14 - Off to Gorlminder
« Reply #4 on Aug 30, 2011, 11:18am »

For the journey, Flandil memorises: Sleep, Sleep, Charm Person, Charm Person; Phantasmal Forces, Invisibility
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scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Adventure #14 - Off to Gorlminder
« Reply #5 on Aug 30, 2011, 1:37pm »


Aug 29, 2011, 4:10pm, makofan wrote:
Current situation, all paid for

TRANSPORT
Jariel - war horse, 2 mules
- Thom, riding horse
- Garfund, riding horse
William - pony
- Edmar, David, Sean, Jorman, wagon w/ 2 draft horses
Patronus - riding horse
Flandil - courser, elite riding horse
Gallaine - bay mare
Kell - horse and cart
Yhency - riding horse
- Flinn, riding horse
- Westbrook, riding horse

We are a regular caravan! :)

Kell makes sure that he buys two weeks of rations for himself and some grain for the horse. The horse can graze some, but there will be times when feeding it grain would be quicker and easier than stopping to let it graze. Kell will have a cask of water in the cart as well for the horse...and himself. The cask can be filled as needed along the river road and at wells when encountered.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #14 - Off to Gorlminder
« Reply #6 on Aug 30, 2011, 1:58pm »

William, too, will purchase provisions for himself and his men. Total of 10 weeks rations (yikes! I forgot how much it costs to feed henchmen!)

He'll also get a couple of casks of beer for the trip.
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 Re: Adventure #14 - Off to Gorlminder
« Reply #7 on Aug 30, 2011, 3:25pm »

I thought we had all already provisioned up?

We had a long series of posts covering one evening of dungeon delving after we had spent a day provisioning for the trip.
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makofan
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 Re: Adventure #14 - Off to Gorlminder
« Reply #8 on Aug 30, 2011, 5:09pm »

You are all provisioned up. Also, Hargor, the ruler of Verbosh, has not left the city yet to look for the floating sword. It is still just a rumor that he is going to, so you should beat him to it, if he does get an expedition going.
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
makofan
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 Re: Adventure #14 - Off to Gorlminder
« Reply #9 on Aug 30, 2011, 11:27pm »

[image]

You leave Verbosh along the main track, heading West. A few miles outside Verbosh you run into a heavy flood of common folk headed to the Verbosh market that delays you about half an hour. Finally, late in the afternoon you trot into the village of Halfway.

The main street leads down the normal assortment of houses and establishments. A crude wooden stockade serves as a garrison tower. Most prominent to your mind is the Angry Foot Tavern and Inn.
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #14 - Off to Gorlminder
« Reply #10 on Aug 31, 2011, 8:54am »

"Perhaps a quick refreshment before we continue on our way, gents?" Flandil says. "Although if memory serves there is naught but dirty swill on tap," he adds as if having second thoughts.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Adventure #14 - Off to Gorlminder
« Reply #11 on Aug 31, 2011, 10:19am »

"I say we stop in anyway and ask for any news coming from up the river and along the Goblin Road." Kell says, "A quick drink and a chat and we'll be on our way. How about it comrades?"
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #14 - Off to Gorlminder
« Reply #12 on Aug 31, 2011, 1:09pm »

Sorry - my post was delayed by Hurricane Irene.

Question to the party: do we have a chaotic member who can take the sword that was left on the ground in the pool room?

Yhency will continue to put xp towards fighting man until he hits level 4 in that (when saves and attacks improve). For travelling, he memorizes sleep and charm person.
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ken-do-nim on DF
makofan
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 Re: Adventure #14 - Off to Gorlminder
« Reply #13 on Sept 1, 2011, 12:11pm »

Two basic options are to stop in town for the evening, or push on and camp in the wilderness later. The season is mid-autumn
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #14 - Off to Gorlminder
« Reply #14 on Sept 1, 2011, 12:52pm »

"One last hot meal and a 'clean' bed before we head out is my vote. And a couple of pints of rustic brew might be pleasant as well. We may learn of any other groups that have passed this way."
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