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 AuthorTopic: Adventure #13 - Monsters & Treasure (Read 589 times)
makofan
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 Adventure #13 - Monsters & Treasure
« Thread Started on Apr 6, 2011, 10:19pm »

TREASURE
75 copper pieces
707 silver pieces
160 gold pieces
10 platinum pieces
silver mace
ancient war hammer
« Last Edit: May 1, 2011, 9:20pm by makofan »Link to Post - Back to Top  IP: Logged

HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
makofan
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 Re: Adventure #13 - Monsters & Treasure
« Reply #1 on Apr 10, 2011, 9:31pm »

MONSTERS
2 carrion crawlers @ 300 xp ea = 600 xp
1 ankheg @ 700 xp ea = 700 xp
1 purple worm @ 1500 xp = 1500 xp
« Last Edit: Aug 1, 2011, 2:52pm by makofan »Link to Post - Back to Top  IP: Logged

HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
makofan
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 Re: Adventure #13 - Monsters & Treasure
« Reply #2 on Aug 19, 2011, 9:28pm »

The monsters add up to 2800 xp
The treasure adds up to 281.5 gold pieces
There is a magical silver mace and a magical throwing hammer to split. I think William grabbed the mace and Kell the hammer. Is there a problem with this distribution?

OOC: After 5 months of unemployment I have received two job offers on the same day! I am speaking with the two companies next week so here is hoping!
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - Monsters & Treasure
« Reply #3 on Aug 20, 2011, 12:27am »


Aug 19, 2011, 9:28pm, makofan wrote:
The monsters add up to 2800 xp
The treasure adds up to 281.5 gold pieces
There is a magical silver mace and a magical throwing hammer to split. I think William grabbed the mace and Kell the hammer. Is there a problem with this distribution?


Works for me (but then it would...)


Quote:
OOC: After 5 months of unemployment I have received two job offers on the same day! I am speaking with the two companies next week so here is hoping!


That's better news than the magic mace! Good luck with that!
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eris
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 Re: Adventure #13 - Monsters & Treasure
« Reply #4 on Aug 20, 2011, 10:17am »


Aug 19, 2011, 9:28pm, makofan wrote:
The monsters add up to 2800 xp
The treasure adds up to 281.5 gold pieces
There is a magical silver mace and a magical throwing hammer to split. I think William grabbed the mace and Kell the hammer. Is there a problem with this distribution?

OOC: After 5 months of unemployment I have received two job offers on the same day! I am speaking with the two companies next week so here is hoping!

Congratulations on the job offers! I hope one of them is the perfect position for you.

Yes, Kell took the hammer...it was of Dwarven manufacture, IIRC, so he figured it would be perfect for him...although, he's not the best at throwing anything. I'm hoping Kell picked up enough experience to make it to level 3, too. :)
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #13 - Monsters & Treasure
« Reply #5 on Aug 20, 2011, 11:15am »

Sounds good to me too.

As an aside, Flandil still hasn't taken any magic items, except the scroll which he's currently simply holding on to as custodian. He's hoping to take it in his name permanently once everyone else gets some magical loot ;D, or wait until something else suitably magic-user-y shows up.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Adventure #13 - Monsters & Treasure
« Reply #6 on Aug 20, 2011, 6:49pm »

I think it is reasonable at this point to assign the scroll to Flandil. At this point everyone pretty much has had a magic item (Yhency has used his potion).

Jariel is cool with William and Kell claiming the items they have claimed. We should divide the treasure amongst the rest of us (Flandil included - the scroll was from quite some time ago).
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 Re: Adventure #13 - Monsters & Treasure
« Reply #7 on Aug 25, 2011, 9:44am »

Any objections to my suggestion for treasure division? If not, let's get on with heading out of town.
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 Re: Adventure #13 - Monsters & Treasure
« Reply #8 on Aug 25, 2011, 11:04am »

Works for me.
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 Re: Adventure #13 - Monsters & Treasure
« Reply #9 on Aug 25, 2011, 5:49pm »

So how many of us are the coins to be divided among? I.e., how much is each share?
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makofan
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 Re: Adventure #13 - Monsters & Treasure
« Reply #10 on Aug 26, 2011, 1:39pm »

I apologize for my extended absence, it may last a few more days
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - Monsters & Treasure
« Reply #11 on Aug 27, 2011, 6:59am »

Me too - busy work week rolling right into hurricane rolling right into vacation.

Yhency doesn't have any magic at this point, but if we're all going back to Gorlminder to get that sword for him that I guess has a 1/3 chance of being compatible with his alignment, that's all he can ask.
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ken-do-nim on DF
makofan
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 Re: Adventure #13 - Monsters & Treasure
« Reply #12 on Aug 28, 2011, 8:19pm »

7 characters and 8 half shares!

Monster xp 2800/11 = 255 / 127
Gold XP 281.5/9 = 31/16
William gets 1000 xp from the mace
Kell gets 1000 xp from the hammer
Flandil gets 3000 xp from the scroll

XP awards
Yhency 300
William 1381
Kell 1381
Patronus 315
Flandil 3615
Jariel 315
Gallaine 315

Kell hits level 3 and goes from 8 hp to 13!
Flandil hits level 4 MU and his hp go to 8!
If you are leaving town, Flandil's spell book is half done and he could take it with him while the second half is worked on. He would just have the issue of two half spell books later on.

All reference charts have been updated
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - Monsters & Treasure
« Reply #13 on Aug 28, 2011, 11:41pm »

Flandil's level didn't take in the XP charts...
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makofan
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 Re: Adventure #13 - Monsters & Treasure
« Reply #14 on Aug 29, 2011, 12:09am »

fixed! thx
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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