Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Adventure #13 - Monsters & Treasure « Reply #2 on Aug 19, 2011, 9:28pm »
The monsters add up to 2800 xp The treasure adds up to 281.5 gold pieces There is a magical silver mace and a magical throwing hammer to split. I think William grabbed the mace and Kell the hammer. Is there a problem with this distribution?
OOC: After 5 months of unemployment I have received two job offers on the same day! I am speaking with the two companies next week so here is hoping!
The monsters add up to 2800 xp The treasure adds up to 281.5 gold pieces There is a magical silver mace and a magical throwing hammer to split. I think William grabbed the mace and Kell the hammer. Is there a problem with this distribution?
Works for me (but then it would...)
Quote:
OOC: After 5 months of unemployment I have received two job offers on the same day! I am speaking with the two companies next week so here is hoping!
That's better news than the magic mace! Good luck with that!
The monsters add up to 2800 xp The treasure adds up to 281.5 gold pieces There is a magical silver mace and a magical throwing hammer to split. I think William grabbed the mace and Kell the hammer. Is there a problem with this distribution?
OOC: After 5 months of unemployment I have received two job offers on the same day! I am speaking with the two companies next week so here is hoping!
Congratulations on the job offers! I hope one of them is the perfect position for you.
Yes, Kell took the hammer...it was of Dwarven manufacture, IIRC, so he figured it would be perfect for him...although, he's not the best at throwing anything. I'm hoping Kell picked up enough experience to make it to level 3, too.
Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
Joined: Nov 2007 Gender: Male Posts: 9 Location: Vancouver, BC, Canada Karma: 7
Re: Adventure #13 - Monsters & Treasure « Reply #5 on Aug 20, 2011, 11:15am »
Sounds good to me too.
As an aside, Flandil still hasn't taken any magic items, except the scroll which he's currently simply holding on to as custodian. He's hoping to take it in his name permanently once everyone else gets some magical loot , or wait until something else suitably magic-user-y shows up.
Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15
Re: Adventure #13 - Monsters & Treasure « Reply #6 on Aug 20, 2011, 6:49pm »
I think it is reasonable at this point to assign the scroll to Flandil. At this point everyone pretty much has had a magic item (Yhency has used his potion).
Jariel is cool with William and Kell claiming the items they have claimed. We should divide the treasure amongst the rest of us (Flandil included - the scroll was from quite some time ago).
HIT POINTS Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4
HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
kenmeister Level 5 Thaumaturgist member is offline
Joined: Jun 2008 Gender: Male Posts: 337 Karma: 10
Re: Adventure #13 - Monsters & Treasure « Reply #11 on Aug 27, 2011, 6:59am »
Me too - busy work week rolling right into hurricane rolling right into vacation.
Yhency doesn't have any magic at this point, but if we're all going back to Gorlminder to get that sword for him that I guess has a 1/3 chance of being compatible with his alignment, that's all he can ask.
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Adventure #13 - Monsters & Treasure « Reply #12 on Aug 28, 2011, 8:19pm »
7 characters and 8 half shares!
Monster xp 2800/11 = 255 / 127 Gold XP 281.5/9 = 31/16 William gets 1000 xp from the mace Kell gets 1000 xp from the hammer Flandil gets 3000 xp from the scroll
XP awards Yhency 300 William 1381 Kell 1381 Patronus 315 Flandil 3615 Jariel 315 Gallaine 315
Kell hits level 3 and goes from 8 hp to 13! Flandil hits level 4 MU and his hp go to 8! If you are leaving town, Flandil's spell book is half done and he could take it with him while the second half is worked on. He would just have the issue of two half spell books later on.