Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #13 - The Crypts for Real? Author Topic: Adventure #13 - The Crypts for Real? (Read 7,389 times)
kenmeister Level 5 Thaumaturgist member is offline Joined: Jun 2008 Gender: Male Posts: 337 Karma: 10Re: Adventure #13 - The Crypts for Real? « Reply #420 on Aug 4, 2011, 6:00am »
Alright, let's move on, and see what else is about in these corridors.
ken-do-nim on DF
makofan Level 7 Enchanter member is offline Jupiter Supremu Thunder! Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28Re: Adventure #13 - The Crypts for Real? « Reply #421 on Aug 4, 2011, 1:32pm »
Is the party 1) leaving the dungeon 2) going back to the stairs and exploring west 3) hoping there is a timer on the FEAR spell in the big hall and waiting for it to wear off the men-at-arms ?
HIT POINTS Kelmult 15 /22, William 12 /20, Patronus 11 /16, Jariel 14/14, Flandil 15/15, Asta 5 /6, Einarr 5/5, Zaleeg 4/4 HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
ffilz Level 7 Enchanter member is offline Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15Re: Adventure #13 - The Crypts for Real? « Reply #422 on Aug 4, 2011, 3:35pm »
I thought we were heading out, but if folks do want to explore more, that is ok with Jariel.
makofan Level 7 Enchanter member is offline Jupiter Supremu Thunder! Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28Re: Adventure #13 - The Crypts for Real? « Reply #423 on Aug 4, 2011, 5:49pm »
start voting/discussing please people
HIT POINTS Kelmult 15 /22, William 12 /20, Patronus 11 /16, Jariel 14/14, Flandil 15/15, Asta 5 /6, Einarr 5/5, Zaleeg 4/4 HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
brumbar Level 2 Seer member is offline Joined: Nov 2007 Gender: Male Posts: 36 Karma: 5Re: Adventure #13 - The Crypts for Real? « Reply #424 on Aug 4, 2011, 6:07pm »
Option three
coffee Level 10 Necromancer member is offline Education is fun! Joined: Jul 2007 Gender: Male Posts: 2,503 Karma: 57Re: Adventure #13 - The Crypts for Real? « Reply #425 on Aug 4, 2011, 8:52pm »
Now that we're here, I kind of like option three also. I want to get back behind the altar and see what's back there!
Dieter the Deathless, anger-fueled fighting machine.
makofan Level 7 Enchanter member is offline Jupiter Supremu Thunder! Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28Re: Adventure #13 - The Crypts for Real? « Reply #426 on Aug 4, 2011, 9:25pm »
BTW, Sean and Jorman have sheepishly returned. They goggle at the gigantic worm and the fact that it has been cut in two
HIT POINTS Kelmult 15 /22, William 12 /20, Patronus 11 /16, Jariel 14/14, Flandil 15/15, Asta 5 /6, Einarr 5/5, Zaleeg 4/4 HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
kenmeister Level 5 Thaumaturgist member is offline Joined: Jun 2008 Gender: Male Posts: 337 Karma: 10Re: Adventure #13 - The Crypts for Real? « Reply #427 on Aug 4, 2011, 9:53pm »
Option two - there's no timer on that effect
ken-do-nim on DF
coffee Level 10 Necromancer member is offline Education is fun! Joined: Jul 2007 Gender: Male Posts: 2,503 Karma: 57Re: Adventure #13 - The Crypts for Real? « Reply #428 on Aug 4, 2011, 10:22pm »
But maybe there's another saving throw, the next time you encounter it? Or I could stock up on Protection from Evil spells? We can go the other direction, as long as we get to come back to that altar. That's the most promising lead we've found yet.
Dieter the Deathless, anger-fueled fighting machine.
waysoftheearth Moderator member is offline [ImmersiveInk] Joined: Sept 2008 Gender: Male Posts: 1,209 Location: Melbourne, Australia Karma: 195Re: Adventure #13 - The Crypts for Real? « Reply #429 on Aug 5, 2011, 3:19am »
Gallaine wonders to herself whether the purple worm had any treasure buried in the sand room. She tells the cowardly hirelings Sean and Jorman that they can keep a quarter share of whatever they manage to dig up in the sand... Then she passes a discerning eye over the slain worm. Is it split right up the middle to its gullet? She has heard tell that such monsters sometimes have indigestible treasures lodged in them.
kenmeister Level 5 Thaumaturgist member is offline Joined: Jun 2008 Gender: Male Posts: 337 Karma: 10Re: Adventure #13 - The Crypts for Real? « Reply #430 on Aug 5, 2011, 5:54am »
Yhency would be happy to search the altar room / purple worm carcass / sand room after his potion of giant strength wears off. For now, let's search the western portion of this dungeon level. I'm guessing he's only got about 10-15 minutes left of it.
ken-do-nim on DF
waysoftheearth Moderator member is offline [ImmersiveInk] Joined: Sept 2008 Gender: Male Posts: 1,209 Location: Melbourne, Australia Karma: 195Re: Adventure #13 - The Crypts for Real? « Reply #431 on Aug 5, 2011, 7:10am »
Gallaine looks at Yhency levelly; the air of menace about her entirely undiminished. Her right hand rests, almost casually, upon the hilt of The Green Sword , while she picks up her lantern in her left. The arcane staff is crammed in her belt at her left hip."Lead on," she says flatly. "I will tread in your footsteps."
ffilz Level 7 Enchanter member is offline Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15Re: Adventure #13 - The Crypts for Real? « Reply #432 on Aug 5, 2011, 10:46am »
It sounds like we're abandoning plans to leave the city. Let's explore the western area, and then head up to recoup spells and prepare protection from evil spells to penetrate the temple and behind the altar. So vote on the options above is for 2.
ffilz Level 7 Enchanter member is offline Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15Re: Adventure #13 - The Crypts for Real? « Reply #433 on Aug 5, 2011, 10:46am »
What spells do folks have left. Jariel is out of spells.
makofan Level 7 Enchanter member is offline Jupiter Supremu Thunder! Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28Re: Adventure #13 - The Crypts for Real? « Reply #434 on Aug 5, 2011, 1:13pm »
Jariel Bow Silver Sword (or Silver Spear)and Shield Sleep, Sleep Gallaine Bow Magic Green Sword and Shield +1 Charm Person Flandil - Silver Rapier & Silver Main Gauche Detect Magic, Sleep, Sleep Yhency Sh bow Silver Sword and Shield Hold Portal, Protection from Evil
HIT POINTS Kelmult 15 /22, William 12 /20, Patronus 11 /16, Jariel 14/14, Flandil 15/15, Asta 5 /6, Einarr 5/5, Zaleeg 4/4 HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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