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May 25, 2013, 11:26pm




Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #13 - The Crypts for Real?
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 Re: Adventure #13 - The Crypts for Real?
« Reply #15 on Apr 3, 2011, 8:49pm »

Flandil keeps careful watch on the party's rear (west).
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 Re: Adventure #13 - The Crypts for Real?
« Reply #16 on Apr 4, 2011, 12:04am »

Jariel will stand ready with Sleep should something sleepable jump out of the pile of coins or from the ceiling.

Also, could you add this new level to the maps thread?
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 Re: Adventure #13 - The Crypts for Real?
« Reply #17 on Apr 4, 2011, 3:30pm »

I think we're ready for Yhency to start checking if the room is safe.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #18 on Apr 4, 2011, 6:10pm »

Yhency checks floor and ceiling. Everything looks (and sounds) good. William enters the chamber. The floor seems slightly sticky, like an old glue that no longer has its potency. Before him lie the coins and mace
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 Re: Adventure #13 - The Crypts for Real?
« Reply #19 on Apr 4, 2011, 6:12pm »


Apr 2, 2011, 10:34pm, brumbar wrote:
does patronus feel the unmistakeable urge to reach out and touch it?


No he doesn't (unless there is a reason he might that I am forgetting)
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 Re: Adventure #13 - The Crypts for Real?
« Reply #20 on Apr 4, 2011, 6:33pm »

no. just wondering if the mace is more affilaited to one patheon verus another.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #21 on Apr 5, 2011, 1:04pm »


Apr 4, 2011, 6:10pm, makofan wrote:
Yhency checks floor and ceiling. Everything looks (and sounds) good. William enters the chamber. The floor seems slightly sticky, like an old glue that no longer has its potency. Before him lie the coins and mace

Kell steps in behind William and once he feels the sticky floor, stops.

"The floor is sticky and I don't know why." the Dwarf says, "Somebody get out a rope and tie it around my waist and I'll tie the end around William's waist. Then if you have to haul us out you can."
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 Re: Adventure #13 - The Crypts for Real?
« Reply #22 on Apr 5, 2011, 2:19pm »

Once the rope is tied to us both, William will take the mace.

Then we'll see what the trap is!
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 Re: Adventure #13 - The Crypts for Real?
« Reply #23 on Apr 6, 2011, 11:35am »

The mace feels perfectly weighted, and has a silver gleam that suffuses into the air very faintly.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #24 on Apr 6, 2011, 12:58pm »

Yhency frowns, "Hmm... maybe the trap isn't sprung until you remove the mace from the room." He makes way for you to exit in the doorframe.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #25 on Apr 6, 2011, 2:26pm »

William will exit the room, holding the mace high.

If there's a trap, so be it.

If not, the rest of the party will pick up the loot. (William won't take any shares, assuming he keeps this beautiful mace, but will expect his men to get something.)
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 Re: Adventure #13 - The Crypts for Real?
« Reply #26 on Apr 6, 2011, 3:34pm »

William can exit the room no problem
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #27 on Apr 6, 2011, 4:20pm »

In that case, Kell says, "Keep hold of the rope, but give me some slack and I'll start inspecting the room for dangers."

Kell moves forward looking closely at the floor, ceiling and walls for any sort of danger. After he is pretty sure there are no traps in the room he will say, "Come on in!"

Kell will gather the coins for distribution later, unless others beat him to it.

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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #13 - The Crypts for Real?
« Reply #28 on Apr 6, 2011, 6:14pm »

Kell gathers 75 copper pieces, 10 platinum pieces, 307 silver pieces and 60 gold pieces
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #29 on Apr 6, 2011, 7:40pm »

Ok, let's continue East.

Unless we want to take our loot and run...
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