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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #13 - The Crypts for Real?
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makofan
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 Adventure #13 - The Crypts for Real?
« Thread Started on Apr 1, 2011, 11:26pm »

You decide to duplicate last night's plan and sneak out around midnight. You make it down the well unscathed, and the sewers seem quiet. You carefully sneak down the hall, pass the spider temple stairs, and enter into the secret door room. You trigger the secret door, head into the hallways to the landing, and roll aside the stone door revealing a single file stairway yawning into musty depths
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 Re: Adventure #13 - The Crypts for Real?
« Reply #1 on Apr 2, 2011, 1:36pm »

Kell is next to William, as usual, in the marching order. He has his shield and ax out and ready for battle if monsters appear.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #2 on Apr 2, 2011, 5:31pm »

Flandil holds his lantern up high to illuminate the stairs.
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Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
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 Re: Adventure #13 - The Crypts for Real?
« Reply #3 on Apr 2, 2011, 6:05pm »

You descend the stairs - 10 - 20 - 30 - 40 - 50 feet. The stairs end at a T-junction. There is a 10'wide, 10' high corridor leading east and west. There is an opening in the south wall at the far east, and in the west, the passage has a door in the south wall after about 30 feet.

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 Re: Adventure #13 - The Crypts for Real?
« Reply #4 on Apr 2, 2011, 6:12pm »

Gallaine will have left her bay with the stable boy at the Galloping Goblin to see how they fare.

Meanwhile, in the sewers, Gallaine lights her lantern and whispers to those ahead of her "We should check the open passage ways first..."
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makofan
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 Re: Adventure #13 - The Crypts for Real?
« Reply #5 on Apr 2, 2011, 6:27pm »

Sorry, absolutely nothing has been happening in this game so I decided to push it along
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 Re: Adventure #13 - The Crypts for Real?
« Reply #6 on Apr 2, 2011, 7:31pm »

Thanks for pushing along...

Gallaine's plan sounds good. Let's move to that intersection to the East and look both ways.
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makofan
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 Re: Adventure #13 - The Crypts for Real?
« Reply #7 on Apr 2, 2011, 8:45pm »

The air is extremely musty and still. There is a great deal of condensation on the walls, and the odd puddle of stagnant water oozes on the floor. You have a feeling of great antiquity.

You head east, and peer in the open doorway, to see a square 20'chamber. The passage also continues eastward. Inside the chamber you see a mess of coins spread around, and a gleaming silver mace, untouched by the ravages of time

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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #8 on Apr 2, 2011, 10:11pm »

"Now there is something you don't see every day," whispers Gallaine, and then keeps a careful lookout behind. She doesn't trust it, not for one minute.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #9 on Apr 2, 2011, 10:34pm »

does patronus feel the unmistakeable urge to reach out and touch it?
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 Re: Adventure #13 - The Crypts for Real?
« Reply #10 on Apr 2, 2011, 11:12pm »

Yhency - who purchased all the available holy water in town - distributes 2 vials each to his two henchmen. Then he takes a spear and prods the floor of the chamber directly in front of the entrance (so he doesn't step in). Gonna take this real careful ...
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 Re: Adventure #13 - The Crypts for Real?
« Reply #11 on Apr 3, 2011, 12:26am »

Yeah, William likes the look of that mace, also. But it really looks like a trap!

Once Yhency determines the floor is safe, William will enter, telling his henchmen to cover him.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #12 on Apr 3, 2011, 1:47am »

"Oh, this looks too good to be true." Kell says, "If it's not some sort of trap, I'll drink nothing but water for a week."
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #13 - The Crypts for Real?
« Reply #13 on Apr 3, 2011, 2:39pm »


Apr 3, 2011, 12:26am, coffee wrote:
Yeah, William likes the look of that mace, also. But it really looks like a trap!

Once Yhency determines the floor is safe, William will enter, telling his henchmen to cover him.


And ceiling, Yhency makes sure to look up as well. We've already seen green slime in this dungeon.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #14 on Apr 3, 2011, 3:20pm »

Good catch, Yhency! Thanks for that.
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