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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Town Interval 12A
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ffilz
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 Re: Town Interval 12A
« Reply #60 on Mar 22, 2011, 1:04pm »

If we're going to wait a week, which does make a certain amount of sense, we might try one more attempt to get into the crypt.
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 Re: Town Interval 12A
« Reply #61 on Mar 22, 2011, 4:40pm »

Gallaine greets Mifren, and searches for a friendly riding horse. If she locates one with whom she seems to get on, she will buy him/her, plus saddle, harness and saddle bags.

She will name her mount once she sees its colour, style, and personality.
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 Re: Town Interval 12A
« Reply #62 on Mar 22, 2011, 8:42pm »

brumbar found the post where he obtained a horse, so he has one :)
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 Re: Town Interval 12A
« Reply #63 on Mar 25, 2011, 10:18am »

Is Yhency willing to wait a week, or does he desire to head off right now?

Flandil, are you comfortable with leaving right now, knowing we won't return until a week or more after your spell book is ready?

Anyone else have a strong opinion either way?
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 Re: Town Interval 12A
« Reply #64 on Mar 25, 2011, 10:31am »


Mar 25, 2011, 10:18am, ffilz wrote:
Flandil, are you comfortable with leaving right now, knowing we won't return until a week or more after your spell book is ready?


I'm fine with going now, as long as we return back after we get the sword.
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Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Town Interval 12A
« Reply #65 on Mar 25, 2011, 11:54am »

Before the party leaves, Kell wants to buy a horse/cart, pony/cart or mule/cart. Dwarves aren't good riders, but they can sit down with the best of the races! :) Besides, having a cart to haul supplies and treasure in might be a good idea.
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Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Town Interval 12A
« Reply #66 on Mar 25, 2011, 8:57pm »

OOC: Did Gallaine find a suitable horse?
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 Re: Town Interval 12A
« Reply #67 on Mar 26, 2011, 12:28am »

Ok, sounds like once we're all finished purchasing horses and carts and such, we are ready to leave (assuming we can all acquire the things we need).
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 Re: Town Interval 12A
« Reply #68 on Mar 26, 2011, 4:38am »

I don't think Williams has a horse. Pony yes, but horse no.

How much would it cost to get a team (2) of draft horses and a wagon? That way, the guys and I could all ride.
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 Re: Town Interval 12A
« Reply #69 on Mar 26, 2011, 9:47am »


Mar 22, 2011, 4:40pm, waysoftheearth wrote:
Gallaine greets Mifren, and searches for a friendly riding horse. If she locates one with whom she seems to get on, she will buy him/her, plus saddle, harness and saddle bags.

She will name her mount once she sees its colour, style, and personality.


Gallaine likes two horses - a friendly bay mare with a white fetlock, and a feisty chestnut stallion. Which would she like?
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Town Interval 12A
« Reply #70 on Mar 26, 2011, 9:48am »


Mar 26, 2011, 4:38am, coffee wrote:
I don't think Williams has a horse. Pony yes, but horse no.

How much would it cost to get a team (2) of draft horses and a wagon? That way, the guys and I could all ride.


260 gold for a wagon and two draft horses
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Town Interval 12A
« Reply #71 on Mar 26, 2011, 9:50am »

Updated Transport

TRANSPORT
Jariel - war horse, 2 mules
- Thom, riding horse
- Garfund, riding horse
William - pony
- thinking of wagon for 4 bodyguards
Patronus - riding horse
Flandil - courser, elite riding horse
Gallaine - looking at choice of two horses
Yhency and 2 henchmen - nothing yet
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
makofan
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 Re: Town Interval 12A
« Reply #72 on Mar 26, 2011, 9:51am »

Since you would probably set off the next day (not the day you do all your shopping) would it make sense to try a foray down the secret stairs this evening. If all goes well, Kell will level and you will have more cash.
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Town Interval 12A
« Reply #73 on Mar 26, 2011, 11:17am »

either works for me.
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waysoftheearth
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 Re: Town Interval 12A
« Reply #74 on Mar 26, 2011, 5:18pm »


Mar 26, 2011, 9:47am, makofan wrote:
Gallaine likes two horses - a friendly bay mare with a white fetlock, and a feisty chestnut stallion. Which would she like?


Gallaine speaks soothingly to each of them in Elvish and tries to handle them in the horse-sellers yards. I.e., walk and trot them around a circle in a stall. From this she hopes to learn whether the horses are lazy or energetic, responsive or unresponsive to her instruction, lame or fit, etc.

Assuming they will cost (approximately) the same, she will buy which ever horse performs the better. If they are both good, she will choose the mare...

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