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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #12 - Search for the Crypt
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 AuthorTopic: Adventure #12 - Search for the Crypt (Read 4,939 times)
kenmeister
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 Re: Adventure #12 - Search for the Crypt
« Reply #30 on Jan 14, 2011, 11:51am »

Yhency replies, "First stop is the pit room so we can put this ladder and these planks down on top of it. I don't want to get into a fight right now while carrying it."
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 Re: Adventure #12 - Search for the Crypt
« Reply #31 on Jan 14, 2011, 12:01pm »

Flandil pulls a perfumed handkerchief from his lacy wrist, and holds hit to his nose as the party goes deeper into the sewers. He simply nods at Yhency's statement.
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 Re: Adventure #12 - Search for the Crypt
« Reply #32 on Jan 15, 2011, 10:42am »


Jan 14, 2011, 11:30am, makofan wrote:
At the bottom of the ramp the passage continues west, but one branch heads straight north. The west passage is the damp sewers you are used to, with maybe half an inch of water on the ground. The passage leading north is dryer. Underfoot are a dozen skeletons and the rusted ruins of as many blades.


Patronus does a closer inspection of these skeletons and says a prayer/blessing over their remains.
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 Re: Adventure #12 - Search for the Crypt
« Reply #33 on Jan 15, 2011, 10:43am »

Patronus agrees with Yhency's plan
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makofan
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 Re: Adventure #12 - Search for the Crypt
« Reply #34 on Jan 15, 2011, 1:53pm »

[image]

You head west and find yourself in familiar territory. All that is left unchecked along this section is a door in the north wall and an opening in the south
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
kenmeister
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 Re: Adventure #12 - Search for the Crypt
« Reply #35 on Jan 15, 2011, 7:00pm »

Glad to be back in the dungeon, Yhency waits for others to do the scouting as he and his men carry big heavy things and wait in the rear.
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 Re: Adventure #12 - Search for the Crypt
« Reply #36 on Jan 15, 2011, 7:09pm »

We should check the opening to the south, let us spike the door though.

Assuming nothing major to the south, we should continue straight to the pit/treasure room.
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 Re: Adventure #12 - Search for the Crypt
« Reply #37 on Jan 15, 2011, 7:09pm »

At the intersection (where the new passage heads north) Gallaine looks about for any fixture or bracket which may have been designed to hold a torch. She thinks it would be a good idea to leave a burning torch here so that she can look back toward it from further up the passage.

If anything comes out of the north passage, she may see it in the torch light, or else see it blocking the torch light from her view if it is further up the passage when she looks back...
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makofan
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 Re: Adventure #12 - Search for the Crypt
« Reply #38 on Jan 15, 2011, 10:44pm »

Unfortunately there are no such torch fixtures/brackets here
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #12 - Search for the Crypt
« Reply #39 on Jan 16, 2011, 7:06am »

Is this passage dry?

Perhaps we could leave a lantern instead of a torch. It would serve the same purpose and last even longer.
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makofan
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 Re: Adventure #12 - Search for the Crypt
« Reply #40 on Jan 16, 2011, 11:09am »

Yes the passage is relatively dry
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #12 - Search for the Crypt
« Reply #41 on Jan 17, 2011, 12:07am »

Flandil doesn't want to leave his lantern behind, so he waits for someone else to volunteer theirs ;D.
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scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
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 Re: Adventure #12 - Search for the Crypt
« Reply #42 on Jan 17, 2011, 3:27am »

William has a lantern (probably carried by one of his men). He'll light that one and put it down at the intersection.
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 Re: Adventure #12 - Search for the Crypt
« Reply #43 on Jan 17, 2011, 4:26am »

Galline gives William a smile and a graceful curtsy for sparing her own lantern such an unenviable fate...
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makofan
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 Re: Adventure #12 - Search for the Crypt
« Reply #44 on Jan 17, 2011, 8:02am »

The north door is one of those dwarven, heavy carved doors with a one inch sill. There is no room to place a spike in this well constructed door. The south opens into a chamber full of webs
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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