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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Town Interval 11A
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ffilz
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 Re: Town Interval 11A
« Reply #45 on Jan 5, 2011, 1:16pm »

You should subtract 21 gp from Jariel's stash, plus whatever is owed for staying at the inn and stabling his horse.

Are we ready to descend into the sewers again?
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makofan
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 Re: Town Interval 11A
« Reply #46 on Jan 5, 2011, 3:16pm »

I'm just knocking 10 gp/week off your characters for maintenance (6 gp for those with no horses)

We are ready to go down once I find out who purchases what potions, what spells are being memorized, what class each elf is adventuring as, and a marching order
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Town Interval 11A
« Reply #47 on Jan 5, 2011, 3:59pm »

Jariel will adventure as MU, memorizing sleep, sleep (unless, hmm, do you allow Greyhawk spells?)

Jariel would like to be in the middle of the party.

His henchmen will be near the front. Jariel will reccomend Thom and Garfund purchase maces (Jariel is a bit short on cash right now - he has to reserve 100 gp to pay the new henchman when he shows up).
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makofan
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 Re: Town Interval 11A
« Reply #48 on Jan 5, 2011, 4:38pm »

Right now you have the Men & Magic spellbook. I am not averse to you setting up a lab and researching Greyhawk spells
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Town Interval 11A
« Reply #49 on Jan 5, 2011, 4:41pm »

Gallaine will pay for one of the healing potions (150gp).

She will memorise the magical incantation of charm person, and will continue advancing as a fighting-Man.

She will either march up front of the party (with sword and shield), or take rear guard (with sword and lantern).
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 Re: Town Interval 11A
« Reply #50 on Jan 5, 2011, 6:05pm »

Ok, Jariel will stick with sleep x2 for memorization.
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 Re: Town Interval 11A
« Reply #51 on Jan 5, 2011, 8:34pm »

Flandil will purchase 6x Holy Water (300gp).

He will be adventuring as a Magic User, and will memorise: Sleep, Detect Magic, and Protection/Evil.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Town Interval 11A
« Reply #52 on Jan 6, 2011, 4:23am »

William will buy all five of the healing potions.

(I know others have volunteered to pay for some of them; I'll cover the rest on the party's behalf.)

Plus I'll pick up another week's worth of rations. We don't know how long we'll be down there...
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ffilz
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 Re: Town Interval 11A
« Reply #53 on Jan 8, 2011, 11:25am »

Ok, Makofan has updated the marching order in the reference charts thread.

The only suggestion I have is exchanging Flandil/Jariel's rank with Westbrook/Scamper.

If anyone has any objections, please let us know by Monday, otherwise, we will head to the well.

Frank
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makofan
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 Re: Town Interval 11A
« Reply #54 on Jan 8, 2011, 12:34pm »

Marching order modified as per Frank's suggestion. I will make the "going down the well" post Monday morning.
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Town Interval 11A
« Reply #55 on Jan 8, 2011, 11:15pm »

With this big of a party, we should go up to three or even four light sources. Other than that, I'm good.
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 Re: Town Interval 11A
« Reply #56 on Jan 9, 2011, 8:39pm »


Jan 5, 2011, 10:09am, makofan wrote:
At Tyr's Temple, he has no Holy Water, but does have five Heal potions at 150 gp each. The Clerical Supply Shop is selling Holy Water for 50 gp each, and he has a lot in stock. Please let me know who buys what and how many.


Yhency has a lot of gold right now. He purchases all the remaining healing potions, spending up to 750 gp if no one else has bought any. Yhency also purchases 2 flasks of holy water for him and his 3 henchmen (400 gp spent).

Lastly, Yhency and his men each buy a hammer with a stone head for dealing with oozes.
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makofan
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 Re: Town Interval 11A
« Reply #57 on Jan 10, 2011, 8:36am »

FYI, William has bought all the Healing potions

@Yhency Are you adventuring as F or MU, and what Spells are you memorizing?
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Town Interval 11A
« Reply #58 on Jan 10, 2011, 10:08pm »

Yhency is putting his xp for this adventure into his fighting-man side (in the hope of increasing his hit points) and memorizes two spells:
1) hold portal
2) protection from evil
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