Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Town Interval 11A « Thread Started on Dec 5, 2010, 5:48pm »
The priests forbid you to revisit or speak of what happened under the warehouse. Carsh is needed in the order, and earmarked for promotion. Having done their work for them, you are now treated coldly
Joined: Sept 2008 Gender: Male Posts: 1,216 Location: Melbourne, Australia Karma: 195
Re: Town Interval 11A « Reply #1 on Dec 7, 2010, 1:51am »
Gallaine is not overly impressed with the attitude of the spider priests and takes a walk around the city. She searches out any wells in the city and, without drawing attention to herself, investigates them with an eye for possible entrances to the underworld...
The priests forbid you to revisit or speak of what happened under the warehouse. Carsh is needed in the order, and earmarked for promotion. Having done their work for them, you are now treated coldly
"That's about what I expected." Kell says to the others as they walk away from the Temple, "I haven't liked those Spider Priests from the beginning."
Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
Re: Town Interval 11A « Reply #3 on Dec 7, 2010, 1:30pm »
Kell visits with the dwarves in the dwarven tavern, buying a round for everyone. He will chat with the locals and see if he can dig up any information about where the spiders were coming up and causing trouble in the city.
Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15
Re: Town Interval 11A « Reply #5 on Dec 7, 2010, 10:48pm »
Jariel will seek out any elves in the city. He is still looking for an elven henchman, though he isn't in a position to offer much to a potential elf henchman.
Re: Town Interval 11A « Reply #7 on Dec 9, 2010, 9:42am »
drinking with the dwarves and subtely extoll the virtues of Heimdall. he will go along with wi=hichever direction for adventuring the majority decides to do.
Dieter the Deathless, anger-fueled fighting machine.
kenmeister Level 5 Thaumaturgist member is offline
Joined: Jun 2008 Gender: Male Posts: 337 Karma: 10
Re: Town Interval 11A « Reply #9 on Dec 12, 2010, 9:49pm »
Sorry for getting busy.
Yhency is going to use geometry to solve this problem! He knows the direction in which the bandits were coming from, and he knows where the spider temple's dungeon entrance is. Therefore, above ground he heads in the direction which he believes approximates where the bandit entrance should be.
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Town Interval 11A « Reply #10 on Dec 13, 2010, 7:43am »
Hey folks. You may have noticed my posting getting slower and slower the closer we get to Christmas. I need a break - my life just gets too busy this time of year, and I have no creative energy left. Feel free to keep posting ideas on what your characters want to do, but I think I will shut down the campaign until January 3rd.
At the same time, check in every couple of days to see if I have mustered enough energy to post something about your character!
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Town Interval 11A « Reply #12 on Dec 31, 2010, 10:54am »
Kell has a pleasant afternoon at the Red Axe, and learns that the spiders were coming up from a dried up well in the South East of the city. It has since been boarded up.
Gallaine finds there are eight wells in the city. Six of them are roughly at the inside base of the six octagonal wall points. The other two are about 100 yards from the main gate, and right by the Happy Lady Bath House. One of the six corner wells (in the SE of the city) has been boarded up. Only it and the well near the Bath House are outside the vigilance of the city guards.
Yhency uses geometry and footwork to trace the likely bandit exit/entrance to a boarded up well in the SE of the city
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Town Interval 11A « Reply #13 on Dec 31, 2010, 10:59am »
Yhency is pleased to hear some gossip that the new King of Verbosh will wield the floating sword. A few more weeks and some more money spent and it may bear rich fruit (or unwanted attention!)
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Town Interval 11A « Reply #14 on Dec 31, 2010, 11:04am »
William finds there are currently five prospective employees lounging around the Mercenary Outlet. People are finding out that you pay better than anybody else going!
Jariel has a hard time finding any elf citizens, or elves in bars. There are two comely elf lasses that run a flower shop, and a half-elf runs the bowyer and fletching shop. Sasalman (Mercenary Outlet proprietor) is willing to find an elf for Jariel for a 15% commision.