Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
Encumbered by the net, wounded by blows, the spider is still deadly as it makes a lightning jab and stings William in a joint in his armor. William gasps with pain, but he mightily shakes off any effect the poison may have had, and a rain of blows descends upon the spider. Patronus, William and Carsh all mash the spider, and then Kell drives his spear in the middle of its two rows of eyes, jabbing right into its brain and killing the monster. It subsides to the floor, fluids gushing out of its rapidly collapsing body.
MECHANICS
Initiative: Party 1, Monster 6
Monster attacks William: 14 (hit) for 4 damage William Saves vs Poison: 11 (makes it exactly!)
Players attack: Patronus 18, Thom 7, Garfund 6, William 16, Carsh 11, Kell 20 Damage: Patronus 4, William 2, Carsh 4, Kell 6 Spider dies
Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
The room is infested with webs, which Jariel burns. After the fire gutters out, you see a 20' room with an iron door in the west wall, rounded at the top and about 6 inches off the floor. Bones litter the floor, as do weapons, suits of armor, and all the flotsam and jetsam and vast paraphernalia that normally accompanies adventurers. Here and ther you espy gold and silver coins.
Meanwhile, Gallaine's rear-guard vigilance is rewarded when she sees her lantern light flicker off a patch of murky water filling the passageway that seems to be moving against the current. It reminds her immediately of the menacing oozes from Gorlminder in the sword room!
Water flows from left to right -----> until it hits the north corridor then it goes north with increasing depth and speed. Where you are right now is almost dry
Kell goes into the room and investigates...searches...picks up gold and silver as he sees it and checks out the weapons and armor to see if any is salvageable/sellable. If those in the hall who have spied the approaching ooze let him know, he'll stop what he's doing and come see, but until they do, he'll busy himself in the room.
Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])