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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #11 - The Werespiders' Demise
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 AuthorTopic: Adventure #11 - The Werespiders' Demise (Read 7,513 times)
coffee
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 Re: Adventure #11
« Reply #15 on Aug 31, 2010, 4:52pm »

"Sure, why not?" William says. He goes in the room and positions himself to the right of the door so that he can attack whatever might come through, but so as not to block any spells our party wishes to throw through the door.

Someone else can open it.
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 Re: Adventure #11
« Reply #16 on Aug 31, 2010, 4:59pm »


Aug 31, 2010, 4:52pm, coffee wrote:
"Sure, why not?" William says. He goes in the room and positions himself to the right of the door so that he can attack whatever might come through, but so as not to block any spells our party wishes to throw through the door.

Someone else can open it.

Kell follows William through the door into the room, keeping a close eye out for any spiders that might be hiding on the ceiling.

With William at one side of the door, Kell examines the secret door looking for any dangers, but that's not his forte, so he also turns and asks, "Anybody here have any special skills in checking for traps and such?"

Once the door is well examined, and if it is certified trap free, Kell with pull it open keeping it between himself and whatever might be behind it. William can have first shot at whatever spills out! ;)



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Kelmult Dwarven Fgt-2
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 Re: Adventure #11
« Reply #17 on Aug 31, 2010, 5:26pm »

Gallaine keeps watch over the dark behind us...
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 Re: Adventure #11
« Reply #18 on Aug 31, 2010, 6:00pm »

Hmm, noticed, the marching order still has the elves last - do we want to have Westbrook and Scamper last or Jariel and Gallaine last?

Jariel would prefer not being last, but if there's some sensible reason to have the elves at the back, he'll listen to it.
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 Re: Adventure #11
« Reply #19 on Aug 31, 2010, 6:41pm »

Gallaine is at the back in case of rear attack. She has sharp eyes, a lantern for light, and the experience of a 3rd level fighting-man to (perhaps?) give pause to a would be attacker.

She doesn't have any problem with Jariel not being in the rear rank though.
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 Re: Adventure #11
« Reply #20 on Sept 2, 2010, 8:52am »

Sorry to be a stick in the mud, but I need to get a definitive marching order before we proceed
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #11
« Reply #21 on Sept 2, 2010, 9:40am »

Ok, let's stick with the marching order as shown.
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 Re: Adventure #11
« Reply #22 on Sept 2, 2010, 10:15am »

Yeah, if anybody has a problem with the marching order as stated, speak up. Otherwise we'll just go with it.
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 Re: Adventure #11
« Reply #23 on Sept 2, 2010, 5:23pm »

Gallaine keeps an especially sharp lookout behind...
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 Re: Adventure #11
« Reply #24 on Sept 2, 2010, 8:32pm »

i'm fine with it.
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 Re: Adventure #11
« Reply #25 on Sept 3, 2010, 7:22am »

[image]

Kell and William sort of give the door an inept onceover. After encouragement from Yhency, Scamper worms himself to the front and puts on a big show, checking the door. "It's just a thin piece of wood, not really a door. You just need to bash it open with a hammer or something." He stands around, fascinated, as Kell and William give it a bash. It splinters open and a narrow, slanted hallway looks like it leads into a small room. Your lantern light shows the glitter or metal on the floor up ahead.

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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #11
« Reply #26 on Sept 3, 2010, 1:54pm »

William looks, but doesn't venture inside the passage until he's pretty sure there are no spiders.

Then, if nobody else has gone forth, he'll go in.
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 Re: Adventure #11
« Reply #27 on Sept 3, 2010, 3:34pm »


Sept 3, 2010, 1:54pm, coffee wrote:
William looks, but doesn't venture inside the passage until he's pretty sure there are no spiders.

Kell puts out his hand to hold William back saying, "Hold a minute and lets be sure."

"Who has that net?" Kell whispers loudly over his shoulder, "Pass it up here and I'll cast it into the room."

If he gets the net, Kell puts it on the end of his spear and waves it inside the room, up and down and then back and forth, and then flips the net off his spear onto the floor of the room. If he doesn't get the net, he'll still wave his spear around the room from outside the door.

OOC: Kell is trying to make sure that any spiders have a chance to jump down from the ceiling onto the waving net before they jump down on his, or William's, head! :)

If it looks clear, Kell will step aside and let William lead on...


Quote:
Then, if nobody else has gone forth, he'll go in.


Kell will follow William keeping a wary eye out for hiding beasties!
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #11
« Reply #28 on Sept 3, 2010, 4:13pm »

What do we see inside?
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 Re: Adventure #11
« Reply #29 on Sept 5, 2010, 9:19pm »

Kell plays around with the net, and as his spear touches the floor of the narrow corridor, the floor crumbles away, falling into black nothingness! The first person to cross the threshold would certainly have taken a tumble! The entire narrow corridor is now one black pit
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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