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 AuthorTopic: Adventure #10 Clearing the Spiders (Read 4,317 times)
makofan
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 Adventure #10 Clearing the Spiders
« Thread Started on Jun 30, 2010, 10:50am »

Refreshed, and buoyant after a day of no casualties, you set off again for the warehouse and the sewers underneath. Yhency's henchmen are grumbling a bit about the fact that no treasure was found, but seem to be in decent spirits.

The temple guards fling back the trap doors, but this time there are no webs and no spiders - just stairs leading down into the dark
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Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

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 Re: Adventure #10 Clearing the Spiders
« Reply #1 on Jun 30, 2010, 11:14am »

I suggest we start by checking the rooms we checked last time, pretty much in the same order (though perhaps check that alcove on the Eastern side of the North passage, ending with the secret door room, then proceed down the secret passage.
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 Re: Adventure #10 Clearing the Spiders
« Reply #2 on Jun 30, 2010, 1:22pm »

"Agreed," William says, adjusting his grip on his silvered mace.
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 Re: Adventure #10 Clearing the Spiders
« Reply #3 on Jun 30, 2010, 5:40pm »

"Agreed," whispers Gallaine, and if no one else makes a move, she leads the way by the glow of the green sword (if that is enough light), or else she will have to light a torch first, and carry it in her shield hand.
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 Re: Adventure #10 Clearing the Spiders
« Reply #4 on Jun 30, 2010, 5:57pm »

Same marching order as last time?
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 Re: Adventure #10 Clearing the Spiders
« Reply #5 on Jun 30, 2010, 10:21pm »

Flandil takes the rear position, his lighted lantern in hand. He nods his approval of the proposed route. "Be wary of ambushes, they may expect us."
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Adventure #10 Clearing the Spiders
« Reply #6 on Jul 1, 2010, 12:57am »

Same marching order sounds good.
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makofan
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 Re: Adventure #10 Clearing the Spiders
« Reply #7 on Jul 1, 2010, 3:31pm »

The stillness is eerie. You splash down, checking the same rooms as last time, but they have not been refilled with monsters. You come to the outside of the secret door room...
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #10 Clearing the Spiders
« Reply #8 on Jul 1, 2010, 4:55pm »

Is the door open or closed? Either way, Gallaine pauses to listen carefully just before reaching the doorarch...
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makofan
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 Re: Adventure #10 Clearing the Spiders
« Reply #9 on Jul 1, 2010, 6:09pm »

The door is closed - and all is quiet
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #10 Clearing the Spiders
« Reply #10 on Jul 1, 2010, 6:38pm »

In that case, Gallaine whispers to the others "The door may have been purposefully barred against our return... let us be cautious,".

She then inspects the door handle carefully without ever touching it, searching for any sign that it may have been trapped or otherwise tampered with...
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makofan
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 Re: Adventure #10 Clearing the Spiders
« Reply #11 on Jul 2, 2010, 11:29am »

Here is a refresher map

[image]

The door looks exactly like it did yesterday. No traps or tampering are detected
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #10 Clearing the Spiders
« Reply #12 on Jul 4, 2010, 10:31pm »

Yhency says to his men, "Not to worry, you can't expect a rich treasure just to be sitting out in the open. Usually it's to be found behind secret doors, " and he gestures towards the very door the party is inspecting. Once everyone is ready, he'll pull the latch under the bed again.
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 Re: Adventure #10 Clearing the Spiders
« Reply #13 on Jul 4, 2010, 10:31pm »

If nobody else makes a move, Gallaine operates the lever which was discovered the previous day and opens the secret door...
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 Re: Adventure #10 Clearing the Spiders
« Reply #14 on Jul 4, 2010, 10:32pm »

OOC: Oops, cross-posted... Gallaine allows Yhency to open the door.
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