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Wilderlands hexcrawl resources « Thread Started on Jun 16, 2012, 2:59pm »
Hi all,
I'm doing some research on older hexcrawl resources that have been published for our hobby, and I know that the Wilderlands was one of the first settings published in this way.
I think I have the most important JG products in this vein:
48 Wilderlands of High Fantasy 67 Fantastic Wilderlands Beyonde 92 Wilderlands of the Magic Realm 300 Wilderlands of the Fantastic Reaches
(All in cheap PDF from RPGNow.) I know, the PDFs are relatively poor quality, but they are better than nothing. Noble Knight is selling print copies of The Wilderlands of High Fantasy for $70!
Are there any other JG products that knowledgeable people here would say are historically important to the idea of the hexcrawl and sandbox?
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Re: Wilderlands hexcrawl resources « Reply #1 on Jun 17, 2012, 7:32pm »
City State of the Invincible Overlord and City State of the World Emperor details maps 1 and 6 respectively (in fact without CSWE you are missing Map 6)
HIT POINTS Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4
HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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Re: Wilderlands hexcrawl resources « Reply #2 on Jun 18, 2012, 12:06am »
Agree about CSWE and Map 6, however, Map 1 is covered in WoHF. Just pointing that out for nitpicking purposes, because, of course, if you’re interested in the Wilderlands you’ve got to start with CSIO.
You might want to check out Campaign Hexagon System as well. I believe this was mostly (everything except the blank Hex maps?) republished in the Ready Ref Sheets.
A man may do both. For not we but those who come after will make the legends of our time. The green earth, say you? That is a mighty matter of legend, though you tread it under the light of day! —J.R.R. Tolkien
Joined: Dec 2007 Gender: Male Posts: 207 Karma: 18
Re: Wilderlands hexcrawl resources « Reply #3 on Jun 19, 2012, 8:19am »
The Campaign Hexagon System information was all reprinted in Ready Ref Sheets, as were several of the tables from the Wilderlands and City-State products. The rest of Campaign Hexagon System was blank hexmaps.
However, the expansions of the Campaign Hexagon System contain additional charts and hex-wide maps that were not reprinted in the Ready Ref Sheets: Castle Book I and II, Village Book I and II, Island Book I and Temple Book I. These are great for detailing hexes containing a castle, a village, an island or a temple (respectively).
Tadashi seems to have an endless supply of the RRS's. I picked up two copies from Different Worlds, last year.
Different Worlds also still has copies of Spies of Lightelf, Shield Maidens of Sea Rune and Witches Court Marshes, all at original cover price.
Those three are part of the Wilderness Series and take an area of Campaign Map 1, going into further detail, using the Campaign Hexagon System. I wouldn't say they're essential, but I like them.
The other two in the series are Mines of Custalcon and Pirates of Hagrost. Mines will run you around $20 on ebay. Pirates $10 or less, pretty much anywhere.
Tadashi seems to have an endless supply of the RRS's. I picked up two copies from Different Worlds, last year.
Different Worlds also still has copies of Spies of Lightelf, Shield Maidens of Sea Rune and Witches Court Marshes, all at original cover price.
Those three are part of the Wilderness Series and take an area of Campaign Map 1, going into further detail, using the Campaign Hexagon System. I wouldn't say they're essential, but I like them.
The other two in the series are Mines of Custalcon and Pirates of Hagrost. Mines will run you around $20 on ebay. Pirates $10 or less, pretty much anywhere.
That's good advise, James. I like those Wilderness Series booklets, too. In my very first game as a DM, I made use of the Mines of Custalcon.
The Ready Ref Sheets are great! They aren't essential, but they provide a lot of tables for fleshing out the Wilderlands and giving it more flavor and substance.
That's good advise, James. I like those Wilderness Series booklets, too. In my very first game as a DM, I made use of the Mines of Custalcon.
The Ready Ref Sheets are great! They aren't essential, but they provide a lot of tables for fleshing out the Wilderlands and giving it more flavor and substance.
I sort of disagree - the Ready Ref Sheets are the single best resource for OD&D from "back in the day" and are absolutely essential for JG-style adventuring. They generally make classic dungeoneering work. Plus, at $3 from Different Worlds, you'd be crazy to pass them up!
I'm curious what folks think of Caves & Caverns, it seems to have a much worse reputation than most of the JG products around the Campaign Hexagon System.
That's good advise, James. I like those Wilderness Series booklets, too. In my very first game as a DM, I made use of the Mines of Custalcon.
The Ready Ref Sheets are great! They aren't essential, but they provide a lot of tables for fleshing out the Wilderlands and giving it more flavor and substance.
I sort of disagree - the Ready Ref Sheets are the single best resource for OD&D from "back in the day" and are absolutely essential for JG-style adventuring. They generally make classic dungeoneering work. Plus, at $3 from Different Worlds, you'd be crazy to pass them up!
I'm curious what folks think of Caves & Caverns, it seems to have a much worse reputation than most of the JG products around the Campaign Hexagon System.
I totally agree re: Ready Ref sheets. I liked caves & caverns and have worked with it a bit. My new favorite use-every-time JG product is Archaic Names: