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May 19, 2013, 9:56pm




Original D&D Discussion :: Online Games :: Inactive Online Games :: Jamesm's Dwimmermount Campaign :: [GROUP 1] Night Watches
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 AuthorTopic: [GROUP 1] Night Watches (Read 4,350 times)
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 Re: [GROUP 1] Night Watches
« Reply #45 on Dec 7, 2009, 9:51am »

With silent satifaction, Dexter notes the panic in the enemy ranks, and continues to fire arrows. Where possible, he targets the brigand leader.
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 Re: [GROUP 1] Night Watches
« Reply #46 on Dec 7, 2009, 2:30pm »


Dec 7, 2009, 9:51am, otherworld wrote:
With silent satifaction, Dexter notes the panic in the enemy ranks, and continues to fire arrows. Where possible, he targets the brigand leader.


Large shield in hand, Xhul assumes a kneeling position before his missile shooting comrades, prepared to cover them if return fire ensues.
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 Re: [GROUP 1] Night Watches
« Reply #47 on Dec 8, 2009, 6:01pm »

Thuston takes a nice big slug of the hard stuff (whiskireeno), and quietly curses the Gods for not giving him the bod and mindset of a mighty and fearless warrior.
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 Re: [GROUP 1] Night Watches
« Reply #48 on Dec 10, 2009, 11:35am »

Grimey tries to light his lantern now that the ambush is sprung.
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 Re: [GROUP 1] Night Watches
« Reply #49 on Dec 10, 2009, 2:54pm »

The die seems cast...
To add to the confusion (hopefully), I will charge as fast as gnomish legs may carry, and run to the tunnel that leads to the little-reptile-people area.

Perhaps this will give the fire-slingers and thieves more time to act?
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 Re: [GROUP 1] Night Watches
« Reply #50 on Dec 12, 2009, 5:13pm »

Honest John is also on his way (hopefully) toward the reptile-people area, and even the fresco room.
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 Re: [GROUP 1] Night Watches
« Reply #51 on Dec 13, 2009, 5:24am »

Wulfgar waits until the fire is flung then charges.
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 Re: [GROUP 1] Night Watches
« Reply #52 on Dec 16, 2009, 12:35am »

Watching the slaughter Anaxagaras feel himself to be, not in the good earth, but in the Underworld of human legend, where the wicked dead torment one another in the vain hope of escape.
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 Re: [GROUP 1] Night Watches
« Reply #53 on Dec 16, 2009, 11:02am »

Puggy: "Cursed bookwormery! These fiends charm our minds with their sorcery, turning time into molasses. How long until my axe tastes skull? I feel as if a week has passed or more... hours turn to days... days to years... then years turn back into a week, which is still pretty long when you consider that it was hours to begin with... where is my flask?"
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 Re: [GROUP 1] Night Watches
« Reply #54 on Dec 16, 2009, 7:05pm »


Dec 16, 2009, 11:02am, crusssdaddy wrote:
Puggy: "Cursed bookwormery! These fiends charm our minds with their sorcery, turning time into molasses. How long until my axe tastes skull? I feel as if a week has passed or more... hours turn to days... days to years... then years turn back into a week, which is still pretty long when you consider that it was hours to begin with... where is my flask?"


;D
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 Re: [GROUP 1] Night Watches
« Reply #55 on Dec 21, 2009, 2:42pm »

I have to be honest, I'm starting to think those guys killed us and James doesn't have the heart to tell us.
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 Re: [GROUP 1] Night Watches
« Reply #56 on Jan 23, 2010, 1:15pm »

Many centuries hence, brave explorers will come to this room, The Chamber of Records. Naught shall they find but rusted weapons, rent armor, crushed bones, and a curious diary of the last Dwarfs, Men & Goblins to die here:

We cannot get out. We cannot get out. They have taken the Purple-Sparkly-Water Room and spider hatchery. Thurston and Xhul and Wulfgar fell there.

...
...
...

... went one month ago.

...

... the pool is up to the wall at the secret entrance. The Watcher in the Water took Ivildir. We cannot get out. The end comes...

...

... drums, drums in the deep.

...

... they
..........are
..............coming...
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 Re: [GROUP 1] Night Watches
« Reply #57 on Mar 10, 2010, 5:42pm »

Did we ever get a "sorry, campaign not to continue" or some such from James? I know it's pretty obviously not going to continue, but an official end may be in order.

As for me, I sort of want to use our ol' pal Thursty Brewer as an NPC in my upcoming new campaign, but I hate to do that if he might still be an active participant in another adventure (I'm not big on multiple versions of a character running around). How about tossing us an official final message, JM?
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 Re: [GROUP 1] Night Watches
« Reply #58 on Mar 12, 2010, 6:12pm »

That would be a nice gesture.
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 Re: [GROUP 1] Night Watches
« Reply #59 on Mar 19, 2010, 12:29pm »

Total abandonment*sniff*

He's gotten too big for use little mooks, methinks.
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