Holmes Basic D&D Setting Thread « Thread Started on Apr 29, 2008, 4:54pm »
I posted elsewhere that, for me, Holmes Basic D&D is clearly a different thing than OD&D, AD&D, or BECMI D&D. While it clearly shares some similarities with al of the aforementioned brands of D&D, it also differs from each of them in not unimportant ways. One thing, for instance, Holmes Basic D&D lacks that all of these other brands have is an official setting of some kind.
Have you homebrewed a full-fledged setting (as opposed to seemingly unrelated adventure locations) for Holmes Basic D&D? If so, is it available online? I'm working on one myself, though it promises to be a somewhat time-intensive affair that has put my tentative game play on hiatus for the time being*. The good news, I guess, is that I already have most of the setting created. . . I just have to present it in a useable format.
What I plan on doing is presenting one two-page player orientation document that describes how elves, dwarves, halflings, etc fit into the setting (as Holmes Basic D&D is devoid of many such cultural details), as well as providing a 'whole setting' overview to give players some idea of what the setting is about. From there, I'm revisiting an idea that I had originally planned to use with C&C a copule of years back.
Basically, I'm compiling a series of basic, two-page, traveler's guides dedicated to each realm of the known world. Each guide covers the basics of society, government, economy, etc of a given realm. And each guide presents, for players, any new rules that may come into play while visiting the realm (e.g., the desert-ish guide contains notes about heat stroke and dehydration).
Each guide (with the exception of new rules) is written as if by a denizen of the campaign setting (in fact, the publisher's own realm will be covered at a later date in the series). Issue 001 (New Midran) is almost finished, while Issue 002 (North Ward and Environs) is in the works. The former details a Roman-ike civilization very much inspired the (non-Dying Earth) fiction of Jack Vance, while the latter is very loosely based on Greyhawk and my current city of residence.
Anyhow, I'll start posting links to things after I code some more CSS and compile the PDF documents for download. When I get them finished, I would recommend any feeedback from community members in terms of obvious spelling and grammar corrections, as well as brainstorming ideas for future gazetteers (please wait until you read the orientation document, as some unusual-ish circumstances apply to realms).
* As I mention elsewhere, I have a demanding 60+ hours a week day job which means that I can play games or create stuff for them. . . not both.
I look forward to seeing this jdrakeh. I am about two thirds of the way through revising Holmes to include Meepo's Holmes Companion (which mainly uses OD&D to max out levels at 9) and zhowar's List of changes made to Holmes article. The latter pointed out a lot of inconsistencies, references to things not included in the rules (mainly monsters), hints of higher level play, etc., all of which I've included to make the document an internally consistent, stand-alone rule book that needs no other to make it playable (as opposed to being "an introduction" to AD&D).
I hadn't even thought about a setting dedicated to the Holmes rules itself. I'll follow this thread with interest.
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Re: Holmes Basic D&D Setting Thread « Reply #2 on May 6, 2008, 11:12pm »
James, I look forward to reading your stuff.
Do you plan to put Zenopus's tower, Quasqueton, and the Keep on the Borderlands (the three published adventure sites for Holmes) in this campaign setting?
Just curious as to what the official setting for OD&D would be? AFAIK it never had one either.
The closest I can think of is the Wilderlands. The Wilderlands and Blackmoor are the only two settings that I know of that were written with OD&D in mind.
Just curious as to what the official setting for OD&D would be? AFAIK it never had one either.
The closest I can think of is the Wilderlands. The Wilderlands and Blackmoor are the only two settings that I know of that were written with OD&D in mind.
True but I would hardly call either one of them as "official"
Re: Holmes Basic D&D Setting Thread « Reply #7 on Nov 19, 2008, 8:55pm »
My OD&D pulp fantasy is about 77% done, with another 23 sessions left. My next campaign is going to be a Holmes campaign. I was inspired by a wonderful thread on Alive and Out of Print:
Follow the links through Classic D&D to the Holmes thread and you will see that Greyharp and others have posted a great deal of information about the Holmes campaign, including the source material. Not just Maze of Peril, but also three short stories that appeared in old Dragon magazines (31, 46, and 58). I really want to play this. Heck, I really want to run this!
Re: Holmes Basic D&D Setting Thread « Reply #9 on Nov 20, 2008, 12:09am »
For those who might be curious, but aren't inclined to go to another forum to have a look, here's what I posted there:
If you're looking to develop a Holmes campaign setting, probably one of the best places to start, other than with the "quirks" in the rules themselves which offer a wealth of material, is with the author's Boinger and Zereth stories. I've just finished reading his book The Maze of Peril (which can still be purchased from the publisher), as well as the three short stories in the early Dragon magazine (31, 46 & 58). I know he published some more in Alarums & Excursions, but I haven't seen those.
These stories paint a great picture of Holmes' view of his gaming world:
Quote:
Somewhere beneath the surface of this ancient land the tunnels and corridors of some prehistoric race coiled and raveled, delved and probed unimaginable depths into the core of the world. Corridors of wealth, they were also tunnels of deadly peril, for many of the rash adventurers who set forth for the secret entrances to the fabled Underworld were never heard from again.What race or races had built the original maze no one knew. It seemed, in the opinion of the sages and magicians of the time, that there must have been many layers of dungeons and underworlds laid down, one atop the other, as the world crust was formed, so that now no one knew, or even guessed, how many levels it extended below the surface.
Above ground, Boinger the halfling comes from "the Meadow Country to the south", his mate Bardan the Dwarf from "the Cold Mountains", and Zereth the "dark elf" is of the Elidel, the Old People. The novel starts in the town of Caladan, in the land of Labolinn. Other lands include Amazonia "a great island kingdom", pirate isles to the south of that, and the "island citadel of the Frog-Heads and the Fish-Heads, the worshippers of Dagon" to the north.
Races are quite diverse and freely mix, with humans, demi-humans, centaurs, serpentmen, satyrs and things with antennae all drinking together in the town's taverns.
There is also a strange mixture of the real-world and fantasy. The elves follow the pagan "Goddess" and are are attuned to the moon, whereas human religion is Christianity, complete with crosses and Latin prayers.
There is probably enough information in these stories to build a skeleton of a Holmes world.
and here's my second post:
OK, here's some more elements from his Boinger stories and his 1980 Psychology Today article Confessions of a Dungeon Master:
Places: The Enchanted Forest, Southern Jungle, Desert of Irem, slave market at Mar'koosh, old Suloise city buried under Witch's Hill outside the town of Caladan. The coast is barely 100 leagues east of Caladan.
Gods & Demons: Khalk'ru the Dissolver, Ozymandias, the Mi-Go, the Fungi from Yuggoth, Artaban, Asmodeus, Mithra (used a lot), Hastur, Cthulhu, Azathoth, (Church of) Saint Mellon, Gor, Thor, Odin, Crom, Hypnos, Morpheus and Ishtar.
Races & Classes: Gnome, Samurai, Viking, Naga, Gremlin, Angels, Lilliputians, "black sons of Elendil". Paladins are Knights of the Cross and take vows of chastity and purity.
More on the Amazons: The Amazons are a sea-faring nation, with the Queen's Navy consisting of a fleet of purple and red-sailed longships, armed with catapults and "Greek Fire". The Queen's Own Cavalry are virginal warrior maidens who ride unicorns. Amazon archers remove one breast. Their men are considered "effeminate" if they pursue non-domestic roles. The Queen consults "the Oracle" and as a nation, they worship "the Goddess". The frog-men have been disrupting the shipping lanes between Amazonia and the mainland.
More on the Dagonites: Worshippers of Dagon consist of two races, bronze armed and armoured humanoid frog-men and Weresharks. One of their "places of power" is a temple to Dagon, the evil sea god, which is a black pyramid located on an island, in an underground lake. The lake is connected to the coast by an underground river. Dagonite priests are toga-wearing frog-men, with fish headdresses. The arch priest wears a "mask-headdress of jade fins and scales" and carries "a tall staff, carved at the top into writhing tentacles", which operates like a Snake Staff, turning into a ten foot long purple octapoid creature.
Within the pyramid is a massive statue of Dagon, depicting him as "a tentacled being with a crested head and bulbous fish eyes, gaping shark fanged jaws, and an expression of utter malignity." "Huge plates of mother-of-pearl were his eyes; great overlapping sea shells covered his body like scales." The Dagonite priests can cast a collective spell, calling on Dagon to animate his statue in defence of the temple.
Literary Influences: Holmes said he included in his world, bits from A. Merritt's The Dwellers in the Mirage, Barsoom, Hyperborea, Edgar Rice Burroughs, Robert E. Howard, H. Rider Haggard, H.P. Lovecraft and Clark Ashton Smith.
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Re: Holmes Basic D&D Setting Thread « Reply #10 on Nov 20, 2008, 1:41am »
Thanks for compiling all that, greyharp! I really like Holmes' style, and it's cool to see these little glimpses into what his D&D campaign must have been like.
Literary Influences: Holmes said he included in his world, bits from A. Merritt's The Dwellers in the Mirage, Barsoom, Hyperborea, Edgar Rice Burroughs, Robert E. Howard, H. Rider Haggard, H.P. Lovecraft and Clark Ashton Smith.
Nice work, greyharp!
To the list of influences, I'd add Frank Herbert (for Caladan, from Dune), and Gary Gygax (for the "Suloise" city, from Greyhawk of course).
I'll dig up the A&E materials to see what additional details can be mined.
I'll dig up the A&E materials to see what additional details can be mined.
I was hoping you'd say that, thanks grodog.
Now, if anyone has a copy of Holmes' book Fantasy Role Playing Games and can do the same with it, that should complete the set and give us a good idea of what was going through the man's mind before and after he edited our beloved blue book.
I'll dig up the A&E materials to see what additional details can be mined.
I was hoping you'd say that, thanks grodog.
Now, if anyone has a copy of Holmes' book Fantasy Role Playing Games and can do the same with it, that should complete the set and give us a good idea of what was going through the man's mind before and after he edited our beloved blue book.