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May 25, 2013, 9:49pm




Original D&D Discussion :: Online Games :: Waysoftheearth's "The Deep in the Hinterlands" OD&D :: (036) The Remains of the Day
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rleduc
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Posted using the ProBoards Mobile App(036) The Remains of the Day
« Reply #720 on Apr 26, 2012, 9:05am via the ProBoards Mobile App »

Guntrum changes course to head for the door.
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 Re: (036) The Remains of the Day
« Reply #721 on Apr 26, 2012, 11:49am »


Apr 23, 2012, 5:51pm, tonneau wrote:
Observing Josiane is otherwise occupied in fleeing for her life, Gustave takes it upon himself to drag the fallen man back to the door, just as Guntram leaps past him and whips the scepter from the ground.

"Now...", he grunts as, still holding sword and shield, he struggles with Olafs shoulders, "...is most definitely not the time for a nap, my friend."

Olaf, still dead to the world, makes no reply...

...I, on the other hand, fully agree with Gustave! :)
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 Re: (036) The Remains of the Day
« Reply #722 on Apr 26, 2012, 12:04pm »

Dorgan will grab one of Olaf's arms and help Gustave drag him through the door.
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 Re: (036) The Remains of the Day
« Reply #723 on Apr 26, 2012, 1:31pm »

Josiane keeps running, a most-uncharacteristic curse escaping softly from her lips. She concentrates her energies on getting clear of the door.
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 Re: (036) The Remains of the Day
« Reply #724 on Apr 26, 2012, 2:36pm »

Desmond blows on the whistle for an unusually long time (does this guy need to take a breath??) as he/Mondes run for the doorway, along with the others.
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 Re: (036) The Remains of the Day
« Reply #725 on Apr 26, 2012, 6:19pm »

Gustave's brows shoot to new heights as his shield is dashed from his very arm by the fell blade of the foe.

Thank-you Hans! he makes a silent prayer.

As Dorgan appears at his side, he shakes of the remains of the once-beautiful shield and wraps one arm under Olafs shoulder, giving the dwarf access to the other, and makes ready to charge for the door when they both have purchase.
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 Re: (036) The Remains of the Day
« Reply #726 on Apr 26, 2012, 8:34pm »

Once through the doorway, Ulric stops and turns to face the chamber of fiends.

"Quickly!" he shouts to his comrades.

Ulric begins to search his mind for the words to summon the Comburent Phlogiston once everyone has passed through and just before the door (hopefully) closes. It will be risky, but who is to say the fiends would not simply open the door again themselves?
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 Re: (036) The Remains of the Day
« Reply #727 on Apr 27, 2012, 4:36am »

Dieter stands by outside the door. He may not be able to hurt these things, but he'll block any that try to get past him to attack his retreating friends.

He'll also try to get a count of said friends as they go by; we've left enough behind as it is.
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 Re: (036) The Remains of the Day
« Reply #728 on Apr 28, 2012, 6:39pm »

It is a mad dash to get through the door ahead of the dreadful foe!

Ulric, Dieter and Desmond are through, and Highbough is prepared to drop the door at a moment's notice. By great fortune for him, the three fiends are each in pursuit of Guntrum, Josiane, and Dorgan and Gustave respectively, and pay the old elf no heed as they swoop by.

Josiane and Guntrum outpace the enemy and are just about to win through to (relative) safety, but alas that Gustave and Dorgan are burdened with Olaf's armoured weight, and woe that a terrible fiend is right behind them slashing at them with its fell blade [1d20=4] but for a mercy the pair somehow manage to avoid harm.

It appears that Josiane and Guntrum will be through at the beginning of next round, and that Gustave, Dorgan (with Olaf) will arrive in the door way at the same time as Guntrum's pursuit, with their own pursuit in tow. There will be an evil logjam.

What now?
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 Re: (036) The Remains of the Day
« Reply #729 on Apr 29, 2012, 6:31am »

As soon as she is clear of immediate pursuit (and isn't blocking the exit for the party members following behind her) Josiane turns and throws her vial of holy water at the horror attacking Gustave, Dorgan and Olaf, hoping to catch Guntrum's pursuer in the sudden explosion of blessed retribution as well.

"Lady, guide my arm..."
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 Re: (036) The Remains of the Day
« Reply #730 on Apr 29, 2012, 8:25am »

Highbough calculates his distance from the door, the interval it will take to slide shut, the speed of the retreating party members, and the speed of the pursuers.

The optimal solution is:

1. He blinks through the door just in time so the entire party is on one side and the fiends are on the other side.

If that's not possible then:

2. Split the fiends' party so that we only have to face 1 or 2 of them on the other side.

If the situation becomes extremely confused/desperate and some of the PC's can't make it through the door in time, then (gulp):

3. Let 2 fiends pass through the door and trap the 3rd inside with Highbough and the stragglers; blink-backstab Fiend 3 and hope for a lucky roll!
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 Re: (036) The Remains of the Day
« Reply #731 on Apr 30, 2012, 7:46pm »

Gustave bolts for the door (as much as one can when dragging an incapacitated armoured man), Dorgan at his side, and posse of hideous pale horrors at his heels.

Seeing Josiane hold aloft a watery grenade (which seemed to have visible effect on the foe before) he dips his head as he charges for the portal.


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 Re: (036) The Remains of the Day
« Reply #732 on May 1, 2012, 4:10am »

All this passes through Highbough's mind in a flash, and but a moment later Guntrum, and then Josiane scurry through the portal, spoiling any possibility of either Ulric or Dieter holding the door.

Highbough delays to the very last -- he has to if Gustave, Dorgan and Olaf are to escape...

The terrible fiend pursuing Guntrum bursts through the door ahead of the struggling trio, to fall upon those in the chamber beyond in a ferocious rage. Dieter attempts to barge it fiend aside with his bulk and strength as Josiane tries to dash her flask of Holy water upon it. Initiative is rolled [1d6; party=5, foe=5] and the attacks fall simultaneously! [1d20; Dieter=10, Josiane=19, Foe=5] Dieter's barge is deflected almost harmlessly off the ghastly fiend, but spoils the deadly blow it had aimed for his heart, and leaves it directly exposed to Josiane's missile... which explodes in its face [2dd=6,2] and in a sudden frenzy of sizzling steam and horrific squealing the foe is vanquished!


Simultaneously Gustave and Dorgan come stumbling after with Olaf and tow and another terrible monster harrying them at every pace [1d20=13] and its last blow clangs fiercely off Gustave's breast plate even as he passes under the door arch, and the chief enemy come rushing down upon them!

They have scarcely passed under the door when Highbough wills himself gone and Lo! He vanishes from the rapidly darkening vault. The heavy door clatters down with a resounding thump just as Olaf's boots are dragged under, and the remaining two enemy are sealed in the vault!

At the same moment Highbough appears out of nowhere in the middle of the second vault.

And there is a sudden cold and heavy still... the only sound being the still hissing steam and the pant of heavy breathing.


What now?
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 Re: (036) The Remains of the Day
« Reply #733 on May 1, 2012, 5:24am »

"Out!" Dieter commands. "Out of this foul place! Quickly!"

He starts pushing people toward the exit. He'll bring up the rear, in case any more of them come up from behind.
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 Re: (036) The Remains of the Day
« Reply #734 on May 1, 2012, 6:25am »

"Marvelous shot my dear" says Gustave to Josiane, breathing hard and watching the vaporous remnants of the foe disperse.

He drops Olaf on the floor somewhat more abruptly than required, before doing the same with himself, and examining with some displeasure the dark scratch wrought by the fell blade upon his breastplate.

"Alas", he croons to the tormented steel, apparently oblivious to Dieters keen and justified desire to depart, "yet your sacrifice is not I think in vain."



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