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Original D&D Discussion :: Online Games :: Waysoftheearth's "The Deep in the Hinterlands" OD&D :: (030) The Plough and Furrow
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waysoftheearth
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 Re: (030) The Plough and Furrow
« Reply #60 on Oct 30, 2011, 4:44pm »

As for the tobacco box, Gustave eyes it passingly.

The box itself is a simple wooden thing, as anyone can see, stained by long use. It might be worth a silver coin, perhaps. The leaf matter inside is of a rare and luxurious sort, however. Gustave's interest is piqued as he inhales deeply of its earthy scent. What there is couldn't be purchased for any less than a dozen silver shillings, he declares.

He is only disappointed that there isn't more of it.
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waysoftheearth
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 Re: (030) The Plough and Furrow
« Reply #61 on Oct 30, 2011, 4:45pm »


Oct 30, 2011, 9:37am, danhem wrote:
As he speaks, Ulric gathers up a small amount of food scraps from the remaining trail food and feeds his pet rot grub.


The hungry grub devours the morsel in a great hurry.
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waysoftheearth
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 Re: (030) The Plough and Furrow
« Reply #62 on Oct 30, 2011, 4:57pm »

Very well.

Percy and Josiane return to the kitchen, dodging Albert's staff, and descend to the cellars to report their findings.

Everyone seems to be agreed that the cellar below the common room is as good a place as any to spend the night, and with any luck Albert will be so busy upstairs he'll forget all about the company in his cellar...

As dusk turns to evening, and evening to night, the sounds of activity in the common room gradually subside, until at last all that remains is the sound of Albert sweeping the floor and straightening his chairs and tables. Then you hear him chatting merrily to himself as he closes and locks the front doors, then clomps up the stairs to retire for the evening.

Koch turns the lantern down to its lowest setting, a feeble glow, and everyone falls asleep...


[OOC: You have divided the coin into shares of equal value, but you will still need to divide the actual coins you have; copper, silver and gold. Carrying 600 copper coins around is a proper sackful.]

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doctorx
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 Re: (030) The Plough and Furrow
« Reply #63 on Oct 30, 2011, 5:39pm »

(O.O.C: Ack! Wanted to catch Albert before he retired for the evening. Too late now... :()

Josiane will take the opportunity to lace every window and door in the place she can find with garlic. She will furthermore suggest to her companions (i.e: Percy, Mads, Dorgan), that they should set watches for throughout the night. She herself volunteers for first watch.

She will also take the time to study the Empyrean Scriptures she carries. She is looking to commit the The Sacrosanct Soliloquy to memory at her earliest opportunity...
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 Re: (030) The Plough and Furrow
« Reply #64 on Oct 30, 2011, 7:50pm »

It is reasonably easy for Josiane to hang garlic over the stairs that lead from the kitchens down into the cellar.

Then Josiane spends an hour studying her scriptures.

By the time this is done, the rest of the crew are settling down, and Albert has closed up shop.

Does Josiane then intend to sneak about the inn in the dark decorating the fixtures? Alas, she probably doesn't have enough garlic to cover every window in the place as there are more than a dozen on the ground floor alone. Then there are the guest rooms upstairs to consider, which she won't have access to without disturbing the patrons...

What to do?
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 Re: (030) The Plough and Furrow
« Reply #65 on Oct 30, 2011, 10:21pm »

To Gustave, earlier - "Alas, I lack for a pipe. If we even see the day tomorrow, I promise ya we'll find the time to sample this leaf, the both of us."

To Josiane, now - "I doubt I'll be able ta sleep at all tonight. Let me try to close my eyes for a bit and I'll take second watch."

Dorgan plans on staying up the rest of the night after Josiane wakes him, no matter who else wants third watch.
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Makofan's Online OD&D: Asta (Elf F/MU 1/1)
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 Re: (030) The Plough and Furrow
« Reply #66 on Oct 31, 2011, 6:05am »

"Indeed my fine dwarven comrade" pipes Gustave, pulling the cork from his chosen bottle.

"But for now", he adds, "we must drink". "I think it will help you with that closing of eyes problem you have" he finishes, passing the bottle with a broad grin.
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waysoftheearth
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 Re: (030) The Plough and Furrow
« Reply #67 on Oct 31, 2011, 6:09am »

Gustave drinks fluently while the others bed down for a night as stowaways beneath Albert's common room... and pretty soon he has remedied his own problem with the shutting of eyes. And everyone sleeps.

Everyone, that is, except Josiane who insists upon maintaining her vigil.

The night grows chill and quiet, but for the heavy breathing and night grunts of her new companions...
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 Re: (030) The Plough and Furrow
« Reply #68 on Oct 31, 2011, 6:13am »

...eventually the patter of rain outside begins to lull her to sleep, and when she can resist no longer she awakes Dorgan, then clatters to her bedroll, exhausted.


Dorgan grumbles about quietly, looking for the right spot to keep his own watch, but no place seems comfortable. Here is too dark. There too cold. This old crate is horribly uncomfortable, that one just plain broken. Where to sit, where to stand?

The Dwarf trudges about discontentedly as the rain patters on outside, and the company of adventurers sleep on... when will this dam_nable night end??

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 Re: (030) The Plough and Furrow
« Reply #69 on Oct 31, 2011, 6:18am »

Zzzzz....


[1d6]


Dorgan's eyes snap open to a bleak pre-dawn still. He wasn't really sleeping, only resting his eyes a moment. He shakes his head to rouse himself and struggles to stretch his cold, stiff limbs.

Well, the night is just about done after all, he reckons. Just another half hour or so, surely. He can see the tiniest cracks of grey light showing throw the gaps between the floor boards above.

No doubt the kitchen staff will be about shortly, and that will be a good thing!
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 Re: (030) The Plough and Furrow
« Reply #70 on Oct 31, 2011, 6:25am »

"Top o' tha mornin' to ya, master Dwarf," says Koch, the hale fighting Man from one of the shadowy corners of the cellar. "I think today we'll see about spendin' some o' his here loot!" he says with a grin.


It isn't long before the light grows bolder, and the cocks begin to crow outside. Soon enough the sounds of activity can be heard in the kitchens above as Albert and his staff begin to get the ovens fired up.

Sleepy adventurers begin to blink and raise their heads...

Only after a few people have gotten up to scratch themselves and started looking about for food and water does anyone notice that there is no sign whatever of Mads the warlock. Neither Josiane, Dorgan nor Percy can recall when they last saw him. No one else can recall whether they ever saw him at all!

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 Re: (030) The Plough and Furrow
« Reply #71 on Oct 31, 2011, 6:25am »

The new day dawns.

What now?
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 Re: (030) The Plough and Furrow
« Reply #72 on Oct 31, 2011, 8:40am »

(Danhem, please check my math here... I've only had one cup of coffee this morning, but I'm better rested than the other day. :) )

Splitting coin amongst 7 PCs (1x share) and 3 NPCs (.5x share)...
53gp
1586sp
3044cp

PCs: 6gp, 186sp, 358cp
NPCs: 3gp, 93sp, 179cp

Remaining: 3gp, 5sp, 1cp

We could use the remaining coin to secure better lodgings (rent a house or apartment or... something?), pay for the wine consumed in the evening, food, dungeoneering supplies, like torches and lanterns and oil. Or we could have someone exchange the gold and silver for coppers if we want to divide as thoroughly as possible.

I'm all for the first, as it is easier.
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 Re: (030) The Plough and Furrow
« Reply #73 on Oct 31, 2011, 9:00am »

Desmond/Mondes wants to do the following on the new day:

1. Have someone else from the party go out and purchase a large hooded cloak (and then simply have it cut down in length to fit a halfling - that should make it big enough for the two halfling heads without having to do anything custom.)

2. Once that is done, Desmond wants to upgrade his armour to chainmail. That might cost a little more for some modifications, but since it's just to remove links for the second head (and maybe to adjust how it attaches when worn), that shouldn't be too much more...

3. Buy two steel caps (helmets) for Desmond and Mondes.
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 Re: (030) The Plough and Furrow
« Reply #74 on Oct 31, 2011, 9:57am »

Josiane wakes to the grey dawn and gives thanks to her White Lady that she has lived to see it. Her heart is further lightened to hear the sounds of the inn staff up and about their work. Thank Thuul they are unharmed!

She rises and collects the garlic she had distributed the night before. Now she has the daylight as an ally a plan can be made to carry the fight back to their monstrous opponent, she thinks to herself, and with the proper tools, to make an end of it.

And then she misses Mads.

"Dorgan! Percy! Arise! Mads is gone! Did either of you see him leave?"

She commences an anxious search for any sign of the Warlock, his gear, or any clue to shed light on when and where he went.

She wracks her brain to remember the last time she set eyes on him. Was he there when she suggested to the rest of her party setting watches?
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