Re: The Jolly Noose « Reply #45 on Mar 29, 2010, 10:53pm »
"Indeed. It is also strange that he let it go for almost half of his original price. He may be looking for someone to do the dirty work of rooting out the Snork infestation in this town without becoming directly involved. Then again it could also be a trap. But one never wants to wander aimlessly without the aid of a map. We should be able to determine the true worth of this document in a few days travel."
Ulric settles into the booth and studies the map in more detail.
OOC: I'm assuming we have enough money to cover the 45 silver? Ulric can throw in 20-30 if need be, assuming it is an investment that will be repaid.
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: The Jolly Noose « Reply #47 on Mar 30, 2010, 8:04am »
Anwyn watches Lumbard and his four security Men depart the Jolly Noose. With all the fuss of the hanging over, the tavern and town squares alike are beginning to slowly empty. Anway doesn't spot anybody else paying much attention to the group of outsiders gathered in the back booth.
Ulric lays the map out fully on the table before him, and examines it closely... those of you who are nearby are drawn to its beauty too, like moths to a flame...
[ Note that a more detailed version (but bigger file) is available here ]
But as always in my strange and roving existence, wonder soon drove out fear; for the luminous abyss and what it might contain presented a problem worthy of the greatest explorer. -H.P. Lovecraft, "The Nameless City"
Joined: Jul 2009 Gender: Male Posts: 65 Location: Corpus Christi, TX Karma: 7
Re: The Jolly Noose « Reply #50 on Mar 30, 2010, 10:32am »
[Copied from an OOC post, but it should probably be in this thread:]
Victor suggests that he go in for 25 sp and Ulric go in for 20 sp, and they can even up later if for some reason they don't find a horde of treasure that makes 5 sp seem too petty to worry about. The rest of the group has spent equivalent sums on useful crap like torches and crowbars and shovels, so that can be their contribution.
(Or, on second inspection, perhaps not equivalent sums, but that's fine)
But as always in my strange and roving existence, wonder soon drove out fear; for the luminous abyss and what it might contain presented a problem worthy of the greatest explorer. -H.P. Lovecraft, "The Nameless City"
Mads considers for a moment and looks towards Ulric. "This is a queer situation. Lumbard is a man of money and can certainly afford the loyalty of men-at-arms--what does he stand to gain by selling us this map?" He scratches his beard. "Or rather, what does he avoid?"
Olaf speaks very quietly so only those in the party can overhear, "When I was small we played a game called 'hot potato.' The object was to toss a hot potato from person to person...and as it was hot, you had to do it quickly least your hands get burned. If you dropped the potato that was the one you had to eat. I think Master Lumbard was passing his hot potato to us, and I think we just dropped it."
"So, if we are to avoid the penalties of this game, I think we should leave this town very quickly."
Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
"This is beautiful," Anwyn whispers as she gazes at the map, "But might I suggest we leave town as soon as possible?"
"Beautiful." Olaf agrees, "But I know little of maps. Um, I can make out what might be a river, roads, mountains, forests and such, and that looks like a town there." he points to the town.'
"But perhaps one of you more experienced in such things can answer a question or two? Where are *we* supposed to be on this and what is the scale of things presented here?"
Tearing his eyes away from the map Olaf shakes his head, "I think Anwyn is right, I thinkwe need to be away from here quickly."
Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
Re: The Jolly Noose « Reply #55 on Mar 30, 2010, 3:15pm »
"The map shows at least three large towns or cities. Hmmmm...there also seem to be several ruins indicated. Your drunk friend at the bar mentioned some ruins located in the hills. I see some indicated here in the northern part of the map. There also seems to be a mine of some sort indicated here in the northeast."
Hearing Alwyn and Olaf speak of quickly leaving town, Ulric shakes his head.
"Caution is always wise, but what are we fleeing from? We should be sure that we are properly outfitted for this expedition; pool what resources we have remaining to purchase additional provisions, torches, and oil."
OOC: Ulric pays 20 silver for the map. I assume we know the general layout of the land around Ket and can therefore find it on the map. Unless of course it is not on the map.
"The map shows at least three large towns or cities. Hmmmm...there also seem to be several ruins indicated. Your drunk friend at the bar mentioned some ruins located in the hills. I see some indicated here in the northern part of the map. There also seems to be a mine of some sort indicated here in the northeast."
Hearing Alwyn and Olaf speak of quickly leaving town, Ulric shakes his head.
"Caution is always wise, but what are we fleeing from? We should be sure that we are properly outfitted for this expedition; pool what resources we have remaining to purchase additional provisions, torches, and oil."
"Not right this minute." Olaf mutters, "No one said that, but I still don't think it is wise to tarry here longer than can be helped."
"Let us see what we have and what we need, and let's be quiet about what we are about.", Olaf says a bit louder, "That is what I meant."
Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: The Jolly Noose « Reply #57 on Mar 30, 2010, 5:36pm »
You soon concur that Ket must be represented by the village illustrated in the central foreground of the map between the river and the crossroads -- it has apparently grown considerably more populous since the map was penned, and the large road marked leading to left of page is little known nowadays.
The river must therefore represent the Wainreise watercourse Ulric temporises, it being more a vibrant stream than a truly a river.
The woods in the foreground should then be the Elderbough Forest an ancient, foreboding place which stretches far to the west of Ket, and so east must be to the top of the page -- which Ulric assures you is the normal practice of modern map makers.
The large city between wood and mountain toward the top of the page most likely is Maine, the gateway to the interior of The Kingdom, being the best part of three weeks away by road in fair weather.
Joined: Jul 2009 Gender: Male Posts: 65 Location: Corpus Christi, TX Karma: 7
Re: The Jolly Noose « Reply #58 on Mar 30, 2010, 5:57pm »
"That weird little castle due south of here looks like the closest interesting place to go -- following the road there should be simple enough. Following the river to what looks like a ruined city to the north is another possibility. Those seem like the most easily-reached destinations to me."
But as always in my strange and roving existence, wonder soon drove out fear; for the luminous abyss and what it might contain presented a problem worthy of the greatest explorer. -H.P. Lovecraft, "The Nameless City"
"That weird little castle due south of here looks like the closest interesting place to go -- following the road there should be simple enough. Following the river to what looks like a ruined city to the north is another possibility. Those seem like the most easily-reached destinations to me."
"Do you have any idea of the distance or time. We've been arguing so long, I can't remember where the sun's gone."