Joined: Sept 2008 Gender: Male Posts: 1,214 Location: Melbourne, Australia Karma: 195
Re: Primordial Ooze -- PCs in the Making « Reply #135 on Jul 15, 2011, 8:03pm »
If you do choose to make 16 constitution and you do choose to be a fighter, then you would start with HD 1d6+7.
This is calculated as follows; All fighters have HD 1d6+2 at 1st level, plus A 16 constitution will add +4 hp (the chance in 6 due to 16 con), plus A fighter only with 16 constitution also adds a further +1 hp (the d20 adjustment due to 16 con).
I will roll your actual starting hit points after you have finalised the details of your PC.
Hit points are rerolled after each uninterrupted (and unarmoured) full night's rest -- at an inn, for example. So you might have more hit points one day, and fewer the next day.
is there a free set of rules you are using that I could peruse?
I do have a set of house rules in a nice little booklet, with beautiful illustrations and all
I was almost ready to "go public" with it about 6 months ago, but when both Mythmere Games and Brave Halfling Publishing were not overly interested in it, I let it sit for a while. Recently I've picked it up again and I'm still keen to get it out there, somehow.
This is the ideal place to be first informed when there is any news on that front.
Joined: Nov 2012 Gender: Male Posts: 1,552 Location: Austin TX USA Karma: 151
Re: Primordial Ooze -- PCs in the Making « Reply #137 on Jul 15, 2011, 8:55pm »
If you want a layout done on it for POD, I can help you with that.
I'm actually doing the same thing for my own house rules right now. I can format it any size you wish, including digest. All I ask for is a call out on the title page.
Joined: Jul 2011 Gender: Male Posts: 60 Location: Boston, MA, USA Karma: 8
Re: Primordial Ooze -- PCs in the Making « Reply #138 on Jul 15, 2011, 10:17pm »
Thanks to all for the help. Much clearer now.
I have my background in mind. Just need to buy my items and I will post my character in full... tomorrow. Time got away from me tonight but I am anxious to begin so I will make it a priority.
As you noted, I get my biggest bang for my buck by adding my "6" to Con. And then it makes the most sense to create a fighter. However, the party does have a fair amount of those. My Str and Chr are decent enough as is that I could boost Wis and make a Templar, or Dex and make a Marksman.
I would be happy to go in one of those directions if you think party balance would be improved by it.
CHA 16 - modifies prices down (I'm not entirely clear how this works)
FYI -- I use charisma scores to help determine what prices are fetched when pawning loot. I believe Gustave (with his dashing 16 charisma) made the company some good coin at the Jeweller's...
Joined: Jul 2011 Gender: Male Posts: 60 Location: Boston, MA, USA Karma: 8
Re: Primordial Ooze -- PCs in the Making « Reply #142 on Jul 16, 2011, 2:35pm »
.~-= Dorgan the Sinister =-~.
Biology : Dwarf male Alignment : Lawful
Class & Levels : Fighter 1 Experience Points : 0 XP Bonus : 5% Hit Dice : 1d6+7 Hit Points : tbd
Armour Class : 6 (ringmail, shield) Saving Throw : 14
Story Dorgan, son of Dorgamond, of the clan Halfshield, is new to the adventuring game. His clan's dwarves are known for being struck with wanderlust like a fool halfling1 and now, it is Dorgan's turn to see the world.
He started life as a thief-taker but, the dwarven race being mainly composed of Lawful folk, quickly moved into the lands of Men seeking more lucrative employ. Spending time as a bouncer, caravan guard, even a tax collector, brought him some coin but no personal satisfaction2. Carrying not much besides the possessions on his person and a bit of a reputation among the lesser lights of the capital city3, he's set sights on the Hinterlands for adventure and riches!
1 the Halfshield name is not a literal translation from the Dwarven tongue but a derogatory slur resulting from a time when the King Under The Mountain called on his thanes for troops to expel an orc incursion and the clan had only half the required number available, due to the number of shieldbearers gone wandering, sightseeing, caravan-ing, etc...
2 there's only so many times a farmer can spit on your boots before the profession of tax collection loses some of its urbane luster.
3 his appellation "the Sinister" is a reference to his left-handedness but its other meaning is useful enough for putting fear (or at least a bit of doubt) into his opponents
Abilities STR : 14 (+1) (3 in 6) INT : 09 (--) (2 in 6) WIS : 08 (--) (1 in 6) DEX : 09 (--) (2 in 6) CON : 16 (+1) (4 in 6) CHA : 13 (--) (3 in 6)
Gear Ringmail Metal Shield Axe Dagger (2) Sling Belt pouch (for sling stones) Oiled Cloak (5 sp cost?) Grappling Hook 60' Rope (hemp) Chalk (24) Iron Spikes (12) Spade Tinderbox Whetstone Sack (2, both empty) Iron Rations (1 week) Waterskin Bedroll
Joined: Sept 2008 Gender: Male Posts: 1,214 Location: Melbourne, Australia Karma: 195
Re: Primordial Ooze -- PCs in the Making « Reply #143 on Jul 16, 2011, 11:24pm »
Very good Sully, an entertaining back-story. I have but a few adjustments for you...
Dorgan will begin with [1d6=4] 11 hit points.
His AC is 6 (front) and 7 (rear). Ringmail is AC7, and a shield (regardless of size) reduces this by 1. Note, however, that shields can also be sacrificed to ablate damage. A metal/large shield can ablate up to 10 hit-points of damage. A small/wooden shield can ablate up to 6 hit points of damage.
I have the cost of Dorgan's starting gear at 77sp and 64cp. From his starting purse of 12gp 17sp and 25cp, this leaves him with only 5sp and 3cp.
Remember that 1gp = 6sp = 36cp.
You should also add his free starting gear, including one week's rations, waterskin and bedroll.
Dorgan's boon shall be a masterfully crafted hip flask containing a fine 40 year old Dwarfish spirit. A single nip of the stuff is enough to invigorate a weary Dwarf. There are 12 nips remaining.
With these adjustments you can post Dorgan on The Cast thread and I'll get you started in game asap. Good luck
Joined: Jul 2011 Gender: Male Posts: 60 Location: Boston, MA, USA Karma: 8
Re: Primordial Ooze -- PCs in the Making « Reply #144 on Jul 17, 2011, 1:03pm »
Took a guess on AC. Couldn't find the chart. Can I assume that hide armor is AC 6? Not that any self-respecting dwarf would wear it over something made of metal...
I think I screwed up the sp to cp ratio, thanks for the catch.
You may substitute a 6 for any single die, except that doing so must not make an 18.
If you choose to play a Man you can substitute in any ability.
Demi-humans, however, are restricted as follows;
Elves may substitute a 6 in dexterity or wisdom only. Dwarfs may substitute a 6 in strength or constitution only. Halflings may substitute a 6 in constitution or dexterity only.
You will begin with clothing, backpack, one week of victuals, water skin, coin purse containing 7 gp, 18 sp and 16 cp.
Re: Primordial Ooze -- PCs in the Making « Reply #147 on Sept 22, 2011, 12:31pm »
OK - Still working on name and back story, but here is what I have so far. Trying to make sure I've hunted down all the house rules properly. I missed the calculation for the XP bonus the first time through:
Name: TBD Biology: Human Alignment: Good (i.e. Lawful or whatever)
Class and Levels: Fighter 1 (tempted by Barbarian, but don't know if that is wise and not clear how that fits in the campaign, e.g. how many magic users we have; what follows assumes Fighter).
XP Bonus: +6% Hit Dice: 1D6+2+3 Hit Points: TBD
Armor Class: 5/6 Saving Throw: 16
Story: TBD
Abilities:
STR: 16 (+1) (4 in 6) INT: 7 (-1) (1 in 6) WIS: 9 (--) (2 in 6) DEX: 13 (--) (3 in 6) (used my 6 here to replace a 1; maybe not the best choice, but an 8 DEX galls) CON: 13 (--) (3 in 6) CHA: 8 (--) (1 in 6)
Gear: clothing backpack 1 week victuals water skin coin purse (and bedroll as part of free gear? the Eyre Tor handout differed from what is posted here)
Joined: Sept 2008 Gender: Male Posts: 1,214 Location: Melbourne, Australia Karma: 195
Re: Primordial Ooze -- PCs in the Making « Reply #148 on Sept 22, 2011, 10:22pm »
Great work Rleduc, I think you've got most of the numbers right... I'll double check them tonight after work.
Yes, you do begin with a bedroll. My bad, I forgot to mention that.
Your starting hit points shall be [1d6=4] nine.
Your boon is a small leather pouch of magic beans that you won from a Greigor, a foreign merchant, in a game of chance conducted in a surly drinking establishment. He claimed you cheated him and tried to snatch the pouch back, which naturally resulted in a bit of a scuffle!. You're pretty sure you broke his nose somewhere in the fighting, and you're certain that the disgruntled Greigor is still on the lookout for you....
Re: Primordial Ooze -- PCs in the Making « Reply #149 on Sept 23, 2011, 3:12pm »
To finish the details:
Name: Guntram the Thick
Guntram is the son of serfs working the land of a lesser baron whose fief lies a few weeks journey to the [campaign appropriate direction] of Ket. He is large and stout, with bushy dark hair, but a beard with a reddish tinge. His epithet may be either a testament to his pillar-like physique or to his slightly slower than average wit. Those who think him slow on his feet, however, are likely to be surprised by his quickness and ease of movement.
At a young age, he was apprenticed to the gamekeeper at the baronial estate where his duties consisted of warding off poachers, maintaining hedgerows and fences, and other duties beyond the strength of the aged gamekeeper. His friends among the common soldiers of the baron's guard would spar with him and teach him combat skills in exchange for small game from his allotment from the baron. He would also hear tales of adventures beyond the fief from soldiers who accompanied the baron on trips to court.
As a teenager, he was awarded a sword by the baron as thanks for capturing several poachers single-handed. In so doing, he earned the enmity of a local clan of ne'er-do-wells and petty thieves, the Dracovichs, to whom the poachers belonged. Later, when the gamekeeper retired, this clan set up a successful whispering campaign through the village that Guntram was a simpleton and not to be trusted with a post of responsibility. After being passed over for promotion to gamekeeper, Guntram gave his notice and set off for the open road in search of adventures of his own.