Original D&D Discussion
« Your favourite OSR modules »

Welcome Guest. Please Login or Register.
May 20, 2013, 12:44pm




Original D&D Discussion :: General :: General Board :: Your favourite OSR modules
Page 1 of 2 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]
 AuthorTopic: Your favourite OSR modules (Read 1,671 times)
legopaidi
Level 2 Seer
*
member is offline

[avatar]



Joined: Feb 2012
Gender: Male
Posts: 47
Location: Thessaloniki,Greece
Karma: 1
 Your favourite OSR modules
« Thread Started on Aug 21, 2012, 10:13am »

Hello everyone!
Although I'm a 20+ year D&D player (mostly AD&D 2e) I'm only recently discovering the OSR movement and its wonders.
I already own LL (and AEC),S&W (white box, complete,core), DCC (not sure if this counts as retro-game but it feels old school) and I am eagerly awaiting for my Delving Deeper Box & Appendix N Adventures to arrive in the mail!

I would like your opinions and suggestions on some of your favourite OSR modules (I already have and enjoyed Stonehell,Barrowmaze,The Spire Of Iron & Crystal, Tomb Of The Iron God and Demonspore). I know some of you are directly involved in some game/module designs and I hope for your help. You can name as many as you want and I have no problem if it's based on a rules system I don't own (eg. OSRIC, LotFP,etc).

What do you say? Up for the challenge?
Link to Post - Back to Top  IP: Logged
monk
Level 4 Theurgist
**
member is offline





Joined: Nov 2010
Gender: Male
Posts: 171
Karma: 16
 Re: Your favourite OSR modules
« Reply #1 on Aug 21, 2012, 11:30am »

Just about all the adventures in Fight On! are good, and many are flipping amazing. I particularly like those written by David Bowman and Gabor Lux.
Link to Post - Back to Top  IP: Logged

bestialwarlust
Level 4 Theurgist
**
member is offline





Joined: Jun 2011
Gender: Male
Posts: 169
Location: San Antonio, TX
Karma: 7
 Re: Your favourite OSR modules
« Reply #2 on Aug 21, 2012, 11:56am »

Besides the one's in Fight On I like Temple of the Ape

http://www.lulu.com/shop/rc-pinnell/temp....t-16683222.html
Link to Post - Back to Top  IP: Logged
Koren n'Rhys
Level 5 Thaumaturgist
***
member is offline

[avatar]

Got your mirrorshades?


[homepage]

Joined: Jun 2009
Gender: Male
Posts: 222
Location: Norwich, NY, USA
Karma: 7
 Re: Your favourite OSR modules
« Reply #3 on Aug 21, 2012, 12:17pm »

I'm liking "Idol of the Orcs" by James Boney as a nice little starter for LL.
http://rpg.drivethrustuff.com/product/63....rs=0_0_0_1300_0
Link to Post - Back to Top  IP: Logged

I've got a project. Or two. Gamer ADD, you know?
Ynas Midgard
Level 4 Theurgist
**
member is offline





Joined: Jul 2010
Gender: Male
Posts: 146
Location: Hungary
Karma: 5
 Re: Your favourite OSR modules
« Reply #4 on Aug 21, 2012, 12:41pm »

I also recommend checking out Anoma lous Subsurface Environment for LL and Sailors on the Starless Sea for DCC.
Link to Post - Back to Top  IP: Logged

"We don't explore characters; we explore dungeons."
http://ynasmidgard.blogspot.com/
jasmith
Level 5 Thaumaturgist
***
member is offline

[avatar]


[homepage]

Joined: Nov 2009
Gender: Male
Posts: 310
Location: Montevallo, AL
Karma: 34
 Re: Your favourite OSR modules
« Reply #5 on Aug 21, 2012, 3:32pm »

A few more:

Pod Caverns of the Sinister Shroom by Matt Finch.

Outpost at the Edge of the Far Reaches by Paul Fini.

Blood Moon Rising by Peter Spahn.

White Dragon Run by James Boney.

(do a title search at Lulu for all of these. Available in Print and pdf.)

The Fane of Poisoned Prophecies and Many Gates of the Gann by Guy Fullerton. (avail in print from FRP Games.)
Link to Post - Back to Top  IP: Logged

jasmith
Level 5 Thaumaturgist
***
member is offline

[avatar]


[homepage]

Joined: Nov 2009
Gender: Male
Posts: 310
Location: Montevallo, AL
Karma: 34
 Re: Your favourite OSR modules
« Reply #6 on Aug 21, 2012, 3:34pm »


Aug 21, 2012, 11:56am, bestialwarlust wrote:
Besides the one's in Fight On I like Temple of the Ape

http://www.lulu.com/shop/rc-pinnell/temp....t-16683222.html


Mr. Pinnell's stuff is a lot of fun. :)
Link to Post - Back to Top  IP: Logged

terrex
Level 2 Seer
*
member is offline





Joined: Jun 2008
Posts: 44
Karma: 4
 Re: Your favourite OSR modules
« Reply #7 on Aug 21, 2012, 4:39pm »

Of the OSR stuff I've DMed, I would unhesitatingly recommend each of the below:

Pod-Caverns of the Sinister Shroom - excellent low-level (XRP)
Conqueror Worm - high-level (XRP)
Obsidian Sands of Syncrates - good con/tourney adventure (XRP)
Upper Caves - The Darkness Beneath Lvl 1 (FO! #2)
Spawning Grounds of the Crab-Men - The Darkness Beneath Lvl 3 (FO! #3)
Warrens of the Troglodytes - The Darkness Beneath Lvl 2 (FO! #5)

There's a lot of other stuff that comes to mind, but I've yet to run.
Link to Post - Back to Top  IP: Logged
legopaidi
Level 2 Seer
*
member is offline

[avatar]



Joined: Feb 2012
Gender: Male
Posts: 47
Location: Thessaloniki,Greece
Karma: 1
 Re: Your favourite OSR modules
« Reply #8 on Aug 21, 2012, 5:03pm »

First of all many thanks to all of you! I hope you keep them coming! I'm already creating a lulu buylist!
One question though, is Pod-Caverns of the Sinister Shroom related to Demonspore since they are both Matt Finch's modules and they both have the evil Shrooms starring?!?

Also, I too have FO issues 1-4 and also dig the adventures mentioned! Never played them though. Must do.
Link to Post - Back to Top  IP: Logged
kent
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: Aug 2011
Gender: Male
Posts: 297
Karma: 18
 Re: Your favourite OSR modules
« Reply #9 on Aug 21, 2012, 7:18pm »

Over the last few years I did find one module that I liked, one module where I felt there was a powerful imagination at work, and that is Systema Tartarobasis written by Gabor Lux (Melan).

It can be downloaded here for free:
http://www.treasuretables.org/files/woadwrimo/Systema-Tartarobasis.pdf
« Last Edit: Aug 21, 2012, 7:21pm by kent »Link to Post - Back to Top  IP: Logged

My Blog:- Some King's Kent
http://somekingskent.blogspot.com
Chainsaw
Level 4 Theurgist
**
member is offline

[avatar]

Kiss the Rings, Mofos



Joined: Feb 2010
Gender: Male
Posts: 146
Location: South of Heaven
Karma: 11
 Re: Your favourite OSR modules
« Reply #10 on Aug 21, 2012, 7:44pm »

I've run a few OSR modules and enjoyed them all:

1. White Dragon Run - James Boney. Great little starter setting module, complete with small town (a few NPCs), a small hexmap (with wandering monster tables - pretty difficult though) and two small dungeons (an abandoned church and a forgotten military outpost). If your players know Keep on the Borderlands and Village of Hommlet like the back of their hand, and you don't have time (or interest) in creating a starter town from scratch, this is a good one to consider. If I ran it again, I'd probably tweak the wilderness encounters down a little (make them easier), throw in a couple more rooms with weird stuff to play with in the two dungeons and add a second entrance to each of the dungeons. For 4-6 PCs, levels 2-4.

2. Pod Caverns of the Sinister Shroom - Matt Finch. I have this cool little dungeon as a lair in my megadungeon. My players have explored some of it, but had to turn back to regroup and haven't gotten around to working through the rest of it. They liked all the neat rooms and fun stuff to play with (some dangerous, some not). For 6-8 PCs, levels 2-4.

3. TAKEN from Dunwich - Jeff Talanian. If you want to add some weird science to your campaign, this might work. For some people, adding tech can be a huge turnoff in a fantasy setting, but the science elements here are not extreme and overwhelming. We thought they were just enough to give the adventure a fun twist relative to the standard fantasy fare. I played it myself and later ran it for my group and had fun both times. For 4-6 PCs, levels 4-7

4. The Many Gates of Gann - Guy Fullerton. I offered up this dungeon because it fit well with some big picture stuff in my campaign (PCs needed an artifact type item to help save the kingdom). They explored maybe 30% of level one (found a few neat rooms) before stumbling onto to something they couldn't handle and hauling ass. They haven't been back since! For 5-7 PCs, levels 3-5.

I feel like I'm forgetting something, but, if so, I'll just post again. Anyway, hope that helps.
« Last Edit: Aug 21, 2012, 8:10pm by Chainsaw »Link to Post - Back to Top  IP: Logged
mythmere
Level 5 Thaumaturgist
***
member is offline

[avatar]


[homepage]

Joined: May 2008
Gender: Male
Posts: 293
Karma: 21
 Re: Your favourite OSR modules
« Reply #11 on Aug 21, 2012, 8:07pm »


Aug 21, 2012, 5:03pm, legopaidi wrote:

One question though, is Pod-Caverns of the Sinister Shroom related to Demonspore since they are both Matt Finch's modules and they both have the evil Shrooms starring?!?


They aren't related other than the focus on shrooms. Demonspore is a lot more sinister ... I hesitate to say "darker" when we're talking about spell-casting walking mushroom-men, but it's a bit darker. :)
Link to Post - Back to Top  IP: Logged

zarathustra
Level 1 Medium
*
member is offline





Joined: Nov 2011
Gender: Male
Posts: 21
Karma: 0
 Re: Your favourite OSR modules
« Reply #12 on Aug 21, 2012, 8:45pm »

Hammers of the God for LOTFP.

Blood Moon Rising.

Plenty of other great modules but those two stood out for me so far.

Anything by Gabor Lux in Fight On! or wherever else you can find it is normally high quality too.
Link to Post - Back to Top  IP: Logged
ritt
Level 2 Seer
*
member is offline





Joined: Jan 2011
Gender: Male
Posts: 42
Location: American Midwest
Karma: 2
 Re: Your favourite OSR modules
« Reply #13 on Aug 21, 2012, 10:16pm »

The Ruined Monastery and The Tomb Complex of Ymmu M’Kursa, both from FO #1. Someone online (Sorry, I forget who) linked them together so that the more vanilla (but still good) TRM was the dungeon's first level and the weirder and nastier TTCoYM was the second... a very cool idea.

Honestly, I have probably stolen at least one idea, trap, or encounter from every single Fight On! adventure.

DEATH FROST DOOM: An instant classic. Very cruel, but fair (Unlike some recent LotFP modules, which keep the cruel but throw out the fair). Has not one but two campaign-altering "Time bombs" that foolish or unlucky PCs can unleash, making the stakes a little higher than most low-level modules. Great atmosphere.
« Last Edit: Aug 22, 2012, 6:24pm by ritt »Link to Post - Back to Top  IP: Logged
capvideo
Level 2 Seer
*
member is offline

[avatar]


[homepage]

Joined: Dec 2009
Posts: 33
Karma: 3
 Re: Your favourite OSR modules
« Reply #14 on Aug 21, 2012, 11:58pm »

There are a whole bunch of really cool old-school adventures on Dragonsfoot. I keep a bunch of my favorites listed on my Old School Cool web page:

DF14: Goblins Tooth I: Moonless Night by Lorne Marshall, for 6-10 characters of level 1-3
DF18: Where the Fallen Jarls Sleep, by John A. Turcotte, for characters level 3-5
L4: Devilspawn, by Len Lakofka, for characters level 3-5
DF21: Beneath Black Towen, by John A. Turcotte, for characters level 4-6
DFT2: Battle for Gib Rus, by Michael Haskell, for 6 characters of level 5-7

And then there’s Castle of the Mad Archmage which stands alone!

Second the recommendation of Death Frost Doom and Hammers of the God.
« Last Edit: Aug 22, 2012, 12:00am by capvideo »Link to Post - Back to Top  IP: Logged

Page 1 of 2 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile