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Post by gloriousbattle on Aug 16, 2011 18:54:20 GMT -6
Interesting that you've never looked at the Holmes set! This confirms that it generally didn't make much of an impression on folks already playing D&D. They either kept playing D&D, switched to AD&D or went on to other games. Which is expected. Why would a veteran player be interested in a "basic" set? I would have really loved it, except for one over-arching thing that pissed me off all to Hell and back: "Sorry, ya can't play past third level! Ya gotta buy another book for that. Ha ha! Gotcha chump!" That instantly turned me off, as it did a lot of people. There was no reason for it. Labyrinth Lord and Swords & Wizardy both managed to nicely fit twenty levels into a single tome. You can play either of those clones forever with just one rulebook if you want to. Of course, the fans will support the system and buy more, but you aren't forced to do so.When I first heard about Homes #1, I thought, "Hey, great! A cleaned-up edition of D&D!" Then I found out about maxing out at level three, rolled my eyes, thought "Okay, TSR and Gary up to the same old bull." And that was the end of that.
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Post by Deleted on Aug 16, 2011 21:22:35 GMT -6
In regard to Rob's interview, I would add that I was an Edgar Rice Burroughs fan from first exposure and I have never limited my D&D campaign to medieval fantasy only. Same here. Now that there are a couple of good OD&D not-Barsoom rulebooks out there, I use them regularly, and my present player character is a Thark warrior named Nars-Narkas (I know, I know...). Also, even from the earliets, there were hints of other OD&D tips-of-the-hat to Barsoom. Hargrave's rules included Throons (Thark-Warhoons?) which were exactly like the Green Men, though Dave changed their color to blue-black. You just have to love Barsoom! Also I wonder what would have happened if Arneson and Hargrave had gotten together after TSR rebuffed Hargrave.
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Post by Deleted on Aug 18, 2011 23:30:09 GMT -6
You just have to love Barsoom! Also I wonder what would have happened if Arneson and Hargrave had gotten together after TSR rebuffed Hargrave. You have to wonder. Hargrave and Arneson were both known for pushing the envelope, fantasy-wise. Yeah, both had contact with alien civilizations, advanced tech, etc. While Gygax had players going to Barsoom, Arneson & Hargrave were, IMO, cut from the same gonzo cloth. I think if you could have put Arneson and Hargrave together and stirred in a good writer proof reader you could have seen some awesome stuff. I also wonder what would have happened if Arneson & Gygax had been closer in age and Arneson had had the cash to go in 50-50 with Gygax to start with. Then stir in a referee and an editor and add Hargrave later. Two or Three versions of OD&D and 15-20 supplements and instead of calling it AD&D, calling it TD&D with the T for Tournament and OD&D never going out of print.
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Post by Falconer on Aug 18, 2011 23:33:38 GMT -6
instead of calling it AD&D, calling it TD&D with the T for Tournament
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Post by Deleted on Aug 19, 2011 0:22:43 GMT -6
instead of calling it AD&D, calling it TD&D with the T for Tournament Sorry if that offends you, but I have always hated that Advanced tag - when it was not advanced but a step backward from the original game and the reason that the original game went OOP. OD&D is superior in every respect to AD&D in every way that matters.
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Post by Falconer on Aug 19, 2011 9:53:40 GMT -6
I have always hated that Advanced tag - when it was not advanced but a step backward from the original game and the reason that the original game went OOP. Actually, Moldvay Basic is the reason that OD&D went out of print. OD&D is superior in every respect to AD&D in every way that matters.
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Post by Deleted on Aug 19, 2011 9:58:25 GMT -6
Sorry if that offends you, but I have always hated that Advanced tag - when it was not advanced but a step backward from the original game and the reason that the original game went OOP. OD&D is superior in every respect to AD&D in every way that matters. You DO realize that many people simply look at them as being the same game, don't you?
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Post by kent on Aug 19, 2011 10:30:35 GMT -6
Sorry if that offends you, but I have always hated that Advanced tag - when it was not advanced but a step backward from the original game and the reason that the original game went OOP. OD&D is superior in every respect to AD&D in every way that matters. You DO realize that many people simply look at them as being the same game, don't you? LOL. Yeah, me for example.
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Post by Deleted on Aug 19, 2011 20:45:47 GMT -6
Sorry if that offends you, but I have always hated that Advanced tag - when it was not advanced but a step backward from the original game and the reason that the original game went OOP. OD&D is superior in every respect to AD&D in every way that matters. You DO realize that many people simply look at them as being the same game, don't you? I am very aware of that, and am completely baffled that anyone could think that. IMO it is nonsense. YMMV. Of course I do not use any of the supplements beyond a few house rules. In OD&D without Greyhawk, there is a +1 to each hit die for Con of 15 or more and a -1 for a Con of 6 or less. Dex above 12 +1 with any missile and Dex under 9 -1 with any missile. Compare just that one thing between OD&D and AD&D - Bonuses and Penalties due to the ability scores, they are enormously different. The differences are major for just that one thing and that is only one of dozens of things that are different. Essentially the same, not on your tintype. Even if you used everything in all the supplements, - remember all of that stuff is clearly optional - that still only gets you about 60-70% of the way to AD&D and if you use all of that stuff it slows the game down tremendously. AD&D which I have played runs much slower than OD&D - nope not the same game at all.
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Post by Falconer on Aug 20, 2011 0:36:41 GMT -6
So... Is Greyhawk “not the same game at all” as OD&D, too?
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ralph
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Over the hill and far away.
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Post by ralph on Aug 20, 2011 4:19:07 GMT -6
You DO realize that many people simply look at them as being the same game, don't you? In OD&D without Greyhawk, there is a +1 to each hit die for Con of 15 or more and a -1 for a Con of 6 or less. Dex above 12 +1 with any missile and Dex under 9 -1 with any missile. Compare just that one thing between OD&D and AD&D - Bonuses and Penalties due to the ability scores, they are enormously different. The differences are major for just that one thing and that is only one of dozens of things that are different. But in play, you roll to hit and add a bonus that is written on your character sheet. OD&D has +1, AD&D has +2 or +3 perhaps. Playing the game is the same. Yes there are other differences, some more noticeable than that, but I don't see too much difference between AD&D and OD&D with supplements. With either you are free to pick and choose which rules you ignore. Weapon vs AC? Speed factors? Never used them.
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Post by Deleted on Aug 20, 2011 13:07:09 GMT -6
So... Is Greyhawk “not the same game at all” as OD&D, too? Greyhawk is a fully 100% optional supplement of OD&D. And as I said if you use all of all the supplements and omit nothing you still only get 60-70% of the way to AD&D. Those who say that if you use OD&D including all the supplements you essentially have AD&D are way off base.
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Post by Deleted on Aug 20, 2011 13:15:32 GMT -6
In OD&D without Greyhawk, there is a +1 to each hit die for Con of 15 or more and a -1 for a Con of 6 or less. Dex above 12 +1 with any missile and Dex under 9 -1 with any missile. Compare just that one thing between OD&D and AD&D - Bonuses and Penalties due to the ability scores, they are enormously different. The differences are major for just that one thing and that is only one of dozens of things that are different. But in play, you roll to hit and add a bonus that is written on your character sheet. OD&D has +1, AD&D has +2 or +3 perhaps. Playing the game is the same. Yes there are other differences, some more noticeable than that, but I don't see too much difference between AD&D and OD&D with supplements. With either you are free to pick and choose which rules you ignore. Weapon vs AC? Speed factors? Never used them. I respectfully disagree, IMO playing the game is not even remotely the same. In one you are completely free to do virtually anything you want and in the other there are a lot of things that limit both the DM and the players. If I omit all the rules that I don't like or don't want to use - then I should just play OD&D to begin with. Have you looked at the difference in the number of pages between the two games? It would take a lot of time to go through AD&D and alter with pencil every table to eliminate all those bonsues and penalties and lightly mark all the items that are omitted and then you have to sell that to the players that we are going to play AD&D but 90% of it is omitted.
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Post by Falconer on Aug 20, 2011 13:35:37 GMT -6
I only ask because sometimes the AD&D bonuses are closer to OD&D than Greyhawk is.
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Post by talysman on Aug 20, 2011 15:40:34 GMT -6
You DO realize that many people simply look at them as being the same game, don't you? I am very aware of that, and am completely baffled that anyone could think that. IMO it is nonsense. It's a matter of scale and context. If you are thinking of the games on the large scale, clearly AD&D and OD&D are the same game, with house rules that make them play differently in minor ways. All the non-numeric parts are almost identical, with small-scale exceptions (elves can't be raised from the dead in AD&D.) When looking at the games on the small scale, they become enormously different. In other words, if I'm just talking about D&D variations and retro-clones, I don't consider AD&D to be the same game at all, and I even turn a wary eye to the post-Holmes Basic versions; if I'm talking about fantasy games or even RPGs in general, tOD&D and AD&D are identical. I only ask because sometimes the AD&D bonuses are closer to OD&D than Greyhawk is. You may have missed Perilous Dreamer's comment that there are only three OD&D bonuses, when not using Greyhawk: missile bonus, hp bonus, reaction bonus. And the first two are pretty limited. And I'm struggling to think of non-ability bonuses in the LBBs. There are some percentile bonuses for the evasion rules, and bonuses from magic, but I don't remember seeing any codified bonuses or penalties for combat situations (attack from behind, darkness penalties, etc.) Bonuses seem to be impromptu for the most part, and few and far between. Greyhawk and AD&D are much closer in the way they handle bonuses than OD&D and AD&D. Now, trying to tie this all back into the original topic: I think impromptu bonuses versus codified bonuses is just another example of the DIY vs. official support split in the way the game changed. Just as in the past you played in the DM's world, you played in the DM's ideas about who had the advantage in a situation, so you got a +/- 1 or 2 as the DM saw fit, and really not much else. But that changed to playing in an official setting, with official rules, and thus the DM becomes not someone with a good idea, but someone willing to be tricked into mastering all the minutiae of both the setting and the rules.
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Post by gloriousbattle on Aug 20, 2011 18:43:40 GMT -6
Hey Grumpy,
Since you played in the original group, I'm curious to know how many of the members (and who) were into building baronies and armies, and who just wanted to adventure.
Also, were other games still played, or mostly D&D?
Regards,
Sparky
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Post by Deleted on Aug 20, 2011 20:58:47 GMT -6
I only ask because sometimes the AD&D bonuses are closer to OD&D than Greyhawk is. Yes, that is true and that is why I don't use that part of it. Although my own latest version of Paladins is pretty high powered, but I have yet to get to play test them and haven't had time to revisit them but I know they have to be toned down.
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Post by Deleted on Aug 20, 2011 21:05:13 GMT -6
I am very aware of that, and am completely baffled that anyone could think that. IMO it is nonsense. It's a matter of scale and context. If you are thinking of the games on the large scale, clearly AD&D and OD&D are the same game, with house rules that make them play differently in minor ways. All the non-numeric parts are almost identical, with small-scale exceptions (elves can't be raised from the dead in AD&D.) When looking at the games on the small scale, they become enormously different. In other words, if I'm just talking about D&D variations and retro-clones, I don't consider AD&D to be the same game at all, and I even turn a wary eye to the post-Holmes Basic versions; if I'm talking about fantasy games or even RPGs in general, tOD&D and AD&D are identical.I only ask because sometimes the AD&D bonuses are closer to OD&D than Greyhawk is. You may have missed Perilous Dreamer's comment that there are only three OD&D bonuses, when not using Greyhawk: missile bonus, hp bonus, reaction bonus. And the first two are pretty limited. And I'm struggling to think of non-ability bonuses in the LBBs. There are some percentile bonuses for the evasion rules, and bonuses from magic, but I don't remember seeing any codified bonuses or penalties for combat situations (attack from behind, darkness penalties, etc.) Bonuses seem to be impromptu for the most part, and few and far between. Greyhawk and AD&D are much closer in the way they handle bonuses than OD&D and AD&D. Now, trying to tie this all back into the original topic: I think impromptu bonuses versus codified bonuses is just another example of the DIY vs. official support split in the way the game changed. Just as in the past you played in the DM's world, you played in the DM's ideas about who had the advantage in a situation, so you got a +/- 1 or 2 as the DM saw fit, and really not much else. But that changed to playing in an official setting, with official rules, and thus the DM becomes not someone with a good idea, but someone willing to be tricked into mastering all the minutiae of both the setting and the rules.Thank you talysman and have an Exalt, as usual someone else explained it better than I could. Emphasis added above. You did a great job of explaining why OD&D and AD&D are so different and create a completely different game experience. You also stated quite why one is a breeze to referee and the other is hard work to DM. In OD&D I only need a couple of tables and the rest I create the fly and the players can go in any direction they want at anytime and I am 100% prepared by whatever decision they make, where in AD&D there is a steep learning curve and a mountain of info to memorize and dozens of tables to access continually even if you dump half of it.
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Post by Falconer on Aug 20, 2011 21:29:29 GMT -6
OD&D and AD&D are identical. Emphasis added above. Okay, agreed.
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Post by Deleted on Aug 21, 2011 6:48:34 GMT -6
Okay, agreed. Yes, but only if you are comparing them to completely unrelated games(as noted above), such as Chutes & Ladders, Dominos, 3E, etc.
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Post by Zenopus on Aug 21, 2011 7:29:36 GMT -6
Dungeons & Dragons is a genus. OD&D and AD&D are different species, but they can still interbreed.
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Post by DungeonDevil on Aug 21, 2011 8:28:00 GMT -6
Dungeons & Dragons is a genus. OD&D and AD&D are different species, but they can still interbreed. Um, yeah, in the Ozarks, perhaps.
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Post by gloriousbattle on Aug 21, 2011 10:05:03 GMT -6
Dungeons & Dragons is a genus. OD&D and AD&D are different species, but they can still interbreed. Hmm...
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Post by Deleted on Aug 25, 2011 9:05:52 GMT -6
You did a great job of explaining why OD&D and AD&D are so different and create a completely different game experience. For some. Some of us were weaned on "it's your game," so the "AD&D must be played such and such a way" idea was laughed to scorn. And as far as "bonuses for stats are different," that's true but not very radical. Perhaps it's because of my earlier background. I never saw AD&D as a different game, but three ginormous sourcebooks. We pulled stuff out that we liked and used it in our games, and ignored what we didn't like. I think the "purity" of AD&D compared to LBB wasn't as strong as it may seem.
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Post by Deleted on Aug 25, 2011 9:08:51 GMT -6
Hey Grumpy, Since you played in the original group, I'm curious to know how many of the members (and who) were into building baronies and armies, and who just wanted to adventure. Also, were other games still played, or mostly D&D? Regards, Sparky That's LORD Grumpy to you, Squire Sparky. ;D Rob Kuntz definitely had a stronghold. Ernie Gygax I'm about 90% sure did as well. I'm not sure about Don Kaye. Terry Kuntz, Bill Corey, Tom Champeny... may or may not have, I don't recall. Me, my brother, Tim Wilson, Bob Dale, Mary Dale, I'm fairly certain never had a stronghold. I was saving up for one, but I moved to Minneapolis in 1973, shortly after reaching 9th level. And yes, we played a TON of other games. Saturdays were miniatures battles, and sometimes over at Gary's we'd play Boot Hill or Dungeon or other things instead of D&D. I remember playing Dungeon on Dave McGarry's original hand-drawn board. You know, DUNGEON was the perfect "gateway game" to D&D...
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Post by gloriousbattle on Aug 25, 2011 17:52:04 GMT -6
That's LORD Grumpy to you, Squire Sparky. ;D Got it.
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Post by Deleted on Aug 26, 2011 22:38:57 GMT -6
You did a great job of explaining why OD&D and AD&D are so different and create a completely different game experience. For some. Some of us were weaned on "it's your game," so the "AD&D must be played such and such a way" idea was laughed to scorn. And as far as "bonuses for stats are different," that's true but not very radical. Perhaps it's because of my earlier background. I never saw AD&D as a different game, but three ginormous sourcebooks. We pulled stuff out that we liked and used it in our games, and ignored what we didn't like. I think the "purity" of AD&D compared to LBB wasn't as strong as it may seem. My personal experience as a ref is that in OD&D it is my game, my world, my house rules etc, and there is no BtB expectation from the players. But AD&D players by and large, IME, generally belong to the BtB crowd and that same freedom for the ref is just not there. Different game and different player expectations.
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