Joined: Nov 2007 Gender: Male Posts: 23 Location: Asheville, NC Karma: 1
Re: Introductions « Reply #47 on Nov 13, 2007, 3:35pm »
Howdy,
I joined the site last night.
I'm gearing up to (hopefully) run my first ever OD&D campaign. I started playing in 1982 with the Moldvay/Cook Sets and then moved on to AD&D, so I've never played (or even read) OD&D!
I just got back from Staples a few minutes ago. I had my OD&D .pdfs (purchased online) printed out.
I am greatly interested in all pre-1990 products, especially the period between 1971 and 1983 (right before the hardbacks were re-released with orange spines).
greentongue Level 5 Thaumaturgist member is offline
Joined: Nov 2007 Gender: Male Posts: 318 Location: Orlando, FL Karma: 11
Re: Introductions « Reply #48 on Nov 13, 2007, 9:08pm »
I slipped in while people were looking the other way when some of the topics caught my eye. Hopefully I can add some something of value by being here. =
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Introductions « Reply #50 on Nov 20, 2007, 10:20am »
My name is John Hitchens. I was introduced to Holmes D&D in 1978 (Grade 9) and absolutely loved it. Shortly, though, we switched to the Advanced Dungeons & Dragons. I always thought there was something wrong with me because I preferred the more free-form simple game. Now I realize I was correct after all!
I don't play OD&D, but I enjoy reading about the game and its history and incorporating its ideas into Holmes extended (thanks Meepo!)
vladtolenkov Level 5 Thaumaturgist member is offline
Joined: Oct 2007 Gender: Male Posts: 320 Karma: 14
Re: Introductions « Reply #52 on Nov 25, 2007, 3:59pm »
I just recently joined the board after experiencing an intense re-interest in D&D and wanting to get back to the fundamentals of what made the game so compelling to me when I was younger. And what better way to do that than with OD&D! I recently downloaded the PDFs from RPGNow, and I'd like to try things out old school. To date I've yet to play the brown book edition, but I'll keep you posted!
I got into D&D after I'd seen kids play at school, and I remember making up my own "Dungeon Game" without really knowing anything about how to actually play. Having seen some of the maps, I thought the squares in the dungeons were like tiles in a board game and consequently I had people roll a 6-side die to move their character through the dungeon. I started playing "real" D&D when I was ten years old after I got the Moldvay basic set for Christmas.
From there I ended up playing AD&D 1E quite a bit (without really knowing what I was doing). Since then I've played a variety of games including: Top Secret, Gamma World, AD&D 2E, Paranoia, Traveler, Call of Cthulhu, Cyberpunk, Mekton, Vampire the Masquerade, Amber, Marvel Super Heroes, Basic Roleplaying (the Chaosium system), D&D 3E, and recently I've been running a Pendragon campaign.
I'm also interested in rpg game design, design theory, and the ways in which this hobby of ours can help promote creative and intellectual growth. A lot of the games coming out of the Indie Rpg movement have been particularly inspiring to me of late.
That's All For Me
Nick
« Last Edit: Nov 25, 2007, 4:01pm by vladtolenkov »
Joined: Aug 2007 Gender: Male Posts: 323 Location: Leander, TX Karma: 14
Re: Introductions « Reply #55 on Nov 26, 2007, 12:22am »
It seems I neglected to actually post on the introductions thread! (Unless I'm blind... I'm presently frazzled from eventually-successful household maintenance).
My name is Aaron. I am 34 and I started playing D&D with Moldvay Basic back in 81 or 82 (81 I think). I played a lot of AD&D 1e and 2e and Mentzer back in the day. I also played that other edition before coming to my senses.
I have yet to play OD&D. I own the OCE box as well as Sup 1 and Sup 3. Back when I played AD&D 1e and Mentzer, much of that play was informed by a DM who had OD&D experience and took a very rules lite, freewheeling approach.
I am currently working on a campaign and megadungeon which will use either OD&D or Moldvay. I waffle back and forth on the rules choice. Both would work pretty well. The campaign will be set in last age of human habitation of the Earth, when the planet is scorched by increasing solar proximity. Some ancient ruined areas are archaic in nature, others contain remnants of high tech civilizations from times past. It will be mostly D&D with a splash of Gamma World (1e).
Joined: Nov 2007 Gender: Male Posts: 245 Location: Behind the Orange Curtain Karma: 10
Re: Introductions « Reply #56 on Nov 27, 2007, 4:33pm »
It seems that makofan and I are contemporaries. My name is Rod Basler, was born in '63, and was introduced to wargaming about 6th grade (Avalon Hill's Kriegspiel - hey, we were kids.) I saved up my dimes to buy games like Feudal, Go, and Richtoven's War, or Napoleonic wargames (was painting 54mm military miniatures by then, too.) One of my absolute favorites was Wooden Ships and Iron Men (1976) - my friends and I played that game to death. In early 1978 (9th grade), I was waffling back and forth between SPI's War of the Ring, and this completely unknown game called Dungeons and Dragons (Holmes). I took a chance, bought D&D, and took it home. For some reason, the game really 'clicked', once I read the script for the 'typical game', everything made sense, and I roped my little brother into playing later that afternoon. I used the Dungeon Geomorphs that came with the set, and picked something likely from the 'Monster and Treasure Assortment, levels 1-3' (this was before B1 was published.) We were hooked. I introduced my wargaming friends to the game, and it spread from there. I got the AD&D Players Handbook and Monster Manual for Christmas that year, but there was a gap of a couple of years before the DMG was finally published, so we used a strange mix of OD&D (white box and the supplements), Judges Guild supplements, The Dragon articles, and in my case, just about anything that wouldn't run away fast enough (C&S, Arduin, Runequest...) I sort of fell away from AD&D in the late 80s, focusing more on Morrow Project, Traveller, and Call of Cthulhu(*), but I've been slowly returning to my roots, so to speak.
So, in my 'copious spare time', I'm trying to recreate (well, completely re-do, really: some of the original concepts were pretty lame) one of the first dungeons I made...and, of course, I have to improve it...and give it a backstory...which requires that I work out the backstory of the surrounding region...which requires that... Honest, I'll cease that chain of logic long before I make a globe of hexpaper and start drawing out the tectonic plates so I know where to put the major mountain ranges (been there, done that...I wonder where that globe went?)
(* I'm even crazy enough to have written a monograph for Chaosium for Gaslight Cthulhu...they keep bugging me to do another, but I'm down to about 4 hours of sleep a night and I'm not sure from where the extra time will come ;o)
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Introductions « Reply #57 on Nov 27, 2007, 4:42pm »
That's cool, thorulfr. My friend and I played a LOT of Wooden Ships & Iron Men. I picked up the OD&D books and they are pretty neat. I'm even running an online game in it now. Hope to see you around the forums
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson