Joined: Nov 2009 Gender: Male Posts: 517 Location: Corvallis, OR Karma: 13
Re: The Road of Kings - Character Creation Thread « Reply #15 on Apr 26, 2011, 12:22pm »
Theodoric Lann, you possess three 1st level spells in a modest tomb bound in shark skin, titled The Alora Victiv:
Evil Eye (Secrets of Acheron): This spell inflicts a single enemy with a penalty of -1 to all attack rolls, saving throws, damage rolls, and morale checks for one hour.
Detect Snares & Pits (Eldritch Wizardry): This is the equivalent of a clerical spell to detect traps, but it can only be employed outdoors. Its duration is 1 hour + level of druid.
Hold Portal (Men & Magic): A spell to hold a door, gate or the like. It is similar to a locking spell (see below) but it is not permanent. Roll two dice to determine the duration of the spell in turns. Dispell Magic (see below) will immediately negate it, a strong anti-magical creature will shatter it and a Knock (see below) will open it.
« Last Edit: Apr 26, 2011, 12:23pm by tombowings »
Far from home, Brennus foolishly trusted the wrong people and had his coin purse and backpack stolen. He seeks to restore his fortune and return to the comforts of civilization and respect of his peers.
Re: The Road of Kings - Character Creation Thread « Reply #23 on Apr 27, 2011, 2:22pm »
Just posted my character up in the character sheet section. Sorry if I've made any mistakes - been a little rushed today. Any problems, feel free to correct me!
Joined: Nov 2009 Gender: Male Posts: 517 Location: Corvallis, OR Karma: 13
Re: The Road of Kings - Character Creation Thread « Reply #27 on May 6, 2011, 4:45pm »
Bards have been added as a new character class:
Bards* Bards are mistrals and vagabonds, masters of song and lore. They are equally at home in palace of a king and queen, presiding over a grand ball as they are fighting for their lives in drunken stupor after pretty mix-up with the law. Skalds, as they are better known as in the barbaric reaches of the world, are warrior-poets and scholars. They often the advisers of war-mongering chieftains, respected for their abilities on and off the battlefield.
Bards use the cleric experience, HD, to-hit, fighting capability, and the better of the fighter and magic-user saving throws for each category. They use Charisma as their prime requisite.
Regardless of their background, the music or poetry of a bard can have a profound effect on minds of men and beasts. Some sage have even gone so far as to call their talents unnatural. For each level gained, a bard will know one melody or poem. Most melodies require one turn of uninterrupted song or recitation to take effect, calming animals, memorializing an audience, even removing magical curses and enchantments.
A bard has a chance to knowing useful legends or lore regarding a region, dungeon, artifact, etc. The referee will determine what exactly is know, but the knowledge should always be useful. Roll to dice and compare the result to the table below:
1-2: success on a result of 6 or less 3-4: 7 or less 5-6: 8 or less 7-8: 9 or less 9+: 10 or less
*This information can also be found in the opening post of this thread.