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May 18, 2013, 8:16pm




Original D&D Discussion :: Other TSR Classics :: Empire of the Petal Throne (1975) :: Edsan's Online OEPT :: [House Rules]
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edsan
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 Re: [House Rules]
« Reply #30 on Mar 13, 2009, 4:39am »

Ok guys, as for changing the XP system so far we have 3 votes in favor and one abstain. I would like to hear from Sham, Noisms and Ranele on this before proceeding.

Of course unless all of them vote against the change, in which case we have a tie ::) the motion for change goes through.
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 Re: [House Rules]
« Reply #31 on Mar 13, 2009, 7:35am »

I like Makofan's suggestion that we try the killing shot model for a bit and then decide. If you are asking for a vote now, my preference is one polar opposite or the other. Either killing shot, or full shares for all present. Anything in between is difficult to judge fairly, imo.

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 Re: [House Rules]
« Reply #32 on Mar 15, 2009, 12:23pm »

I am indifferent.

This probably means I'm not in the right mindset to play old school. That's fine with me. I'm having fun. :D
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EPT: Issa - in leather sandals and kilt, scale, with pale green shawl wrapped around her shoulders and draped over her head like a hood. A large bag beaded with small shells is slung by a strap over her shoulder to rest on her hip. Wielding a Chlen-hide spear, sling, and dagger.
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 Re: [House Rules]
« Reply #33 on Mar 15, 2009, 6:32pm »

I'm indifferent too. Both ways have their advantages, so I'll leave it to the majority vote.
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edsan
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 Re: [House Rules]
« Reply #34 on Mar 15, 2009, 8:19pm »

There ain't no majority vote now that Suushih has left. I believe we have a tie.

Well its to the ol'GM to decide I guess...
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edsan
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 Re: [House Rules]
« Reply #35 on Mar 19, 2009, 11:23am »

STEALTH & SNEAKING

We will be using a variation of a system proposed on these very forums to resolve matters of stealth and hiding. I have re-posted this information with a more exact breakdown of how stealth is calculated.

The base chance is 45% for all characters. This value is modified by:

DEX 01-20 -10%
DEX 21-40 -5%
DEX 61-80 +5%
DEX 81-95 +10%
DEX 96-100 +15%

Leather -10%
Scale -15%
Chain -25%
Chain and Plate -30%
Plate -40%

Buckler n/a
Shield -5%
Large Shield -10%

Helm n/a
Full/closed Helm -5%

Besides this Stealth decreases by 5% for each reduction in movement rate due to encumbrance; this has already been factored in the armor tables above.

Simply put, the more armored you are the harder it is to be silent and sneaky.

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edsan
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 Re: [House Rules]
« Reply #36 on Mar 19, 2009, 3:49pm »

GREAT HELMS

A great helm provides more protection (+1 to AC over armor or +2 if worn solo) but wearing one might affect a character adversely in two ways.


Perception: when making a perception roll the d100 is rolled twice and the worse result taken.

Sorcery: certain spells, specifically those that deal with perception or need to be "targeted" at a foe likewise roll 2 d100's for the roll and take the worse result. A great helm will affect spellcasting outside combat or a stressful situation, it still remains automatic in that case.
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edsan
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 Re: [House Rules]
« Reply #37 on Mar 23, 2009, 8:29pm »

Critical Hits, Double Damage and "Instant Death"

These rules work normally for player characters as stated in the EPT rulebook. If a natural "20" is rolled on an attack roll it always hits and there is an outright 10% chance of the blow slaying the enemy there and then, should this not occur double damage is dealt (damage dice are rolled twice and added).

A natural 20 rolled by a normal NPC or a monster always hits a PC for normal damage but has a 20% chance of "knocking him out".

Some "named" NPCs might make use of the critical hits rules as used for player characters.
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edsan
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 Re: [House Rules]
« Reply #38 on Mar 23, 2009, 8:30pm »

Btw guys, feel free to make manifest your opinion on any house rule if you think it stinks or can be improved. :)
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edsan
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 Re: [House Rules]
« Reply #39 on Apr 3, 2009, 8:41am »

Empire of the Petal Throne Spell List

I found my old sheet with the changed spell names for EPT, so here it is. I will upgrade the character sheets with the new titles where appropriate.

These revised spell names for spells for Tekumel where taken/adapted from the lists in Swords & Glory / Gardasyial. These spells work still work as indicated in the rulebook and the numbers correspond to those listed on 20-28 of the EPT rulebook. Note that some Priest and Sorcerer spells are repeats of Group I-III ones.

The names have been altered for greater immersion and faithfulness to Tekumelyani mythos.


Priest Spells

3. Light and Darkness
4. Perception of the Energies
5. Healing
6. Ascertainment
7. Telepathy
8. Periplus of the Planes
9. Domination
10. Blessing of the Planes
11. Revivification

Sorcerer Spells
1. Control of Self
2. Phantasms
3. Clairaudience
4. Clairvoyance
5. The Unseen Hand
6. Astrology
7. Spiritism
8. Zoic Domination
9. Necrofacture
10. Necromantic Domination
11 . Summoning of the Spectral Hosts
12. The Grey hand

Group I Spells (Universal)
1. Tranquilizing
2. Nutrification
3. Summonings
4. Favoring / Execration
5. Discerner of Enchantments
6. Negation of Instability / Vindication of Instability
7. Barring and Broaching
8. Terrorization
9. Healing
10. Enchantment of Rising Above All
11. Light and Darkness
12. Elicitation
13. Sagacity
14. Derangement
15. Pestilence
16. Periplus of the Planes
17. Hymnal of the Lords of Darkness
18. Scrutiny of the Omniscient Eye

Group II (General)
1. Zoic Domination
2. Congelation
3. Greater Summonings / Replication of the Heroes
4. Purgation of Infirmities
5. Disenchantment
6. Far-seeing
7. The Hands of Kra the Mighty
8. Healing II
9. Invisibility
10. Alleviation
11. Polycrest of the Third Octant
12. Petrifaction
13. Soporiferouness
14. Acceleration / Lassitude
15. Transmutation
16. The Vapor of Death
17. Dissection
18. Zoomorphy

Group III (Temple)

1. Phantasms
2. Adornment & Emulation
3. Seismism
4. The Ultimate Servant
5. Demonology
6. Doomkill
7. Invigorator of Weapons and Armor
8. The Missile of Metallja / Bolt of Imminent Immolation
9. Aeriality
10. The Sphere of Impermeable Quiescence
11. Invulnerability
12. Mind-bar
13. Irrefutable Edict
14. Necrofacture
15. Re-embodiment
16. Sorcerous Research
17. Sending of Evil
18. The Inimitable Defender
19. The Silver Halo of Soul Stealing
20. Translocation
21. Vallation of Fire/Ice/Stone/Blades/Tanglevines/Water/Wind
22. Rituals of the Ebon Bindings

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