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Original D&D Discussion :: Online Games :: Inactive Online Games :: Crusssdaddy's LabyLord Humanoid Game :: LabyLord Humanoid PbP
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 AuthorTopic: LabyLord Humanoid PbP (Read 1,383 times)
Koren n'Rhys
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 Re: LabyLord Humanoid PbP
« Reply #15 on Dec 29, 2010, 4:07pm »

Sorry - I was trying to say that I'd like to play but don't have time. It looks even more awesome now that you have some details up - good luck!
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bluskreem
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 Re: LabyLord Humanoid PbP
« Reply #16 on Dec 29, 2010, 4:47pm »

Looks very cool so far. Can't wait to see what I get.
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thorswulf
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 Re: LabyLord Humanoid PbP
« Reply #17 on Dec 29, 2010, 11:33pm »

I have a cool idea for how the various humanoids could be together. This is an idea that never went anywhere with some of the folks I game with, but I thought it would be different and fun. The setting was called "Tribes of the Broken Moon" and in essence all the PCs would be cursed/blessed/maddened by visions of a dark and terrible presence that whispered of glory, carnage, and untold wealth if they gathered togehter at the Plain of Bones ( A site holy to many humanoid tribes- lots of skeletal remains natural altarsm cairns, burial mounds etc....)and chanted certain prayers over a strange old stone altar. The visions would get stronger and stronger as they approached the ancient altar, until they all arrived simultaneously. From there they would summon up the spirit of this entity and it would essentially geas or quest them into finding relics that would bring it back to life. Well that was the idea in a nutshell. What do you think?

By the way, are the humanoids going to have an AC equal to their Monster stat AC? And will they start with weapons? The reason I ask is that seemed a bit fuzzy to me. I'm all for a weapon or two, maybe a shield, crude armor, a waterskin, and a crude sack/backpack/whatever with some nasty foodstuffs. I still want to play a bugbear witchdoctor! The character strikes me as a really scary priest that most other humanoids avoid annoying....
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crusssdaddy
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 Re: LabyLord Humanoid PbP
« Reply #18 on Dec 30, 2010, 2:26am »

I added in the weapons/armor restrictions under each character class. The bigger monsters have AC bonuses. Like Ogres have a natural bonus of +2, so when they're naked they are AC7. An Ogre with chain & shield would be AC2, even less if they have a DEX bonus. Some of the other races have a natural AC bonus also.

Everyone is going to start essentially naked, the reason for which will be made clear when we get going. Humanoids do pretty well with their bare hands, but there will certainly be opportunities to jack fools for their gear, or even buy goodies (after you jack fools for their money).

I like the Plain of Bones, and might tuck it in somewhere for you guys to discover!

Tomorrow I'll pass out starting abilities and post the first map.
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crusssdaddy
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 Re: LabyLord Humanoid PbP
« Reply #19 on Dec 30, 2010, 2:28am »

I added in the weapons/armor restrictions under each character class. The bigger monsters have AC bonuses. Like Ogres have a natural bonus of +2, so when they're naked they are AC7. An Ogre with chain & shield would be AC2, even less if they have a DEX bonus. Some of the other races have a natural AC bonus also.

Everyone is going to start essentially naked, the reason for which will be made clear when we get going. Humanoids do pretty well with their bare hands, but there will certainly be opportunities to jack fools for their gear, or even buy goodies (after you jack fools for their money).

I like the Plain of Bones, and might tuck it in somewhere for you guys to discover!

Tomorrow I'll pass out starting abilities and post the first map.
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crusssdaddy
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 Re: LabyLord Humanoid PbP
« Reply #20 on Dec 30, 2010, 2:37pm »

Chargen: I'll roll up abilities and hand them out, you select a class and take care of hp and bonus roll (if desired, you can pass it up if you like). You can swap ability points as follows: all swaps are 2-for-1, you can only raise Prime Req. ability(s) and you can only raise them to the class minimum. You are not limited to which abilities you may pull points from, although you cannot lower any ability below 5. If you select a spell casting class, we'll talk about starting spells later.

bluskreem
STR9
INT8
WIS9
DEX14
CON8
CHA9

thorswulf
STR13
INT4
WIS12
DEX12
CON12
CHA12

miked
STR12
INT13
WIS14
DEX12
CON7
CHA13

professorp
STR14
INT13
WIS9
DEX15
CON14
CHA7

vito
STR11
INT13
WIS13
DEX7
CON11
CHA9
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crusssdaddy
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 Re: LabyLord Humanoid PbP
« Reply #21 on Dec 30, 2010, 2:40pm »

Here's a look at the beginning map:




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thorswulf
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 Re: LabyLord Humanoid PbP
« Reply #22 on Dec 30, 2010, 4:30pm »

OK I have a bit of a problem. As it stands I can't increase my DEX to 13 by moving 2 points of CHA for 1 point of DEX. This wouldn't be so bad, but I need that to qualify for either bugbear class. If you will allow it then my altered stat would look like this:

STR 14
INT 4
WIS 12
DEX 13
CON 12
CHA 10

I rolled a 5 for my special and got tough guy, hence the 14 STR

So what are your thoughts about this?
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miked
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 Re: LabyLord Humanoid PbP
« Reply #23 on Dec 30, 2010, 5:01pm »

It took me a bit of work but I managed to qualify for the Ogre Torturer class. In all I think it works well:

STR (started at 12, added 6 from Dex & Cha) 18
INT (started at 13, took 8 to add 4 to Con) 5
WIS (started at 14, took 8 to add 4 to Con) 6
DEX (started at 12, took 6 to add 3 to Str) 6
CON (started at 7, added 8 from Int & Wis) 15
CHA (started at 13, took 6 to add 3 to Str) 7

So I have a brutish thug of an Ogre. I like it. He has 29 hit points to start (without con bonus) (rolls here http://invisiblecastle.com/roller/view/2820534/).


I do not want to roll on the bonus table. :)

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Professor P
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 Re: LabyLord Humanoid PbP
« Reply #24 on Dec 30, 2010, 7:13pm »

Ghorevek
1st level Bugbarian

Bonus Roll: 5 (Tough guy, +1 to STR)

STR: 14-->15 (+1 to hit/damage in melee, and to force doors)
INT: 13
WIS: 9
DEX: 15 (AC -1, Missile To Hit +1, Initiative +1)
CON: 14 (HP mod/die +1, Survive Res 92%, Survive Shock 90%)
CHA: 7 (Reaction Adj. +1, Retainers 3, Retainer Morale 6)

Hit points: 23 (3d8, +3 due to CON)
Armor Class: 6

Experience (+5% bonus due to STR and CON > 13): 0
To next level: 2301

Additional info:
  • Natural +2 AC bonus
  • 2d4 damage unarmed
  • Infravision
  • If unarmored and taking care surprises enemies 50% of the time
  • +1d10hp each level beginning at 4th
  • Max Level: 12
  • Primitive weapons only (spears, axes, clubs, staff, daggers, slings, etc.)
  • No armor allowed
  • Berserk fighting, attack at +1 to hit/damage, but must slay all enemies
  • Will not use magic items or potions, or accept friendly spells if not from Witchdoctor
  • Will attack enemy spellcasters first
  • Bonus to hunting tasks
  • At level 3: Crazed by death, can fight from 0 to -CON hp with no saves necessary and at 18STR; may wear leather; bonus to survival tasks
Languages:
  • Bugbear
  • Goblin


Background:
Ghorevek is am unkempt, golden-haired, slightly heavy bugbear. He reeks to high heaven because he doesn't care to bathe, he simply lives to hunt and eat. He has a large appetite and will enter fits of rage if he goes hungry for too long. He is an excellent hunter of game, able to set up elaborate traps for his next meal.

Strangely, he carries a ring of toe bones on his person at all times. If asked about this ring, he retorts "These toe bones from those hunted by Ghorevek. Ghorevek knows that feet and toes both prettiest and tastiest part of creature body. I keep toe bones from tastiest member of species Ghorevek kill and eat. Ghorevek have toe of human, half-elf, kobald, halfling, goblin, hobgoblin. Ghorevek want expand collection and find prettiest and tastiest toe."
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crusssdaddy
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 Re: LabyLord Humanoid PbP
« Reply #25 on Dec 30, 2010, 8:10pm »


Dec 30, 2010, 4:30pm, thorswulf wrote:
OK I have a bit of a problem. As it stands I can't increase my DEX to 13 by moving 2 points of CHA for 1 point of DEX. This wouldn't be so bad, but I need that to qualify for either bugbear class. If you will allow it then my altered stat would look like this:

STR 14
INT 4
WIS 12
DEX 13
CON 12
CHA 10

I rolled a 5 for my special and got tough guy, hence the 14 STR

So what are your thoughts about this?


Looks good!
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crusssdaddy
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 Re: LabyLord Humanoid PbP
« Reply #26 on Dec 30, 2010, 8:11pm »


Dec 30, 2010, 5:01pm, miked wrote:
It took me a bit of work but I managed to qualify for the Ogre Torturer class. In all I think it works well:

STR (started at 12, added 6 from Dex & Cha) 18
INT (started at 13, took 8 to add 4 to Con) 5
WIS (started at 14, took 8 to add 4 to Con) 6
DEX (started at 12, took 6 to add 3 to Str) 6
CON (started at 7, added 8 from Int & Wis) 15
CHA (started at 13, took 6 to add 3 to Str) 7

So I have a brutish thug of an Ogre. I like it. He has 29 hit points to start (without con bonus) (rolls here http://invisiblecastle.com/roller/view/2820534/).


I do not want to roll on the bonus table. :)



Yeah, I need to put a little more work into the Ogre bonus table - they need some things that reflect their brutality.
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bluskreem
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 Re: LabyLord Humanoid PbP
« Reply #27 on Dec 30, 2010, 9:07pm »

I was really hoping to be able to play a free trader as it looks like a very elegant take on one of my favorite classes (the AD&D's Yakuza,) but I didn't have much wiggle room with the stats. Luckily i had just what i needed for a Foot Pad.

So I rolled, 93, 38, and 11 for languages (http://invisiblecastle.com/roller/view/2820682/)

I rolled a 6 for Bonus (Sharp Eyed,) and a 2 for HP (http://invisiblecastle.com/roller/view/2820679/)


So in the end I have:
Blue Tongue
Neutral, Goblin, Footpad
HP 1/1, AC 8

Abilities
STR 9
INT 8
WIS 9
DEX 14 (-1 AC ,+1 to hit ranged,+1 Damage Ranged,+5% XP)
CON 8 (-1 HP, 65% Resurrection, 60% Transformation)
CHA 9 (4 Retainers , 7 Moral)

Skills
Pick Locks 17%
Traps 14%
Pick Pockets 23%
Move Silently 23%
Climb Walls 87%
Hide in Shadows 13%
Hear Noise 1-2
Gemology within 10%

Languages:
Common, Goblin, Cant, Elvish, Gnomish.

Other Notes
1d6 damage unarmed
90' infravision
-1 to attacks when in full sunlight.


Clearly Blue Tongue has some ties with the Gnomish jewel trade, perhaps an appraiser / procurer.

Edit: Reformatted for easier reading
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thorswulf
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 Re: LabyLord Humanoid PbP
« Reply #28 on Dec 31, 2010, 12:17am »

Here's what I have so far:

Bazhrak Bloodmane
Bugbear Witchdoctor
STR: 14 +1modifier
INT: 4 Unable to read or write
WIS: 12
DEX: 13 -1AC/+1 missles
CON: 12
CHA: 10

AC: 6
Hit Points: 16

I picture Bazhrak with a very dark, blood red, fur, hence the name. Plus it sounds cool! Being functionally illiterate isn't really a problem as Bazhrak is fairly incoherant when he is "Communing with the spirits".
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gloriousbattle
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 Re: LabyLord Humanoid PbP
« Reply #29 on Dec 31, 2010, 2:46pm »

Grufnorg had a scintillating intellect for a Bugbear. He was always
thinking of things that the other bugbears did not. Sometimes this
was a good thing, sometimes not so.

Grufnorg was not as big or strong as the other Bugbears. This was
unfortunate, as his people valued size and strength, rather than the
scintillating intellect of which he was possessed.

Thus, he had almost starved shortly after birth, as the other whelps
in his get would push him out of the way at feeding time. However,
Grufnorg's intellect helped out here, as he found that he could
suckle when the rest were sleeping, and thus survive.

This changed when he and his brothers grew old enough to eat meat.
A brother would say "I want that elf spleen." Grufnorg would
say "No, its mine." Then the brother would hit Grufnorg, and, when
Grufnorg woke up, both brother and elf spleen would be gone.

Then, one day, everything changed.

In desperation, Grufnorg had fled the tribe, hoping to do some
hunting on his own, and actually eat something. He had been
following a rather small human (Grufnorg felt sure that THIS
creature could not make him go to sleep by hitting him) and was just
about to pounce, when he was beaten to the punch by a larger human,
who stepped out of the woods, pointed a sword at the smaller human
and said "You're money or your life."

What happened then, marked Grufnorg indelibly and forever.

Instead of fighting or running away, the smaller human had pointed
over the shoulder of the larger one, and screamed "Hey! What's that
over there?" The larger one turned his head. The smaller one hit
him with a stick. The larger one fell down. The smaller one went
on his way.

Grufnorg's brain (remember, he had a scintillating intellect) was so
awhirl with what had happened, that he almost forgot to eat the
larger human. He remained in the wild for three days, thinking
about what he had seen.

Then he returned to the tribe. Grufnorg knew what he had to do.

The whole tribe was assembled when Grufnorg challenged the chief.
They greatly wondered at this, because they knew that a battle
between puny Grufnorg and the huge chief could only end one way.

The two bugbears stepped into the center of the cave. The chief
raised his warclub and began to roar. Then, Grufnorg said, "Hey!
What's that over there?"

So began a dizzying rise to the heights of political power unheard
of amongst the bugbears. Grufnorg refined his repertoire as well
(remember, he had a scintillating intellect) to include such
strategems as "Hey guys, he ate the last elf spleen! Let's get
him!", and "It was like that when I got here", and, of course his
brilliant tour de force "I'm sure there's some food at the bottom of
the cliff. Just look a little closer."

---

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