Post by cooper on Dec 13, 2010 22:10:45 GMT -6
A repost of mine from K&K.
Firstly there are 3 Morale rolls. "Pg. 18 Charged by Horses Morale" (2d6), Pg. 15 Post exchange of blows morale (confusingly called, "post melee morale") which is checked on a scale of 1-100+ and Pg. 17 "casualty morale" which is checked on a 2d6 roll as well. Casualty morale can be checked before melee if archers kill a bunch of people first or by particularly ferocious and famous foot troops, charged from the rear, etc...
the 2d6 morales are simpler and I suppose you can ignore the, "post melee morale" and only do the opening charge and then again with heavy casualties if you want to play CHAINMAIL BASIC.
1) Opening charge morale check
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Who's ever receiving the charge from horse must check morale. 10 HH charge 20 HF. HF must score a roll 9+ to withstand the charge. Simple as that. If both charge each other HH rolls 2d6+2 and must score 6+ and HF rolls 2d6+1 and still must score 9+. The default is, unless they are peasants or mercenaries you don't have to check morale/loyalty before the fight starts unless receiving a charge from horse. taking a cue from the swiss pikeman 'ferocity' rule, you could make anyone receiving a foot charge to roll a casualty morale check. If both are charging 2d6+1 to both sides
2) Post exchange of blows morale
10 HH vs. 20 HF. So,heavy horse have a base morale of 9 x 10 units = 90. Heavy foot 5 x 20 units = 100
HF outnumber the HH by 10 units, so they add this difference to their total. HH: 90 HF: 110
First round of battle HH kills 8 HF kill 2. Which brings us down to HH: 9 x 8 = 72 HF: 5 x 12 = 60
The HH killed more in the exchange so they add the difference in casualties multiplied by a d6 to their total. (8-2=6)xd6. Let's say we roll a d6=3. 6x3=18, However, HF still out number HH so we add the difference of total troops to the HF (12 units HF vs. 8 units HH=4)
HH: 72 + 18 = 90
HF 60 + 4 = 64
90-64=52. Looking at the chart a 52 point difference means the HF move back 9" (movement rate for a man in chain armor) in good order.
3) Heavy Casualties Morale
When the HF take 33% casualties (lose 6 units) they must roll 8+ to remain in the fight, When the HH takes 50% casualties they must roll 6+ (or 4+ if knights) to remain. pg. 17
Firstly there are 3 Morale rolls. "Pg. 18 Charged by Horses Morale" (2d6), Pg. 15 Post exchange of blows morale (confusingly called, "post melee morale") which is checked on a scale of 1-100+ and Pg. 17 "casualty morale" which is checked on a 2d6 roll as well. Casualty morale can be checked before melee if archers kill a bunch of people first or by particularly ferocious and famous foot troops, charged from the rear, etc...
the 2d6 morales are simpler and I suppose you can ignore the, "post melee morale" and only do the opening charge and then again with heavy casualties if you want to play CHAINMAIL BASIC.
1) Opening charge morale check
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Who's ever receiving the charge from horse must check morale. 10 HH charge 20 HF. HF must score a roll 9+ to withstand the charge. Simple as that. If both charge each other HH rolls 2d6+2 and must score 6+ and HF rolls 2d6+1 and still must score 9+. The default is, unless they are peasants or mercenaries you don't have to check morale/loyalty before the fight starts unless receiving a charge from horse. taking a cue from the swiss pikeman 'ferocity' rule, you could make anyone receiving a foot charge to roll a casualty morale check. If both are charging 2d6+1 to both sides
2) Post exchange of blows morale
10 HH vs. 20 HF. So,heavy horse have a base morale of 9 x 10 units = 90. Heavy foot 5 x 20 units = 100
HF outnumber the HH by 10 units, so they add this difference to their total. HH: 90 HF: 110
First round of battle HH kills 8 HF kill 2. Which brings us down to HH: 9 x 8 = 72 HF: 5 x 12 = 60
The HH killed more in the exchange so they add the difference in casualties multiplied by a d6 to their total. (8-2=6)xd6. Let's say we roll a d6=3. 6x3=18, However, HF still out number HH so we add the difference of total troops to the HF (12 units HF vs. 8 units HH=4)
HH: 72 + 18 = 90
HF 60 + 4 = 64
90-64=52. Looking at the chart a 52 point difference means the HF move back 9" (movement rate for a man in chain armor) in good order.
3) Heavy Casualties Morale
When the HF take 33% casualties (lose 6 units) they must roll 8+ to remain in the fight, When the HH takes 50% casualties they must roll 6+ (or 4+ if knights) to remain. pg. 17