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 AuthorTopic: CARCOSA available in 1st and Expurgated Editions (Read 6,724 times)
geoffrey
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 Re: Supplement V: CARCOSA to go on sale October 8.
« Reply #45 on Oct 7, 2008, 9:32am »

Oh, and I forgot to mention that I will typically mail orders within 3 business days of receiving payment. The only possible exception will be if I am so deluged with orders that I run out of copies and have to print a bunch more. That would be a "problem" I would like to have. ;D
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geoffrey
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 Re: Supplement V: CARCOSA to go on sale October 8.
« Reply #46 on Oct 7, 2008, 9:53am »

"Magic Items" on Carcosa

None of the traditional D&D magic items are present on the planet of Carcosa. The campaign world is definitely science-fantasy rather than straight fantasy. Think of Blackmoor with its crashed starships, laser rifles, etc. alongside magic-users and monsters. Most of the items detailed in Supplement V: CARCOSA are of high-tech nature. Here's what you get:

12.5 pages devoted to sorcerous and high-tech items, as follows:

1 page describes the horrific effects of five of the varieties of the desert lotus

5.5 pages are devoted to Space Alien technology. The Space Aliens are humanoid in form and mentally similar to humans, so their technology is relatively easy for humans to figure out. Tables are given to randomly generate any of an insanely vast number of possible high-tech items (e. g., a selenium pulse rifle, an ultraviolet ray bazooka, etc.).

2.5 pages are devoted to the Random Robot Generator, a series of tables to roll-up zillions of different robots made by the Space Aliens. A note is also given for how to generate cyborgs (part robot, part organism).

2 pages are devoted to four sample artifacts of the Great Race, and 2 pages are devoted to seven sample artifacts of the Primordial Ones. These high-tech artifacts are very powerful, bizarre, and inhuman, being used by humans only with very great difficulty. The artifacts of the Great Race are primarily concerned with space, time, and mind. The artifacts of the Primordial Ones are primarily concerned with the biological sciences.
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geoffrey
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 Re: Supplement V: CARCOSA to go on sale October 8.
« Reply #47 on Oct 7, 2008, 4:27pm »

The website for Supplement V: CARCOSA is in the form of a blog. Here it is: http://carcosa-geoffrey.blogspot.com/

I'll start filling orders tomorrow. Please feel free to contact me through the email address on my Carcosa blog.
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Melan
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 Re: Supplement V: CARCOSA now on sale!
« Reply #48 on Oct 8, 2008, 1:03am »

I have done so. 8-)
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 Re: Supplement V: CARCOSA now on sale!
« Reply #49 on Oct 8, 2008, 5:48am »

Order sent! :D
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 Re: Supplement V: CARCOSA now on sale!
« Reply #50 on Oct 8, 2008, 7:12am »

I ordered one too. Thanks a lot, Geof.
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 Re: Supplement V: CARCOSA now on sale!
« Reply #51 on Oct 8, 2008, 12:39pm »

Ordered mine ;D
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 Re: Supplement V: CARCOSA now on sale!
« Reply #52 on Oct 8, 2008, 2:34pm »

I guess if we're having a show of hands - yep, me too. :)
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 Re: Supplement V: CARCOSA now on sale!
« Reply #53 on Oct 8, 2008, 2:39pm »

Okay, I guess I'm kinda dim. I don't get how to place an order from the blog in the link above.

(I have to admit here that I've only ever used PayPal through the checkout procedure on ebay, so that may explain why I'm lost -- there's no big, groovy "pay now" button...)
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geoffrey
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 Re: Supplement V: CARCOSA now on sale!
« Reply #54 on Oct 8, 2008, 2:58pm »


Oct 8, 2008, 2:39pm, coffee wrote:
Okay, I guess I'm kinda dim. I don't get how to place an order from the blog in the link above.

(I have to admit here that I've only ever used PayPal through the checkout procedure on ebay, so that may explain why I'm lost -- there's no big, groovy "pay now" button...)


1. Go to www.paypal.com

2. Click "Send Money"

3. Type in my email address, your email address, and the dollar amount. Click the "Goods" dot.

4. Click "Continue".

:)
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 Re: Supplement V: CARCOSA now on sale!
« Reply #55 on Oct 8, 2008, 3:29pm »

Very cool, thanks!

I'm less dumb now.

I can now join the happy throng that have placed their orders.

(Between this and the next issue of Fight On! I'll have plenty to read this fall...)
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 Re: Supplement V: CARCOSA now on sale!
« Reply #56 on Oct 10, 2008, 6:33pm »

So, the deities of the postal service (weird as they may be) have been kind to me, and I actually received my copy of Carcosa today. The physical product is excellent and fits right in with a whole mess of other D&D books, although the space for the "DUNGEONS & DRAGONS" logo is conspicuously bare. Visually, the text is strikingly laid out in a way that makes you forget for a moment that you're not reading the original OD&D booklets.

In terms of content, the book has a number of standouts. Sorcery is really intriguing; the rituals have consistently exotic, flavorful names and many of them could probably spur multiple sessions' worth of adventure to cast once. Psionics are done delightfully simply, one of the better D&D takes on it to date, and taking up just a couple of pages. If you want OD&D psionics, you want to use Carcosa for them. The monsters are mostly OD&D transplants from the Cthulhu mythos, with some unique additions thrown in. But it's really neat in effect when you turn a couple pages further and get to the "Random Robot Generator" - definite fodder for the science fantasy twist put on things here. I haven't gotten the chance to give much of a look at the map key yet, although it seems to have interesting ideas scattered across the setting.

My first impression is that it's a big positive. I don't plan on playing in Carcosa at this point, but this is an excellent new OD&D book to mine for ideas. Great work, Geof, it's a class act and a hell of a self-produced product.
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geoffrey
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 Re: Supplement V: CARCOSA now on sale!
« Reply #57 on Oct 13, 2008, 10:25am »


Oct 10, 2008, 6:33pm, cadriel wrote:
So, the deities of the postal service (weird as they may be) have been kind to me, and I actually received my copy of Carcosa today. The physical product is excellent and fits right in with a whole mess of other D&D books, although the space for the "DUNGEONS & DRAGONS" logo is conspicuously bare. Visually, the text is strikingly laid out in a way that makes you forget for a moment that you're not reading the original OD&D booklets.

In terms of content, the book has a number of standouts. Sorcery is really intriguing; the rituals have consistently exotic, flavorful names and many of them could probably spur multiple sessions' worth of adventure to cast once. Psionics are done delightfully simply, one of the better D&D takes on it to date, and taking up just a couple of pages. If you want OD&D psionics, you want to use Carcosa for them. The monsters are mostly OD&D transplants from the Cthulhu mythos, with some unique additions thrown in. But it's really neat in effect when you turn a couple pages further and get to the "Random Robot Generator" - definite fodder for the science fantasy twist put on things here. I haven't gotten the chance to give much of a look at the map key yet, although it seems to have interesting ideas scattered across the setting.

My first impression is that it's a big positive. I don't plan on playing in Carcosa at this point, but this is an excellent new OD&D book to mine for ideas. Great work, Geof, it's a class act and a hell of a self-produced product.


Thank you very much for all your kind words! So you noticed, too, that no one put the words "DUNGEONS & DRAGONS" in that empty space on the cover? ;)

To put numbers on it: Of the 48 monsters in the book, 19 of them are OD&D versions of monsters from the Cthulhu Mythos of Lovecraft, Derleth, and CAS. The other 29 are of my own creation.

Once again, thank you for your post (which I somehow missed before today). I'm very happy that you like the book! :)
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 Re: Supplement V: CARCOSA now on sale!
« Reply #58 on Oct 13, 2008, 11:23am »


Oct 13, 2008, 10:25am, geoffrey wrote:
Thank you very much for all your kind words! So you noticed, too, that no one put the words "DUNGEONS & DRAGONS" in that empty space on the cover? ;)

To put numbers on it: Of the 48 monsters in the book, 19 of them are OD&D versions of monsters from the Cthulhu Mythos of Lovecraft, Derleth, and CAS. The other 29 are of my own creation.

Once again, thank you for your post (which I somehow missed before today). I'm very happy that you like the book! :)

Ah. To be clear, I wasn't sure whether the Cthulhoid monsters were derived from one or the other Cthulhu mythos sources or original -- I'll have to give them another pass.

On a closer reading, the rituals are really quite brutal, nasty things. I'd imagine that a game with sorcerers as PCs would spend quite a lot of time on finding components and sacrifices. If you've had rituals in game, I'd be interested in hearing more about them.

The alien stuff is a lot of fun, and I might borrow from it for a novelty level in my dungeon at some point. Still love the Random Robot Generator for its potential.
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geoffrey
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 Re: Supplement V: CARCOSA now on sale!
« Reply #59 on Oct 13, 2008, 11:54am »

Here are the particular sources for the monsters:

Lovecraft:
Cthulhu
Azathoth
Nyarlathotep
Yog-Sothoth
spawn of Yog-Sothoth
Primordial Ones
Shoggoths
Mi-Go
Great Race
Deep Ones
Unquiet Worms (kind of)

Derleth:
Hastur
I'thaqua
Cthugah
Cthugah's flame creatures
B'yakhee

Clark Ashton Smith:
Shub-Niggurath
spawn of Shub-Niggurath
Fetor of the Depths (Tsathoggua)

Robert E. Howard:
Snake-Men (extinct on Carcosa)

Gary Gygax:
Slime God (Juiblex)

F. W. Holiday's theory of the Loch Ness Monster:
Lake Monsters

My own:
Lurker amidst the Obsidian Ruins
Deep Gibbering Madness
Putrescent Stench
It of the Fallen Pylons
Crawling God
Leprous Dweller Below
Shambler of the Endless Night
Inky Crawler
Lurker of the Putrescent Pits
Weird God
Violet Mist
God of the Primal Void
Tentacled One
Foul Putrescence
Suckered Abomination
Colorless Ooze
Watery Death
Desiccating Slime of the Silent Halls
Squamous Worm of the Pit
Amphibious Ones
Diseased Guardians
Green Ooze Pool
Mummies
Mummy Brains
Giant Jungle Ants
Space Aliens
Species 23750
mutant dinosaurs

Rolling on the Random Robot Generator is a lot of fun. Check out the description of hex 2102 for a cyborg I created using both the Random Robot Generator and the tables for the spawn of Shub-Niggurath. My Random Robot Generator is better than it otherwise would have been thanks to a thread on these boards started by Zulgyan in which many people contributed ideas for robots in D&D. Kudos! ;D

More often than not, some of the PCs in my campaign are sorcerers. The overall "arc", so to speak, of the campaign involves the party travelling to various dangerous and weird places on the planet of Carcosa in search of the proper components and sacrifices necessary to perform sorcerous rituals. Multiple sessions of game play can be and have been devoted to these travels (with, of course, all kinds of harrowing adventures along the way). Once everything is acquired, then the ritual is performed, and I've seldom seen players so ardent in their supplications to the dice gods when a ritual is performed. If that Cthulhoid entity isn't properly bound...
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