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burke
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 1: New Arrivals -- the game begins
« Thread Started on Aug 29, 2009, 4:45am »

Through various mishaps and a grueling journey through the desert, you have all arrived at the northern oasis. This large pond, surrounded by growths of date palms and peach trees, is controlled by the Bahadi tribe, the strongest of the four tribes residing in the Kteph desert. Sheik Bahad ibn Tayseeb, the tribal elder, is known as a shrewd leader. He has no sons and only one daughter, Minah, who is renowned for her beauty, though few have seen her unveiled.

The Bedouins keep a tight watch on the pond and only their designated slaves are allowed to draw water from it. Fresh water can be purchased in one gallon gourds.

Some distance from the lavish Bedouin camp is the ajami (outsider) encampment, comprising about 30 tents of different sizes. Here tents can be purchased and rented and all manner of services are available. To the other side of the Bedouin camp lie the well guarded camel and horse corrals. The Bedouin horses are generally known to be the finest horses in existence.

Those fluent in Arabic are allowed to move about both camps freely, but the rest are courteously shown to the ajami quarters.

Like most newcomers, you have all gathered around the more respectable drinking tent (the other being a very bawdy brothel). Drinks (coffee, tea, wine) go for one copper and meals for three coppers and more. Small, one person, tents can be rented for a silver piece per day. Large, four person, tents go for three. Housing a camel or horse in the corral costs three coppers per day.

The sun is at its peak and it is swelteringly hot. Over the dunes to the south, a few dark spires and towers, of what must be an awesome height, can be seen reaching towards the sky. You are among the first to reach the outskirts of the fabled lost city.

Hadi, you are of a faraway tribe and thus treated courteously, but with an ounce of suspicion. You are allowed to move about both camps and can do so inconspicuously. The other tribes occupying the oases around the lost city are the Lajaafi to the west and the Simuthi to the southeast. The fourth tribe of the Kteph is the disgraced Huzuhi tribe, whose young Sheik, Samander ibn Huzuh, has reputedly declared war against the other tribes.

Black Jacques, as a outsider who is fluent in their language and customs you are treated with the utmost courtesy. You are also allowed to move about both camps, but since you stick out like a sore thumb you cannot go unnoticed.

OOC: The game has now begun and you can now do what you want. When you decide to do a expedition to the tower, begin by describing which route you take (the hexes are numbered).

I usually wait for someone to "second" any suggestion before acting on it. So those that are active have a larger chance of affecting the course of the game.

Be aware that water is of the utmost importance in the desert. A man can remain healthy on a half gallon per day and horses require the same. Camels can go without water for very long times, but will need to drink until contented after any long journey.

Please phrase all your actions so that they include your characters name. This makes it easier for everyone to keep the identities straight.

Since all die rolls are kept in the log, it is usually enough to just announce the result of a roll. This keeps the text more fluent.
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 Re: 1: New Arrivals -- the game begins
« Reply #1 on Aug 29, 2009, 7:10am »

Jacques (to his companions):

"Well, here we are. I believe should start our expedition as soon as we are prepared, perhaps at dawn tomorrow when the sun is low. Maybe those of you with coinage should secure food and tents for the night for the party, in the spirit of fraternity, oui ?"

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 Re: 1: New Arrivals -- the game begins
« Reply #2 on Aug 29, 2009, 7:21am »

"Well, the is as much water in this country than light in the stomach of a troll", answers Rollo while removing his impressive horned helmet to clean his face from sweat - revealing a young, blonde moustached grown-up teenager.

"My brother gave me gold from his last looting party, so don't worry about money, Jacques, we can afford anything we want. That strange thing they call tea, that spicy thing they call food - regardless there is no fish - and..."

He looks toward the other tent, but as his checks getting red, he quickly puts his helmet back.
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 Re: 1: New Arrivals -- the game begins
« Reply #3 on Aug 29, 2009, 7:40am »

Jochi (to Jacques and Rollo):

"Strange-talking metal-man, tell them I want to buy horses. A good destrier for each of us, also a camel for the tents, rations, rope, picks, and shovels. I will know if they try to cheat us. Tell them if they do I will come back after I die and haunt their wives. You flatter, I'll grimace."

He grins, revealing a hardscrabble life's worth of missing teeth. "Help me hoard enough coin, and I'll sponsor a seed-scattering expedition for me, you, and yellow lip-sweeper in that other tent before we leave."
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 Re: 1: New Arrivals -- the game begins
« Reply #4 on Aug 29, 2009, 8:28am »

Iseul to Jochi: "If you're going to do the bartering for us you can have my gold pieces as well. I think we should also get some gourds with water before we leave here. Judging from the landscape here it might take several days before we can find another source of water."
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 Re: 1: New Arrivals -- the game begins
« Reply #5 on Aug 29, 2009, 11:07am »

Nestor begins a series of long raking coughs. Afterward he wipes his mouth with a white cloth that comes away red with blood.

"Your generosity is most appreciated Rollo and Iseul. This land is indeed unmerciful to those who are unprepared and ill equipped. There are several mercenaries rotting in this sun who can attest to that."

Nestor coughs again and mutters a few choice swears under his wheezing breath.

"I agree that we should head out in the morning. No sense hanging around here spending money when we can be making some."
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 Re: 1: New Arrivals -- the game begins
« Reply #6 on Aug 29, 2009, 11:14am »

Jacques smiles at Hadi, " Hadi, will you come to barter for horses with us, or maybe go into the camp for water with me later ? Maybe see if we can find anything out to our advantage...."

Jacques taps his large Gallic nose and winks.

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 Re: 1: New Arrivals -- the game begins
« Reply #7 on Aug 29, 2009, 11:28am »

Hadi knows that Bedouin horses cost at least 50 gold. Camels usually go for about 30.
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 Re: 1: New Arrivals -- the game begins
« Reply #8 on Aug 29, 2009, 2:07pm »

Jochi hoists his saddlebags to his shoulder with a resigned air. "We'll come back here for horses, then, when we're rich. Let's buy provisions for the trip, and extra sacks to haul out the treasure. See if they have tools we could use to gain entry to the ruins, like picks, shovels, rope, chisels and iron spikes."
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 Re: 1: New Arrivals -- the game begins
« Reply #9 on Aug 29, 2009, 2:36pm »

After informing Jacques as to the price for beasts, Hadi agrees to seek water and rumors in the camp later. He speaks softly but firmly, not wasting strength nor water under the brutal sun, saying, "Until then, water, talk, and also shade can be found in here, by your generosity," and gestures toward the respectable drinking tent.
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 Re: 1: New Arrivals -- the game begins
« Reply #10 on Aug 29, 2009, 3:21pm »

Seamus joins the others at the respectable drinking tent.

"If it's camels you're after," he says with a smile, pouring himself to some tea, "I've got a fine camel of me own. A group such as yours could carry plenty of provisions on such a beast. And, I dare say, plenty of loot back out."

He smiles and sips his tea.
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 Re: 1: New Arrivals -- the game begins
« Reply #11 on Aug 29, 2009, 3:44pm »

You move in to the shade of the tent and take seat on the comfortable pillows. The bustling proprietor comes over and exchanges pleasentries with Hadi and Jacques until the serving boy brings over the tea.

The tent houses only a few other customers. A French knight recovering from consumption and a Bavarian scholar, furious, because he was denied an audience with the Sheik. The proprietor tries to calm the man down, but receives only a torrent of abuse in a strange mix of german, latin and arabic.

OOC: Someone needs to pony up one silver piece to pay for the tea.
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 Re: 1: New Arrivals -- the game begins
« Reply #12 on Aug 29, 2009, 4:12pm »

Jacques calls to the Bavarian:

"Monsieur, I understand your frustration but surely it is unwise to abuse the hospitality here, as this is the only place for miles that serves food and drink to we ajami, non ? Come sit with us..."
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 Re: 1: New Arrivals -- the game begins
« Reply #13 on Aug 29, 2009, 4:36pm »

The man huffs and puffs some more, but finally seats himself. He introduces himself as Kunibert, a scholar from Munich. His french is not much better than his arabic, but he seems completely unaware of the fact.

Kunibert is currently working on a encyclopedia of the world and is delighted that the lost city has reappeared. He plans on expanding the entry for Athl-Yith from one sentence to a couple of paragraphs at least. He is however vexed that the entries for Sheik and Bedouin will have to remain brief.
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 Re: 1: New Arrivals -- the game begins
« Reply #14 on Aug 29, 2009, 7:33pm »

Romeo steps into the shade of the tent, shaking back his long, carefully oiled, locks. He laughs and drops down next to the group, resting an enormous sword on the tent pole next to him.

"Signore, I can add to your encyclopedia: 'Bedouin' is heathen for 'greedy sand spider' and 'sheik' means 'the same, only moreso'." He grins broadly. "I chanced upon your compagni buying supplies. I was intent on selling my horrid beast of a camel, but we agreed instead that both my camel and my sword might be of more mutual benefit. My name is Romeo, and I hail from the light of the world, mighty Mother Rome. I would not refuse the offer of a cup of wine."
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