simonw Level 5 Thaumaturgist
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simonw Level 5 Thaumaturgist
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simonw Level 5 Thaumaturgist
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kesher Level 10 Necromancer
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Hobbyist of the Absurd & Recumbent Strategist
![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jan 2008 Gender: Male  Posts: 2,330 Location: New Hope, MN Karma: 93 |  | Re: Woodland Warriors « Reply #93 on Jun 16, 2011, 10:46am » | |
Simon, you're a non-stop creator!
I just looked at the game on RPGNow--did you realize that the description text is still for the original version?
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simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 214 Karma: 15 |  | Re: Woodland Warriors « Reply #94 on Jun 16, 2011, 10:52am » | |
Jun 16, 2011, 10:46am, kesher wrote:Simon, you're a non-stop creator!
I just looked at the game on RPGNow--did you realize that the description text is still for the original version? |
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Yeah - RPGNow gives the option to use a previous title as a template, but then won't accept the new text. I've emailed Customer SErvice - hopefully they'll sort it out.
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kesher Level 10 Necromancer
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Hobbyist of the Absurd & Recumbent Strategist
![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jan 2008 Gender: Male  Posts: 2,330 Location: New Hope, MN Karma: 93 |  | Re: Woodland Warriors « Reply #95 on Jun 16, 2011, 11:33am » | |
Weird.
Cool, just wanted to point it out in case it had gone unnoticed...
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wulfgar22 Level 2 Seer
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Joined: Aug 2008 Gender: Male  Posts: 40 Karma: 1 |  | Re: Woodland Warriors « Reply #96 on Jun 17, 2011, 1:19pm » | |
Nabbed this too! More great stuff. Any plans to release the settings in print? And while I'm pestering how's about a classic swords & sorcery/fantasy version of the Woodland Warriors rules....?
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simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 214 Karma: 15 |  | Re: Woodland Warriors « Reply #97 on Jun 17, 2011, 2:21pm » | |
Jun 17, 2011, 1:19pm, wulfgar22 wrote:| Nabbed this too! More great stuff. Any plans to release the settings in print? And while I'm pestering how's about a classic swords & sorcery/fantasy version of the Woodland Warriors rules....? |
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I might have to combine them to make it worthwhile.
I'm considering two additional sandbox setting/campaign books:
WOODLAND WARRIORS AT SEA (pirates, buccanners and corsairs - where you get to play Vermin!) and WOODLAND WARRIORS IN SPACE.
A book with all 4 settings would probably make a better prospect.
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simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 214 Karma: 15 |  | Re: Woodland Warriors « Reply #98 on Jun 17, 2011, 2:22pm » | |
Jun 17, 2011, 1:19pm, wulfgar22 wrote:| And while I'm pestering how's about a classic swords & sorcery/fantasy version of the Woodland Warriors rules....? |
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Yeah, you aren't the only one asking...I'm giving it some thought
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simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 214 Karma: 15 |  | Re: Woodland Warriors « Reply #99 on Jun 19, 2011, 1:07pm » | |
I'm writing up a new class - the Woodwise. It's kind of a Druid for WW. It'll be the first freebie up on my new website here:
http://beyondbeliefgames.webs.com/
Here are some basics of the class:
WOODWISE Long before Abbeys, there were creatures that looked after the spiritual needs of the creatures in the woods. These Kind would comfort the old and sick, teach the young and protect their followers from the Vermin; they were the Woodwise. They are not common now as the Abbeys have all but taken over from them. The Woodwise generally live in ancient out-of-the-way places now; in hillside caves, hollowed out trees or in forest glades. They are the guardians of the forests and still care and tend for the creatures of the woods and aid lost travellers when they are sick and injured. Woodwise eschew anything made of metal, so they won’t even use weapons with any metal in them.
Prime Attribute: Wisdom. If Wisdom is 13+, you gain +5% to XP earned. Hit Dice: 1D6 (+1) at 1st level, then as the Woodwise Advancement table Armour/Shield Permitted: Quilted cloth, wooden shield Weapons Permitted: Staff, club, stone-headed spear, stone dagger, sling, stone wood axe, short bow with stone-headed arrows Saves: Woodwise receive +1 to Will or Fort saves at 1st level and a (further) +1 to Will saves at 6th level. +1 bonus to any one save at 3rd level.
Herbalism: Woodwise are knowledgeable of plants and their uses in medicine. They receive +1 to lore rolls when it is to do with plants, herbs or nature.
Hivemaster: At 2nd level, the Woodwise is able to speak to all types of insect. Insects might not want to speak to them of course. At 3rd level, the Woodwise can befriend one insect, which will stay with him at all times as a “familiar”, messenger, spy and pet.
Shapechange: At 4th level, Woodwise can change their shape into that of an insect. They can change once per day at 4th level, twice at 5th and three times at 6th level. Shifting shape takes one round, during which the Woodwise cannot take other actions. The Woodwise can remain in the new shape indefinitely - the duration of a form ends only when the Woodwise turns back to his normal form or assumes another one. A Woodwise can shift from one insect shape to another without returning to normal form first. Upon assuming a new form, the Woodwise heals half of all damage suffered. The insect form a Woodwise assumes can vary from the size of an ant or bee to that of a giant spider. A Woodwise in animal form takes on all the insect's physical characteristics movement rate, abilities, Armor Class (AC), attacks and damage. The Woodwise retains original hit point and saving throw values. The Woodwise’s clothing and one item held in each hand also become part of the new body; these reappear when the Woodwise resumes normal shape.
Sacred Grove: At 6th level, the Woodwise can create a sacred grove, pool or cave. It is a quiet place that immediately calms anybeast that enters it making violence possible only with a successful Will roll, each round.
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simonw Level 5 Thaumaturgist
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hogscape Level 5 Thaumaturgist
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Invisibility 10 ft. Radius
Joined: Oct 2009 Gender: Male  Posts: 324 Karma: 13 |  | Re: Woodland Warriors « Reply #101 on Jun 21, 2011, 5:14am » | |
In Space? Yes!
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simonw Level 5 Thaumaturgist
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